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authorCoprDistGit <infra@openeuler.org>2023-05-15 05:14:53 +0000
committerCoprDistGit <infra@openeuler.org>2023-05-15 05:14:53 +0000
commite7d374528b2f0a60792b2a4e31389c3686164e7c (patch)
treed407b2f91428fb02a9aacba1065489304a93a92c
parent9b9008fe47b176ca10f0a69d8223db2a6bd417fd (diff)
automatic import of python-cynes
-rw-r--r--.gitignore1
-rw-r--r--python-cynes.spec566
-rw-r--r--sources1
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diff --git a/.gitignore b/.gitignore
index e69de29..842a5ed 100644
--- a/.gitignore
+++ b/.gitignore
@@ -0,0 +1 @@
+/cynes-0.0.3.tar.gz
diff --git a/python-cynes.spec b/python-cynes.spec
new file mode 100644
index 0000000..2224c29
--- /dev/null
+++ b/python-cynes.spec
@@ -0,0 +1,566 @@
+%global _empty_manifest_terminate_build 0
+Name: python-cynes
+Version: 0.0.3
+Release: 1
+Summary: C/C++ NES emulator with Python bindings
+License: GPL-3.0
+URL: https://github.com/Youlixx/cynes
+Source0: https://mirrors.nju.edu.cn/pypi/web/packages/a7/c8/cfda82c672256997d70eefedd010df6c0acc1a654754b07766d0e0de5eac/cynes-0.0.3.tar.gz
+
+Requires: python3-numpy
+Requires: python3-pysdl2-dll
+Requires: python3-pysdl2
+
+%description
+
+# cynes - C/C++ NES emulator with Python bindings
+cynes is a lightweight multiplatform NES emulator providing a simple Python interface. The core of the emulation is based on the very complete documentation provided by the [Nesdev Wiki](https://wiki.nesdev.com/w/index.php?title=NES_reference_guide). The current implementation consists of
+ - A cycle-accurate CPU emulation
+ - A cycle-accurate PPU emulation
+ - A cycle-accurate APU emulation (even though it does not produce any sound)
+ - Few basic NES mappers (more to come)
+
+The Python bindings allow to interact easily with one or several NES emulators at the same time, ideal for machine learning application.
+
+## Installation
+cynes can be installed using pip :
+```
+pip install cynes
+```
+
+It can also be built from source using [cython](https://github.com/cython/cython).
+```
+python setup.py build
+```
+
+## How to use
+A cynes NES emulator can be created by instanticiating a new NES object. The following code is the minimal code to run a ROM file.
+```python
+from cynes import NES
+
+# We initialize a new emulator by specifying the ROM file used
+nes = NES("smb.nes")
+
+# While the emulator should not be close, we can continue the emulation
+while not nes.should_close():
+ # The step method run the emulation for a single frame
+ # It also returns the content of the frame buffer as a numpy array
+ frame = nes.step()
+```
+Multiple emulators can be created at once by instantiating several NES objects.
+
+### Windowed / Headless modes
+A cynes NES emulator can either be run in windowed or headless mode.
+```python
+from cynes import NESHeadless, NES
+
+# We can create a NES emulator without a rendering window
+nes_headless = NESHeadless("smb.nes")
+
+# And with the rendering window
+nes = NES("smb.nes")
+```
+While the rendering overhead is quite small, running in headless mode can improve the performances when the window is not needed. The content of the frame buffer can still be accessed in the same way as previously, using the `step` method.
+
+### Controller
+The state of the controller can be directly modified using the following syntax :
+```python
+from cynes import *
+
+# Simple input
+nes.controller = NES_INPUT_RIGHT
+
+# Multiple button presses at once
+nes.controller = NES_INPUT_RIGHT | NES_INPUT_A
+
+# Chaining multiple button presses at once
+nes.controller = NES_INPUT_START
+nes.controller |= NES_INPUT_B
+nes.controller |= NES_INPUT_SELECT
+
+# Undefined behavior
+nes.controller = NES_INPUT_RIGHT | NES_INPUT_LEFT
+nes.controller = NES_INPUT_DOWN | NES_INPUT_UP
+
+# Run the emulator with the specified controller state for 5 frames
+nes.step(frames=5)
+```
+Note that the state of the controller is maintain even after the `step` method is called. This means that it has to be reset to 0 to release the buttons.
+
+Two controllers can be used at the same time. The state of the second controller can be modified by updating the 8 most significant bits of the same variable.
+
+```python
+# P1 will press left and P2 will press the right button
+nes.controller = NES_INPUT_LEFT | NES_INPUT_RIGHT << 8
+```
+
+### Key handlers
+Key handlers are a simple way of associating custom actions to shortcuts. This feature is only present with the windowed mode. The key events (and their associated handlers) are fired when calling the `step` method.
+```python
+# Disable the default window controls
+nes = NES("smb.nes", default_handlers=False)
+
+# Custom key handlers can be defined using the register method
+import sdl2
+
+def kill():
+ nes.close()
+
+nes.register(sdl2.SDL_SCANCODE_O, kill)
+```
+By default, the emulator comes with key handlers that map window keys to the controller buttons. The mapping is the following :
+ - the arrow keys for the D-pad
+ - the keys X and Z for the A and B buttons respectively
+ - the keys A and S for the SELECT and START buttons respectively
+
+### Save states
+The state of the emulator can be saved as a numpy array and later be restored.
+```python
+# The state of the emulator can be dump using the save method
+save_state = nes.save()
+
+# And restored using the load method
+nes.load(save_state)
+```
+Memory modification should never be performed directly on a save state, as it is prone to memory corruption. Theses two methods can be quite slow, therefore, they should be called sparsely.
+
+### Memory access
+The memory of the emulator can be read from and written to using the following syntax :
+```python
+# The memory content can be accessed as if the emulator was an array
+player_state = nes[0x000E]
+
+# And can be written in a similar fashion
+nes[0x075A] = 0x8
+```
+Note that only the CPU RAM `$0000 - $1FFFF` and the mapper RAM `$6000 - $7FFF` should be accessed. Trying to read / write a value to other addresses may desynchronize the components of the emulator, resulting in a undefined behavior.
+
+### Closing
+An emulator is automatically closed when the object is released by Python. In windowed mode, the `close` method can be use to close the window without having to wait for Python to release the object.
+It can also be closed manualy using the `close` method.
+```python
+# In windowed mode, this can be use to close the window
+nes.close()
+
+# Deleting the emulator in windowed mode also closes the window
+del nes
+
+# The method should_close indicates whether or not the emulator function should be called
+nes.close()
+nes.should_close() # True
+```
+When the emulator is closed, but the object is not deleted yet, the `should_close` method will return True, indicating that calling any NES function will not work properly. This method can also return True in two other cases :
+ - When the CPU of the emulator is frozen. When the CPU hits a JAM instruction (illegal opcode), it is frozen until the emulator is reset. This should never happen, but memory corruptions can cause them, so be careful when accessing the NES memory.
+ - In windowed mode, when the window is closed or when the ESC key is pressed.
+
+## License
+This project is licensed under GPL-3.0
+
+```plain
+cynes - C/C++ NES emulator with Python bindings
+Copyright (C) 2021 Combey Theo
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <https://www.gnu.org/licenses/>.
+```
+
+
+
+
+%package -n python3-cynes
+Summary: C/C++ NES emulator with Python bindings
+Provides: python-cynes
+BuildRequires: python3-devel
+BuildRequires: python3-setuptools
+BuildRequires: python3-pip
+BuildRequires: python3-cffi
+BuildRequires: gcc
+BuildRequires: gdb
+%description -n python3-cynes
+
+# cynes - C/C++ NES emulator with Python bindings
+cynes is a lightweight multiplatform NES emulator providing a simple Python interface. The core of the emulation is based on the very complete documentation provided by the [Nesdev Wiki](https://wiki.nesdev.com/w/index.php?title=NES_reference_guide). The current implementation consists of
+ - A cycle-accurate CPU emulation
+ - A cycle-accurate PPU emulation
+ - A cycle-accurate APU emulation (even though it does not produce any sound)
+ - Few basic NES mappers (more to come)
+
+The Python bindings allow to interact easily with one or several NES emulators at the same time, ideal for machine learning application.
+
+## Installation
+cynes can be installed using pip :
+```
+pip install cynes
+```
+
+It can also be built from source using [cython](https://github.com/cython/cython).
+```
+python setup.py build
+```
+
+## How to use
+A cynes NES emulator can be created by instanticiating a new NES object. The following code is the minimal code to run a ROM file.
+```python
+from cynes import NES
+
+# We initialize a new emulator by specifying the ROM file used
+nes = NES("smb.nes")
+
+# While the emulator should not be close, we can continue the emulation
+while not nes.should_close():
+ # The step method run the emulation for a single frame
+ # It also returns the content of the frame buffer as a numpy array
+ frame = nes.step()
+```
+Multiple emulators can be created at once by instantiating several NES objects.
+
+### Windowed / Headless modes
+A cynes NES emulator can either be run in windowed or headless mode.
+```python
+from cynes import NESHeadless, NES
+
+# We can create a NES emulator without a rendering window
+nes_headless = NESHeadless("smb.nes")
+
+# And with the rendering window
+nes = NES("smb.nes")
+```
+While the rendering overhead is quite small, running in headless mode can improve the performances when the window is not needed. The content of the frame buffer can still be accessed in the same way as previously, using the `step` method.
+
+### Controller
+The state of the controller can be directly modified using the following syntax :
+```python
+from cynes import *
+
+# Simple input
+nes.controller = NES_INPUT_RIGHT
+
+# Multiple button presses at once
+nes.controller = NES_INPUT_RIGHT | NES_INPUT_A
+
+# Chaining multiple button presses at once
+nes.controller = NES_INPUT_START
+nes.controller |= NES_INPUT_B
+nes.controller |= NES_INPUT_SELECT
+
+# Undefined behavior
+nes.controller = NES_INPUT_RIGHT | NES_INPUT_LEFT
+nes.controller = NES_INPUT_DOWN | NES_INPUT_UP
+
+# Run the emulator with the specified controller state for 5 frames
+nes.step(frames=5)
+```
+Note that the state of the controller is maintain even after the `step` method is called. This means that it has to be reset to 0 to release the buttons.
+
+Two controllers can be used at the same time. The state of the second controller can be modified by updating the 8 most significant bits of the same variable.
+
+```python
+# P1 will press left and P2 will press the right button
+nes.controller = NES_INPUT_LEFT | NES_INPUT_RIGHT << 8
+```
+
+### Key handlers
+Key handlers are a simple way of associating custom actions to shortcuts. This feature is only present with the windowed mode. The key events (and their associated handlers) are fired when calling the `step` method.
+```python
+# Disable the default window controls
+nes = NES("smb.nes", default_handlers=False)
+
+# Custom key handlers can be defined using the register method
+import sdl2
+
+def kill():
+ nes.close()
+
+nes.register(sdl2.SDL_SCANCODE_O, kill)
+```
+By default, the emulator comes with key handlers that map window keys to the controller buttons. The mapping is the following :
+ - the arrow keys for the D-pad
+ - the keys X and Z for the A and B buttons respectively
+ - the keys A and S for the SELECT and START buttons respectively
+
+### Save states
+The state of the emulator can be saved as a numpy array and later be restored.
+```python
+# The state of the emulator can be dump using the save method
+save_state = nes.save()
+
+# And restored using the load method
+nes.load(save_state)
+```
+Memory modification should never be performed directly on a save state, as it is prone to memory corruption. Theses two methods can be quite slow, therefore, they should be called sparsely.
+
+### Memory access
+The memory of the emulator can be read from and written to using the following syntax :
+```python
+# The memory content can be accessed as if the emulator was an array
+player_state = nes[0x000E]
+
+# And can be written in a similar fashion
+nes[0x075A] = 0x8
+```
+Note that only the CPU RAM `$0000 - $1FFFF` and the mapper RAM `$6000 - $7FFF` should be accessed. Trying to read / write a value to other addresses may desynchronize the components of the emulator, resulting in a undefined behavior.
+
+### Closing
+An emulator is automatically closed when the object is released by Python. In windowed mode, the `close` method can be use to close the window without having to wait for Python to release the object.
+It can also be closed manualy using the `close` method.
+```python
+# In windowed mode, this can be use to close the window
+nes.close()
+
+# Deleting the emulator in windowed mode also closes the window
+del nes
+
+# The method should_close indicates whether or not the emulator function should be called
+nes.close()
+nes.should_close() # True
+```
+When the emulator is closed, but the object is not deleted yet, the `should_close` method will return True, indicating that calling any NES function will not work properly. This method can also return True in two other cases :
+ - When the CPU of the emulator is frozen. When the CPU hits a JAM instruction (illegal opcode), it is frozen until the emulator is reset. This should never happen, but memory corruptions can cause them, so be careful when accessing the NES memory.
+ - In windowed mode, when the window is closed or when the ESC key is pressed.
+
+## License
+This project is licensed under GPL-3.0
+
+```plain
+cynes - C/C++ NES emulator with Python bindings
+Copyright (C) 2021 Combey Theo
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <https://www.gnu.org/licenses/>.
+```
+
+
+
+
+%package help
+Summary: Development documents and examples for cynes
+Provides: python3-cynes-doc
+%description help
+
+# cynes - C/C++ NES emulator with Python bindings
+cynes is a lightweight multiplatform NES emulator providing a simple Python interface. The core of the emulation is based on the very complete documentation provided by the [Nesdev Wiki](https://wiki.nesdev.com/w/index.php?title=NES_reference_guide). The current implementation consists of
+ - A cycle-accurate CPU emulation
+ - A cycle-accurate PPU emulation
+ - A cycle-accurate APU emulation (even though it does not produce any sound)
+ - Few basic NES mappers (more to come)
+
+The Python bindings allow to interact easily with one or several NES emulators at the same time, ideal for machine learning application.
+
+## Installation
+cynes can be installed using pip :
+```
+pip install cynes
+```
+
+It can also be built from source using [cython](https://github.com/cython/cython).
+```
+python setup.py build
+```
+
+## How to use
+A cynes NES emulator can be created by instanticiating a new NES object. The following code is the minimal code to run a ROM file.
+```python
+from cynes import NES
+
+# We initialize a new emulator by specifying the ROM file used
+nes = NES("smb.nes")
+
+# While the emulator should not be close, we can continue the emulation
+while not nes.should_close():
+ # The step method run the emulation for a single frame
+ # It also returns the content of the frame buffer as a numpy array
+ frame = nes.step()
+```
+Multiple emulators can be created at once by instantiating several NES objects.
+
+### Windowed / Headless modes
+A cynes NES emulator can either be run in windowed or headless mode.
+```python
+from cynes import NESHeadless, NES
+
+# We can create a NES emulator without a rendering window
+nes_headless = NESHeadless("smb.nes")
+
+# And with the rendering window
+nes = NES("smb.nes")
+```
+While the rendering overhead is quite small, running in headless mode can improve the performances when the window is not needed. The content of the frame buffer can still be accessed in the same way as previously, using the `step` method.
+
+### Controller
+The state of the controller can be directly modified using the following syntax :
+```python
+from cynes import *
+
+# Simple input
+nes.controller = NES_INPUT_RIGHT
+
+# Multiple button presses at once
+nes.controller = NES_INPUT_RIGHT | NES_INPUT_A
+
+# Chaining multiple button presses at once
+nes.controller = NES_INPUT_START
+nes.controller |= NES_INPUT_B
+nes.controller |= NES_INPUT_SELECT
+
+# Undefined behavior
+nes.controller = NES_INPUT_RIGHT | NES_INPUT_LEFT
+nes.controller = NES_INPUT_DOWN | NES_INPUT_UP
+
+# Run the emulator with the specified controller state for 5 frames
+nes.step(frames=5)
+```
+Note that the state of the controller is maintain even after the `step` method is called. This means that it has to be reset to 0 to release the buttons.
+
+Two controllers can be used at the same time. The state of the second controller can be modified by updating the 8 most significant bits of the same variable.
+
+```python
+# P1 will press left and P2 will press the right button
+nes.controller = NES_INPUT_LEFT | NES_INPUT_RIGHT << 8
+```
+
+### Key handlers
+Key handlers are a simple way of associating custom actions to shortcuts. This feature is only present with the windowed mode. The key events (and their associated handlers) are fired when calling the `step` method.
+```python
+# Disable the default window controls
+nes = NES("smb.nes", default_handlers=False)
+
+# Custom key handlers can be defined using the register method
+import sdl2
+
+def kill():
+ nes.close()
+
+nes.register(sdl2.SDL_SCANCODE_O, kill)
+```
+By default, the emulator comes with key handlers that map window keys to the controller buttons. The mapping is the following :
+ - the arrow keys for the D-pad
+ - the keys X and Z for the A and B buttons respectively
+ - the keys A and S for the SELECT and START buttons respectively
+
+### Save states
+The state of the emulator can be saved as a numpy array and later be restored.
+```python
+# The state of the emulator can be dump using the save method
+save_state = nes.save()
+
+# And restored using the load method
+nes.load(save_state)
+```
+Memory modification should never be performed directly on a save state, as it is prone to memory corruption. Theses two methods can be quite slow, therefore, they should be called sparsely.
+
+### Memory access
+The memory of the emulator can be read from and written to using the following syntax :
+```python
+# The memory content can be accessed as if the emulator was an array
+player_state = nes[0x000E]
+
+# And can be written in a similar fashion
+nes[0x075A] = 0x8
+```
+Note that only the CPU RAM `$0000 - $1FFFF` and the mapper RAM `$6000 - $7FFF` should be accessed. Trying to read / write a value to other addresses may desynchronize the components of the emulator, resulting in a undefined behavior.
+
+### Closing
+An emulator is automatically closed when the object is released by Python. In windowed mode, the `close` method can be use to close the window without having to wait for Python to release the object.
+It can also be closed manualy using the `close` method.
+```python
+# In windowed mode, this can be use to close the window
+nes.close()
+
+# Deleting the emulator in windowed mode also closes the window
+del nes
+
+# The method should_close indicates whether or not the emulator function should be called
+nes.close()
+nes.should_close() # True
+```
+When the emulator is closed, but the object is not deleted yet, the `should_close` method will return True, indicating that calling any NES function will not work properly. This method can also return True in two other cases :
+ - When the CPU of the emulator is frozen. When the CPU hits a JAM instruction (illegal opcode), it is frozen until the emulator is reset. This should never happen, but memory corruptions can cause them, so be careful when accessing the NES memory.
+ - In windowed mode, when the window is closed or when the ESC key is pressed.
+
+## License
+This project is licensed under GPL-3.0
+
+```plain
+cynes - C/C++ NES emulator with Python bindings
+Copyright (C) 2021 Combey Theo
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <https://www.gnu.org/licenses/>.
+```
+
+
+
+
+%prep
+%autosetup -n cynes-0.0.3
+
+%build
+%py3_build
+
+%install
+%py3_install
+install -d -m755 %{buildroot}/%{_pkgdocdir}
+if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi
+if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi
+if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi
+if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi
+pushd %{buildroot}
+if [ -d usr/lib ]; then
+ find usr/lib -type f -printf "/%h/%f\n" >> filelist.lst
+fi
+if [ -d usr/lib64 ]; then
+ find usr/lib64 -type f -printf "/%h/%f\n" >> filelist.lst
+fi
+if [ -d usr/bin ]; then
+ find usr/bin -type f -printf "/%h/%f\n" >> filelist.lst
+fi
+if [ -d usr/sbin ]; then
+ find usr/sbin -type f -printf "/%h/%f\n" >> filelist.lst
+fi
+touch doclist.lst
+if [ -d usr/share/man ]; then
+ find usr/share/man -type f -printf "/%h/%f.gz\n" >> doclist.lst
+fi
+popd
+mv %{buildroot}/filelist.lst .
+mv %{buildroot}/doclist.lst .
+
+%files -n python3-cynes -f filelist.lst
+%dir %{python3_sitearch}/*
+
+%files help -f doclist.lst
+%{_docdir}/*
+
+%changelog
+* Mon May 15 2023 Python_Bot <Python_Bot@openeuler.org> - 0.0.3-1
+- Package Spec generated
diff --git a/sources b/sources
new file mode 100644
index 0000000..1224cac
--- /dev/null
+++ b/sources
@@ -0,0 +1 @@
+fcd38eefc576666757fffad950cb61cf cynes-0.0.3.tar.gz