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%global _empty_manifest_terminate_build 0
Name: python-FGAme
Version: 0.6.5
Release: 1
Summary: A short description for your project.
License: GNU General Public License (GPL)
URL: https://pypi.org/project/FGAme/
Source0: https://mirrors.aliyun.com/pypi/web/packages/e7/db/0bfa5bc8658c9193935fcd52848891176df2e2e8d9c4d8fed01965ca4b1f/FGAme-0.6.5.tar.gz
BuildArch: noarch
%description
.. image:: https://travis-ci.org/fabiommendes/FGAme.svg?branch=master
:target: https://travis-ci.org/fabiommendes/FGAme
.. image:: https://coveralls.io/repos/github/fabiommendes/FGAme/badge.svg?branch=master
:target: https://coveralls.io/github/fabiommendes/FGAme?branch=master
FGAme is a physics-based game engine for Python 3. Its aims to avoid boilerplate
and to be so easy that even a child can play with it (and learn how to program
with it!). Check this pong implementation::
from FGAme import *
# A 10px margin to keep things on the screen
world.add.margin(10)
# Create a ball in the middle of the screen. We also add some random speed
ball = world.add.circle(20, pos=pos.middle, color='red')
ball.vel = vel.random()
# Create both players as AABBs (axis aligned bounding boxes). Infinite
# masses prevent them from moving when hit by the ball
p1 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf')
p2 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf')
# Connect long press events with the correct functions
on('long-press', 'w').do(p1.move, 0, 5)
on('long-press', 's').do(p1.move, 0, -5)
on('long-press', 'up').do(p2.move, 0, 5)
on('long-press', 'down').do(p2.move, 0, -5)
# Start main loop
run()
FGAme currently requires Pygame to run. We have plans to make it backend
agnostic and in the future it will support SDL2, Kivy, Qt and maybe others.
%package -n python3-FGAme
Summary: A short description for your project.
Provides: python-FGAme
BuildRequires: python3-devel
BuildRequires: python3-setuptools
BuildRequires: python3-pip
%description -n python3-FGAme
.. image:: https://travis-ci.org/fabiommendes/FGAme.svg?branch=master
:target: https://travis-ci.org/fabiommendes/FGAme
.. image:: https://coveralls.io/repos/github/fabiommendes/FGAme/badge.svg?branch=master
:target: https://coveralls.io/github/fabiommendes/FGAme?branch=master
FGAme is a physics-based game engine for Python 3. Its aims to avoid boilerplate
and to be so easy that even a child can play with it (and learn how to program
with it!). Check this pong implementation::
from FGAme import *
# A 10px margin to keep things on the screen
world.add.margin(10)
# Create a ball in the middle of the screen. We also add some random speed
ball = world.add.circle(20, pos=pos.middle, color='red')
ball.vel = vel.random()
# Create both players as AABBs (axis aligned bounding boxes). Infinite
# masses prevent them from moving when hit by the ball
p1 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf')
p2 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf')
# Connect long press events with the correct functions
on('long-press', 'w').do(p1.move, 0, 5)
on('long-press', 's').do(p1.move, 0, -5)
on('long-press', 'up').do(p2.move, 0, 5)
on('long-press', 'down').do(p2.move, 0, -5)
# Start main loop
run()
FGAme currently requires Pygame to run. We have plans to make it backend
agnostic and in the future it will support SDL2, Kivy, Qt and maybe others.
%package help
Summary: Development documents and examples for FGAme
Provides: python3-FGAme-doc
%description help
.. image:: https://travis-ci.org/fabiommendes/FGAme.svg?branch=master
:target: https://travis-ci.org/fabiommendes/FGAme
.. image:: https://coveralls.io/repos/github/fabiommendes/FGAme/badge.svg?branch=master
:target: https://coveralls.io/github/fabiommendes/FGAme?branch=master
FGAme is a physics-based game engine for Python 3. Its aims to avoid boilerplate
and to be so easy that even a child can play with it (and learn how to program
with it!). Check this pong implementation::
from FGAme import *
# A 10px margin to keep things on the screen
world.add.margin(10)
# Create a ball in the middle of the screen. We also add some random speed
ball = world.add.circle(20, pos=pos.middle, color='red')
ball.vel = vel.random()
# Create both players as AABBs (axis aligned bounding boxes). Infinite
# masses prevent them from moving when hit by the ball
p1 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf')
p2 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf')
# Connect long press events with the correct functions
on('long-press', 'w').do(p1.move, 0, 5)
on('long-press', 's').do(p1.move, 0, -5)
on('long-press', 'up').do(p2.move, 0, 5)
on('long-press', 'down').do(p2.move, 0, -5)
# Start main loop
run()
FGAme currently requires Pygame to run. We have plans to make it backend
agnostic and in the future it will support SDL2, Kivy, Qt and maybe others.
%prep
%autosetup -n FGAme-0.6.5
%build
%py3_build
%install
%py3_install
install -d -m755 %{buildroot}/%{_pkgdocdir}
if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi
if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi
if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi
if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi
pushd %{buildroot}
if [ -d usr/lib ]; then
find usr/lib -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
if [ -d usr/lib64 ]; then
find usr/lib64 -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
if [ -d usr/bin ]; then
find usr/bin -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
if [ -d usr/sbin ]; then
find usr/sbin -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
touch doclist.lst
if [ -d usr/share/man ]; then
find usr/share/man -type f -printf "\"/%h/%f.gz\"\n" >> doclist.lst
fi
popd
mv %{buildroot}/filelist.lst .
mv %{buildroot}/doclist.lst .
%files -n python3-FGAme -f filelist.lst
%dir %{python3_sitelib}/*
%files help -f doclist.lst
%{_docdir}/*
%changelog
* Fri Jun 09 2023 Python_Bot <Python_Bot@openeuler.org> - 0.6.5-1
- Package Spec generated
|