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|
%global _empty_manifest_terminate_build 0
Name: python-beamngpy
Version: 1.26
Release: 1
Summary: Python API to interact with BeamNG.tech.
License: MIT
URL: https://github.com/BeamNG/BeamNGpy
Source0: https://mirrors.aliyun.com/pypi/web/packages/e8/ab/7664f06dd4183a7bf300a7f6fcb84e2eb65a91bc4ca3fb55ce5355590ad2/beamngpy-1.26.tar.gz
BuildArch: noarch
Requires: python3-numpy
Requires: python3-msgpack
Requires: python3-Pillow
Requires: python3-Jinja2
Requires: python3-PyOpenGL
Requires: python3-scipy
Requires: python3-matplotlib
Requires: python3-seaborn
%description
# BeamNGpy
<a href="https://beamngpy.readthedocs.io/en/latest/"><img src="https://github.com/BeamNG/BeamNGpy/raw/master/media/documentation.png" /></a>
**BeamNGpy** is an official library providing a Python API to [BeamNG.tech][11],
the academia- and industry-oriented fork of the video game [BeamNG.drive][4].
BeamNGpy and BeamNG.tech are designed to go hand in hand, both being kept up
to date to support each other's functions, meaning using the latest versions
of both is recommended.
It allows remote control of the simulation, including vehicles contained in it.
See [Features](#features) or go through the [Feature Overview][10] Jupyter notebook.
## Table of Contents
- [Features](#features)
- [Prerequisites](#prereqs)
- [Installation](#installation)
- [Usage](#usage)
- [Compatibility](#compatibility)
- [Troubleshooting](#troubleshooting)
<a name="features"></a>
## Features
BeamNGpy comes with a wide range of low-level functions to interact with the
simulation and a few higher-level interfaces that make more complex actions
easier. Some features to highlight are:
### Remote Control of Vehicles
Each vehicle can be controlled individually and independently during the
simulation. This includes basic steering inputs, but also controls over
various lights (headlights, indicators, etc.) or gear shifting.
[Throttle Control.webm](https://user-images.githubusercontent.com/93574498/207164528-2415691f-3aee-478e-91ae-a1a53f733ee6.webm)
[Steering Control.webm](https://user-images.githubusercontent.com/93574498/207164554-3f3d9478-3970-4c08-b1e3-2b656313ae33.webm)
### AI-controlled Vehicles
Besides manual control, BeamNG.tech ships with its own AI to control vehicles.
This AI can be configured and controlled from BeamNGpy. It can be used to
make a vehicle drive to a certain waypoint, make it follow another vehicle,
span the map, or follow a user-defined trajectory:

### Dynamic Sensor Models
Vehicles and the environment can be equipped with various sensors that provide
simulated sensor data. These sensors include:
- Cameras
- Color camera
- Depth camera
- Semantic and Instance annotations
- Lidars
- Inertial Measurement Units
- Ultrasonic Distance Measurements


These sensors give perfect data from the simulation by default. Therefore, some
of them, like the camera and lidar sensor, can be equipped to also simulate
noisy data.
### Access to Road Network & Scenario Objects
Geometry of roads in the currently-loaded level/scenario are made available
via BeamNGpy. Objects and vehicles that are currently active in the scene
are also exposed, allowing for analysis of the current simulation state.

### Multiple Clients
BeamNGpy interacts with BeamNG.tech as the client, with BeamNG.tech acting
as the server. This allows for multiple BeamNGpy processes to connect to a
running simulation and have each control the simulator, making it possible
to, for example, [run a scenario in which each vehicle is controlled by
a separate client.](https://github.com/BeamNG/BeamNGpy/tree/master/examples/multi_client.ipynb)
### More
There is a healthy collection of usage examples in the [examples/](https://github.com/BeamNG/BeamNGpy/tree/master/examples)
folder of this repository. These highlight more features, but also serve
as documentation, so be sure to check them out.
<a name="prereqs"></a>
## Prerequisites
Usage of BeamNGpy requires BeamNG.tech to be installed. Builds of
BeamNG.tech are made available for non-commercial use upon request using
[this form][2]. For commercial use, contact us at [licensing@beamng.gmbh][3].
Once downloaded, you can use the environment variable `BNG_HOME` to where
BeamNG.tech can be run from, or provide a path to the BeamNGpy library
during initialization.
The regular [Steam release of BeamNG.drive][4] is compatible to an extent as
well. Certain sensors like the simulated LiDAR or camera will not work, but
most of the functions that are not exclusive to a Tech build will likely
work.
<a name="installation"></a>
## Installation
The library itself is available on [PyPI][5] and can therefore be installed
using common methods like `pip`:
pip install beamngpy
If you use [Anaconda](https://www.anaconda.com/products/distribution#download-section), you can
install BeamNGpy from the `conda-forge` channel by:
conda install beamngpy -c conda-forge
To upgrade, use
pip install --upgrade beamngpy
if you installed BeamNGpy using `pip` or
conda update beamngpy -c conda-forge --no-pin
if you installed it using `conda`.
<a name="usage"></a>
## Usage
**DISCLAIMER:** If you are using an older version of `beamngpy` and BeamNG.tech, please follow the
instructions of the corresponding `README` file (for example, [1.22 instructions](https://github.com/BeamNG/BeamNGpy/tree/v1.22)).
The library can be imported using `import beamngpy`. A short
usage example setting up a scenario with one vehicle in the West Coast USA map
that spans the area is:
```python
from beamngpy import BeamNGpy, Scenario, Vehicle
# Instantiate BeamNGpy instance running the simulator from the given path,
# communicating over localhost:64256
bng = BeamNGpy('localhost', 64256, home='/path/to/bng/tech', user='/path/to/bng/tech/userfolder')
# Launch BeamNG.tech
bng.open()
# Create a scenario in west_coast_usa called 'example'
scenario = Scenario('west_coast_usa', 'example')
# Create an ETK800 with the licence plate 'PYTHON'
vehicle = Vehicle('ego_vehicle', model='etk800', license='PYTHON')
# Add it to our scenario at this position and rotation
scenario.add_vehicle(vehicle, pos=(-717, 101, 118), rot_quat=(0, 0, 0.3826834, 0.9238795))
# Place files defining our scenario for the simulator to read
scenario.make(bng)
# Load and start our scenario
bng.scenario.load(scenario)
bng.scenario.start()
# Make the vehicle's AI span the map
vehicle.ai.set_mode('span')
input('Hit enter when done...')
```
We have a [guide][6] helping you getting started and navigating our collection of examples and
the documentation of the library is available [here][7].
## Compatibility
BeamNG.tech is not a finished product but is still under development.
Thus frequent changes on the simulation side are to be expected.
While the BeamNGpy library maintains compatibility between minor versions for the user, this doesn't extend to the BeamNG.tech side. Not all BeamNGpy versions are compatible with all BeamNG.tech versions.
Below is a list of compatible BeamNG.tech and BeamNGpy versions.
However we do not maintain minor versions: bug fixes and new features will only be available for the newest BeamNG.tech and BeamNGpy releases.
| BeamNG.tech version | BeamNGpy version |
| ------------------- | --------------------------------------------------------- |
| 0.28 | [1.26](https://github.com/BeamNG/BeamNGpy/tree/v1.26) |
| 0.27 | [1.25.1](https://github.com/BeamNG/BeamNGpy/tree/v1.25.1) |
| 0.26 | [1.24](https://github.com/BeamNG/BeamNGpy/tree/v1.24) |
| 0.25 | [1.23.1](https://github.com/BeamNG/BeamNGpy/tree/v1.23.1) |
| 0.24 | [1.22](https://github.com/BeamNG/BeamNGpy/tree/v1.22) |
| 0.23 | [1.21.1](https://github.com/BeamNG/BeamNGpy/tree/v1.21.1) |
| 0.22 | [1.20](https://github.com/BeamNG/BeamNGpy/tree/v1.20) |
| 0.21 | [1.19.1](https://github.com/BeamNG/BeamNGpy/tree/v1.19.1) |
## Troubleshooting
This section lists common issues with BeamNGpy in particular. Since this
library is closely tied to BeamNG.tech and thus BeamNG.drive, it is also
recommended to consult the documentation on BeamNG.drive here:
[https://documentation.beamng.com/][8]
### BeamNGpy cannot establish a connection
- Be sure to complete the initial set up step described in the Usage section and to repeat it with every newly released BeamNG.tech version.
- Make sure BeamNG.tech and Python are allowed to connect to your current
network in Windows Firewall.
### BeamNG.tech quietly fails to launch
- There is a known issue where BeamNG.tech quietly crashes when there is a
space in the configured userpath. Until this issue is fixed, it is
recommended to either switch to a path that does not contain a space or
change the userpath directly in the "startup.ini" file located in the
directory of your BeamNG.tech installation.
## Contributions
We always welcome user contributions, be sure to check out our [contribution guidelines][9] first, before starting your work.
[1]: https://beamngpy.readthedocs.io/en/latest/
[2]: https://register.beamng.tech/
[3]: mailto:licensing@beamng.gmbh
[4]: https://store.steampowered.com/app/284160/BeamNGdrive/
[5]: https://pypi.org/project/beamngpy/
[6]: https://github.com/BeamNG/BeamNGpy/blob/master/examples/guide.md
[7]: https://beamngpy.readthedocs.io/en/latest/
[8]: https://documentation.beamng.com/
[9]: https://github.com/BeamNG/BeamNGpy/blob/master/contributing.md
[10]: https://github.com/BeamNG/BeamNGpy/blob/master/examples/feature_overview.ipynb
[11]: https://beamng.tech/
%package -n python3-beamngpy
Summary: Python API to interact with BeamNG.tech.
Provides: python-beamngpy
BuildRequires: python3-devel
BuildRequires: python3-setuptools
BuildRequires: python3-pip
%description -n python3-beamngpy
# BeamNGpy
<a href="https://beamngpy.readthedocs.io/en/latest/"><img src="https://github.com/BeamNG/BeamNGpy/raw/master/media/documentation.png" /></a>
**BeamNGpy** is an official library providing a Python API to [BeamNG.tech][11],
the academia- and industry-oriented fork of the video game [BeamNG.drive][4].
BeamNGpy and BeamNG.tech are designed to go hand in hand, both being kept up
to date to support each other's functions, meaning using the latest versions
of both is recommended.
It allows remote control of the simulation, including vehicles contained in it.
See [Features](#features) or go through the [Feature Overview][10] Jupyter notebook.
## Table of Contents
- [Features](#features)
- [Prerequisites](#prereqs)
- [Installation](#installation)
- [Usage](#usage)
- [Compatibility](#compatibility)
- [Troubleshooting](#troubleshooting)
<a name="features"></a>
## Features
BeamNGpy comes with a wide range of low-level functions to interact with the
simulation and a few higher-level interfaces that make more complex actions
easier. Some features to highlight are:
### Remote Control of Vehicles
Each vehicle can be controlled individually and independently during the
simulation. This includes basic steering inputs, but also controls over
various lights (headlights, indicators, etc.) or gear shifting.
[Throttle Control.webm](https://user-images.githubusercontent.com/93574498/207164528-2415691f-3aee-478e-91ae-a1a53f733ee6.webm)
[Steering Control.webm](https://user-images.githubusercontent.com/93574498/207164554-3f3d9478-3970-4c08-b1e3-2b656313ae33.webm)
### AI-controlled Vehicles
Besides manual control, BeamNG.tech ships with its own AI to control vehicles.
This AI can be configured and controlled from BeamNGpy. It can be used to
make a vehicle drive to a certain waypoint, make it follow another vehicle,
span the map, or follow a user-defined trajectory:

### Dynamic Sensor Models
Vehicles and the environment can be equipped with various sensors that provide
simulated sensor data. These sensors include:
- Cameras
- Color camera
- Depth camera
- Semantic and Instance annotations
- Lidars
- Inertial Measurement Units
- Ultrasonic Distance Measurements


These sensors give perfect data from the simulation by default. Therefore, some
of them, like the camera and lidar sensor, can be equipped to also simulate
noisy data.
### Access to Road Network & Scenario Objects
Geometry of roads in the currently-loaded level/scenario are made available
via BeamNGpy. Objects and vehicles that are currently active in the scene
are also exposed, allowing for analysis of the current simulation state.

### Multiple Clients
BeamNGpy interacts with BeamNG.tech as the client, with BeamNG.tech acting
as the server. This allows for multiple BeamNGpy processes to connect to a
running simulation and have each control the simulator, making it possible
to, for example, [run a scenario in which each vehicle is controlled by
a separate client.](https://github.com/BeamNG/BeamNGpy/tree/master/examples/multi_client.ipynb)
### More
There is a healthy collection of usage examples in the [examples/](https://github.com/BeamNG/BeamNGpy/tree/master/examples)
folder of this repository. These highlight more features, but also serve
as documentation, so be sure to check them out.
<a name="prereqs"></a>
## Prerequisites
Usage of BeamNGpy requires BeamNG.tech to be installed. Builds of
BeamNG.tech are made available for non-commercial use upon request using
[this form][2]. For commercial use, contact us at [licensing@beamng.gmbh][3].
Once downloaded, you can use the environment variable `BNG_HOME` to where
BeamNG.tech can be run from, or provide a path to the BeamNGpy library
during initialization.
The regular [Steam release of BeamNG.drive][4] is compatible to an extent as
well. Certain sensors like the simulated LiDAR or camera will not work, but
most of the functions that are not exclusive to a Tech build will likely
work.
<a name="installation"></a>
## Installation
The library itself is available on [PyPI][5] and can therefore be installed
using common methods like `pip`:
pip install beamngpy
If you use [Anaconda](https://www.anaconda.com/products/distribution#download-section), you can
install BeamNGpy from the `conda-forge` channel by:
conda install beamngpy -c conda-forge
To upgrade, use
pip install --upgrade beamngpy
if you installed BeamNGpy using `pip` or
conda update beamngpy -c conda-forge --no-pin
if you installed it using `conda`.
<a name="usage"></a>
## Usage
**DISCLAIMER:** If you are using an older version of `beamngpy` and BeamNG.tech, please follow the
instructions of the corresponding `README` file (for example, [1.22 instructions](https://github.com/BeamNG/BeamNGpy/tree/v1.22)).
The library can be imported using `import beamngpy`. A short
usage example setting up a scenario with one vehicle in the West Coast USA map
that spans the area is:
```python
from beamngpy import BeamNGpy, Scenario, Vehicle
# Instantiate BeamNGpy instance running the simulator from the given path,
# communicating over localhost:64256
bng = BeamNGpy('localhost', 64256, home='/path/to/bng/tech', user='/path/to/bng/tech/userfolder')
# Launch BeamNG.tech
bng.open()
# Create a scenario in west_coast_usa called 'example'
scenario = Scenario('west_coast_usa', 'example')
# Create an ETK800 with the licence plate 'PYTHON'
vehicle = Vehicle('ego_vehicle', model='etk800', license='PYTHON')
# Add it to our scenario at this position and rotation
scenario.add_vehicle(vehicle, pos=(-717, 101, 118), rot_quat=(0, 0, 0.3826834, 0.9238795))
# Place files defining our scenario for the simulator to read
scenario.make(bng)
# Load and start our scenario
bng.scenario.load(scenario)
bng.scenario.start()
# Make the vehicle's AI span the map
vehicle.ai.set_mode('span')
input('Hit enter when done...')
```
We have a [guide][6] helping you getting started and navigating our collection of examples and
the documentation of the library is available [here][7].
## Compatibility
BeamNG.tech is not a finished product but is still under development.
Thus frequent changes on the simulation side are to be expected.
While the BeamNGpy library maintains compatibility between minor versions for the user, this doesn't extend to the BeamNG.tech side. Not all BeamNGpy versions are compatible with all BeamNG.tech versions.
Below is a list of compatible BeamNG.tech and BeamNGpy versions.
However we do not maintain minor versions: bug fixes and new features will only be available for the newest BeamNG.tech and BeamNGpy releases.
| BeamNG.tech version | BeamNGpy version |
| ------------------- | --------------------------------------------------------- |
| 0.28 | [1.26](https://github.com/BeamNG/BeamNGpy/tree/v1.26) |
| 0.27 | [1.25.1](https://github.com/BeamNG/BeamNGpy/tree/v1.25.1) |
| 0.26 | [1.24](https://github.com/BeamNG/BeamNGpy/tree/v1.24) |
| 0.25 | [1.23.1](https://github.com/BeamNG/BeamNGpy/tree/v1.23.1) |
| 0.24 | [1.22](https://github.com/BeamNG/BeamNGpy/tree/v1.22) |
| 0.23 | [1.21.1](https://github.com/BeamNG/BeamNGpy/tree/v1.21.1) |
| 0.22 | [1.20](https://github.com/BeamNG/BeamNGpy/tree/v1.20) |
| 0.21 | [1.19.1](https://github.com/BeamNG/BeamNGpy/tree/v1.19.1) |
## Troubleshooting
This section lists common issues with BeamNGpy in particular. Since this
library is closely tied to BeamNG.tech and thus BeamNG.drive, it is also
recommended to consult the documentation on BeamNG.drive here:
[https://documentation.beamng.com/][8]
### BeamNGpy cannot establish a connection
- Be sure to complete the initial set up step described in the Usage section and to repeat it with every newly released BeamNG.tech version.
- Make sure BeamNG.tech and Python are allowed to connect to your current
network in Windows Firewall.
### BeamNG.tech quietly fails to launch
- There is a known issue where BeamNG.tech quietly crashes when there is a
space in the configured userpath. Until this issue is fixed, it is
recommended to either switch to a path that does not contain a space or
change the userpath directly in the "startup.ini" file located in the
directory of your BeamNG.tech installation.
## Contributions
We always welcome user contributions, be sure to check out our [contribution guidelines][9] first, before starting your work.
[1]: https://beamngpy.readthedocs.io/en/latest/
[2]: https://register.beamng.tech/
[3]: mailto:licensing@beamng.gmbh
[4]: https://store.steampowered.com/app/284160/BeamNGdrive/
[5]: https://pypi.org/project/beamngpy/
[6]: https://github.com/BeamNG/BeamNGpy/blob/master/examples/guide.md
[7]: https://beamngpy.readthedocs.io/en/latest/
[8]: https://documentation.beamng.com/
[9]: https://github.com/BeamNG/BeamNGpy/blob/master/contributing.md
[10]: https://github.com/BeamNG/BeamNGpy/blob/master/examples/feature_overview.ipynb
[11]: https://beamng.tech/
%package help
Summary: Development documents and examples for beamngpy
Provides: python3-beamngpy-doc
%description help
# BeamNGpy
<a href="https://beamngpy.readthedocs.io/en/latest/"><img src="https://github.com/BeamNG/BeamNGpy/raw/master/media/documentation.png" /></a>
**BeamNGpy** is an official library providing a Python API to [BeamNG.tech][11],
the academia- and industry-oriented fork of the video game [BeamNG.drive][4].
BeamNGpy and BeamNG.tech are designed to go hand in hand, both being kept up
to date to support each other's functions, meaning using the latest versions
of both is recommended.
It allows remote control of the simulation, including vehicles contained in it.
See [Features](#features) or go through the [Feature Overview][10] Jupyter notebook.
## Table of Contents
- [Features](#features)
- [Prerequisites](#prereqs)
- [Installation](#installation)
- [Usage](#usage)
- [Compatibility](#compatibility)
- [Troubleshooting](#troubleshooting)
<a name="features"></a>
## Features
BeamNGpy comes with a wide range of low-level functions to interact with the
simulation and a few higher-level interfaces that make more complex actions
easier. Some features to highlight are:
### Remote Control of Vehicles
Each vehicle can be controlled individually and independently during the
simulation. This includes basic steering inputs, but also controls over
various lights (headlights, indicators, etc.) or gear shifting.
[Throttle Control.webm](https://user-images.githubusercontent.com/93574498/207164528-2415691f-3aee-478e-91ae-a1a53f733ee6.webm)
[Steering Control.webm](https://user-images.githubusercontent.com/93574498/207164554-3f3d9478-3970-4c08-b1e3-2b656313ae33.webm)
### AI-controlled Vehicles
Besides manual control, BeamNG.tech ships with its own AI to control vehicles.
This AI can be configured and controlled from BeamNGpy. It can be used to
make a vehicle drive to a certain waypoint, make it follow another vehicle,
span the map, or follow a user-defined trajectory:

### Dynamic Sensor Models
Vehicles and the environment can be equipped with various sensors that provide
simulated sensor data. These sensors include:
- Cameras
- Color camera
- Depth camera
- Semantic and Instance annotations
- Lidars
- Inertial Measurement Units
- Ultrasonic Distance Measurements


These sensors give perfect data from the simulation by default. Therefore, some
of them, like the camera and lidar sensor, can be equipped to also simulate
noisy data.
### Access to Road Network & Scenario Objects
Geometry of roads in the currently-loaded level/scenario are made available
via BeamNGpy. Objects and vehicles that are currently active in the scene
are also exposed, allowing for analysis of the current simulation state.

### Multiple Clients
BeamNGpy interacts with BeamNG.tech as the client, with BeamNG.tech acting
as the server. This allows for multiple BeamNGpy processes to connect to a
running simulation and have each control the simulator, making it possible
to, for example, [run a scenario in which each vehicle is controlled by
a separate client.](https://github.com/BeamNG/BeamNGpy/tree/master/examples/multi_client.ipynb)
### More
There is a healthy collection of usage examples in the [examples/](https://github.com/BeamNG/BeamNGpy/tree/master/examples)
folder of this repository. These highlight more features, but also serve
as documentation, so be sure to check them out.
<a name="prereqs"></a>
## Prerequisites
Usage of BeamNGpy requires BeamNG.tech to be installed. Builds of
BeamNG.tech are made available for non-commercial use upon request using
[this form][2]. For commercial use, contact us at [licensing@beamng.gmbh][3].
Once downloaded, you can use the environment variable `BNG_HOME` to where
BeamNG.tech can be run from, or provide a path to the BeamNGpy library
during initialization.
The regular [Steam release of BeamNG.drive][4] is compatible to an extent as
well. Certain sensors like the simulated LiDAR or camera will not work, but
most of the functions that are not exclusive to a Tech build will likely
work.
<a name="installation"></a>
## Installation
The library itself is available on [PyPI][5] and can therefore be installed
using common methods like `pip`:
pip install beamngpy
If you use [Anaconda](https://www.anaconda.com/products/distribution#download-section), you can
install BeamNGpy from the `conda-forge` channel by:
conda install beamngpy -c conda-forge
To upgrade, use
pip install --upgrade beamngpy
if you installed BeamNGpy using `pip` or
conda update beamngpy -c conda-forge --no-pin
if you installed it using `conda`.
<a name="usage"></a>
## Usage
**DISCLAIMER:** If you are using an older version of `beamngpy` and BeamNG.tech, please follow the
instructions of the corresponding `README` file (for example, [1.22 instructions](https://github.com/BeamNG/BeamNGpy/tree/v1.22)).
The library can be imported using `import beamngpy`. A short
usage example setting up a scenario with one vehicle in the West Coast USA map
that spans the area is:
```python
from beamngpy import BeamNGpy, Scenario, Vehicle
# Instantiate BeamNGpy instance running the simulator from the given path,
# communicating over localhost:64256
bng = BeamNGpy('localhost', 64256, home='/path/to/bng/tech', user='/path/to/bng/tech/userfolder')
# Launch BeamNG.tech
bng.open()
# Create a scenario in west_coast_usa called 'example'
scenario = Scenario('west_coast_usa', 'example')
# Create an ETK800 with the licence plate 'PYTHON'
vehicle = Vehicle('ego_vehicle', model='etk800', license='PYTHON')
# Add it to our scenario at this position and rotation
scenario.add_vehicle(vehicle, pos=(-717, 101, 118), rot_quat=(0, 0, 0.3826834, 0.9238795))
# Place files defining our scenario for the simulator to read
scenario.make(bng)
# Load and start our scenario
bng.scenario.load(scenario)
bng.scenario.start()
# Make the vehicle's AI span the map
vehicle.ai.set_mode('span')
input('Hit enter when done...')
```
We have a [guide][6] helping you getting started and navigating our collection of examples and
the documentation of the library is available [here][7].
## Compatibility
BeamNG.tech is not a finished product but is still under development.
Thus frequent changes on the simulation side are to be expected.
While the BeamNGpy library maintains compatibility between minor versions for the user, this doesn't extend to the BeamNG.tech side. Not all BeamNGpy versions are compatible with all BeamNG.tech versions.
Below is a list of compatible BeamNG.tech and BeamNGpy versions.
However we do not maintain minor versions: bug fixes and new features will only be available for the newest BeamNG.tech and BeamNGpy releases.
| BeamNG.tech version | BeamNGpy version |
| ------------------- | --------------------------------------------------------- |
| 0.28 | [1.26](https://github.com/BeamNG/BeamNGpy/tree/v1.26) |
| 0.27 | [1.25.1](https://github.com/BeamNG/BeamNGpy/tree/v1.25.1) |
| 0.26 | [1.24](https://github.com/BeamNG/BeamNGpy/tree/v1.24) |
| 0.25 | [1.23.1](https://github.com/BeamNG/BeamNGpy/tree/v1.23.1) |
| 0.24 | [1.22](https://github.com/BeamNG/BeamNGpy/tree/v1.22) |
| 0.23 | [1.21.1](https://github.com/BeamNG/BeamNGpy/tree/v1.21.1) |
| 0.22 | [1.20](https://github.com/BeamNG/BeamNGpy/tree/v1.20) |
| 0.21 | [1.19.1](https://github.com/BeamNG/BeamNGpy/tree/v1.19.1) |
## Troubleshooting
This section lists common issues with BeamNGpy in particular. Since this
library is closely tied to BeamNG.tech and thus BeamNG.drive, it is also
recommended to consult the documentation on BeamNG.drive here:
[https://documentation.beamng.com/][8]
### BeamNGpy cannot establish a connection
- Be sure to complete the initial set up step described in the Usage section and to repeat it with every newly released BeamNG.tech version.
- Make sure BeamNG.tech and Python are allowed to connect to your current
network in Windows Firewall.
### BeamNG.tech quietly fails to launch
- There is a known issue where BeamNG.tech quietly crashes when there is a
space in the configured userpath. Until this issue is fixed, it is
recommended to either switch to a path that does not contain a space or
change the userpath directly in the "startup.ini" file located in the
directory of your BeamNG.tech installation.
## Contributions
We always welcome user contributions, be sure to check out our [contribution guidelines][9] first, before starting your work.
[1]: https://beamngpy.readthedocs.io/en/latest/
[2]: https://register.beamng.tech/
[3]: mailto:licensing@beamng.gmbh
[4]: https://store.steampowered.com/app/284160/BeamNGdrive/
[5]: https://pypi.org/project/beamngpy/
[6]: https://github.com/BeamNG/BeamNGpy/blob/master/examples/guide.md
[7]: https://beamngpy.readthedocs.io/en/latest/
[8]: https://documentation.beamng.com/
[9]: https://github.com/BeamNG/BeamNGpy/blob/master/contributing.md
[10]: https://github.com/BeamNG/BeamNGpy/blob/master/examples/feature_overview.ipynb
[11]: https://beamng.tech/
%prep
%autosetup -n beamngpy-1.26
%build
%py3_build
%install
%py3_install
install -d -m755 %{buildroot}/%{_pkgdocdir}
if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi
if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi
if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi
if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi
pushd %{buildroot}
if [ -d usr/lib ]; then
find usr/lib -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
if [ -d usr/lib64 ]; then
find usr/lib64 -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
if [ -d usr/bin ]; then
find usr/bin -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
if [ -d usr/sbin ]; then
find usr/sbin -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
touch doclist.lst
if [ -d usr/share/man ]; then
find usr/share/man -type f -printf "\"/%h/%f.gz\"\n" >> doclist.lst
fi
popd
mv %{buildroot}/filelist.lst .
mv %{buildroot}/doclist.lst .
%files -n python3-beamngpy -f filelist.lst
%dir %{python3_sitelib}/*
%files help -f doclist.lst
%{_docdir}/*
%changelog
* Fri Jun 09 2023 Python_Bot <Python_Bot@openeuler.org> - 1.26-1
- Package Spec generated
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