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%global _empty_manifest_terminate_build 0
Name:		python-gym-craftingworld
Version:	0.1.9.8
Release:	1
Summary:	A gym package for the 2d crafting multitask world
License:	MIT License
URL:		https://github.com/lauradarcy/gym-craftingworld
Source0:	https://mirrors.aliyun.com/pypi/web/packages/37/19/253d2805355632783cdc984cae1258991a96332229403a26a1e49d2bc9b2/gym_craftingworld-0.1.9.8.tar.gz
BuildArch:	noarch

Requires:	python3-gym
Requires:	python3-numpy
Requires:	python3-matplotlib
Requires:	python3-pillow

%description
# Gym Craftingworld

[![Downloads](https://img.shields.io/pypi/dm/gym-craftingworld)](https://pypi.org/project/gym-craftingworld/)
[![Lines](https://img.shields.io/tokei/lines/github/lauradarcy/gym-craftingworld)](https://github.com/lauradarcy/gym-craftingworld)
[![Documentation Status](https://readthedocs.org/projects/gym-craftingworld/badge/?version=latest)](https://gym-craftingworld.readthedocs.io/en/latest/?badge=latest)

This is a (work-in-progress) gym package for a 2D crafting environment.
This environment is based off one first described in [Plan Arithmetic: Compositional Plan Vectors for Multi-Task Control](https://arxiv.org/abs/1910.14033), published in NeurIPS 2019, and the mechanics are adapted from the corresponding code at [code](https://github.com/cdevin/craftingworld).

You can read the documentation [here](https://gym-craftingworld.readthedocs.io/).

## Environment description

This environment consists of a two-dimensional top-down, grid-based world consisting of 4x4 pixel cells.
The environment contains seven object types of object: `Tree`, `Rock`, `Logs`, `Wheat`, `Bread`, `Hammer`, and `Axe`.

Different objects are represented by differently coloured 4x4 blocks, while the agent is represented by a 2x2 white pixel block centered within the 4x4 cell.

The agent's actions are descrete and consist of six possible choices: `Up`, `Down`, `Left`, `Right`, `PickUp`, and `Drop`.

Logs, hammers, and axes can be picked up by agent.
Trees and rocks block the agent's movement.

When an agent picks up an object, its block changes to a square block with 2x1 white pixels on top and 2x1 pixels below in the color of the object.

The environment consists of nine skills:

* `ChopTree` -- The agent is required to be holding an `Axe` and on a cell with a `Tree` to `ChopTree` and turn it into `Logs`.
* `BuildHouse` -- The agent is required to be holding a `Hammer` and on a cell with some `Logs` to `BuildHouse`.
* `MakeBread` -- The agent is required to be holding an `Axe` and on a cell with some `Wheat` to `MakeBread` and create `Bread`.
* `EatBread` -- The agent is required to be on a cell with `Bread` to `EatBread`.
* `BreakRock` -- The agent is required to be holding a `Hammer` and on a cell with a `Rock` to `BreakRock`.
* `GoToHouse` -- The agent is required to be on a cell with a `House` to `GoToHouse`.
* `MoveAxe` -- The agent is required to `PickUp` an `Axe` and `drop` it in another cell.
* `MoveHammer` -- The agent is required to `PickUp` a `Hammer` and `drop` it in another cell.
* `MoveLogs` -- The agent is required to `PickUp` some `Logs` and `drop` it in another cell.

A task is defined by a list of skills. For example, [`ChopTree`, `BuildHouse`].

The quantities and positions of each object are randomly selected at each reset, which occurs between episodes.

## Rendering

To store each episode as a gif, call `env.allow_gif_storage()`, which will store each episode in the `/renders/` subdirectory.




%package -n python3-gym-craftingworld
Summary:	A gym package for the 2d crafting multitask world
Provides:	python-gym-craftingworld
BuildRequires:	python3-devel
BuildRequires:	python3-setuptools
BuildRequires:	python3-pip
%description -n python3-gym-craftingworld
# Gym Craftingworld

[![Downloads](https://img.shields.io/pypi/dm/gym-craftingworld)](https://pypi.org/project/gym-craftingworld/)
[![Lines](https://img.shields.io/tokei/lines/github/lauradarcy/gym-craftingworld)](https://github.com/lauradarcy/gym-craftingworld)
[![Documentation Status](https://readthedocs.org/projects/gym-craftingworld/badge/?version=latest)](https://gym-craftingworld.readthedocs.io/en/latest/?badge=latest)

This is a (work-in-progress) gym package for a 2D crafting environment.
This environment is based off one first described in [Plan Arithmetic: Compositional Plan Vectors for Multi-Task Control](https://arxiv.org/abs/1910.14033), published in NeurIPS 2019, and the mechanics are adapted from the corresponding code at [code](https://github.com/cdevin/craftingworld).

You can read the documentation [here](https://gym-craftingworld.readthedocs.io/).

## Environment description

This environment consists of a two-dimensional top-down, grid-based world consisting of 4x4 pixel cells.
The environment contains seven object types of object: `Tree`, `Rock`, `Logs`, `Wheat`, `Bread`, `Hammer`, and `Axe`.

Different objects are represented by differently coloured 4x4 blocks, while the agent is represented by a 2x2 white pixel block centered within the 4x4 cell.

The agent's actions are descrete and consist of six possible choices: `Up`, `Down`, `Left`, `Right`, `PickUp`, and `Drop`.

Logs, hammers, and axes can be picked up by agent.
Trees and rocks block the agent's movement.

When an agent picks up an object, its block changes to a square block with 2x1 white pixels on top and 2x1 pixels below in the color of the object.

The environment consists of nine skills:

* `ChopTree` -- The agent is required to be holding an `Axe` and on a cell with a `Tree` to `ChopTree` and turn it into `Logs`.
* `BuildHouse` -- The agent is required to be holding a `Hammer` and on a cell with some `Logs` to `BuildHouse`.
* `MakeBread` -- The agent is required to be holding an `Axe` and on a cell with some `Wheat` to `MakeBread` and create `Bread`.
* `EatBread` -- The agent is required to be on a cell with `Bread` to `EatBread`.
* `BreakRock` -- The agent is required to be holding a `Hammer` and on a cell with a `Rock` to `BreakRock`.
* `GoToHouse` -- The agent is required to be on a cell with a `House` to `GoToHouse`.
* `MoveAxe` -- The agent is required to `PickUp` an `Axe` and `drop` it in another cell.
* `MoveHammer` -- The agent is required to `PickUp` a `Hammer` and `drop` it in another cell.
* `MoveLogs` -- The agent is required to `PickUp` some `Logs` and `drop` it in another cell.

A task is defined by a list of skills. For example, [`ChopTree`, `BuildHouse`].

The quantities and positions of each object are randomly selected at each reset, which occurs between episodes.

## Rendering

To store each episode as a gif, call `env.allow_gif_storage()`, which will store each episode in the `/renders/` subdirectory.




%package help
Summary:	Development documents and examples for gym-craftingworld
Provides:	python3-gym-craftingworld-doc
%description help
# Gym Craftingworld

[![Downloads](https://img.shields.io/pypi/dm/gym-craftingworld)](https://pypi.org/project/gym-craftingworld/)
[![Lines](https://img.shields.io/tokei/lines/github/lauradarcy/gym-craftingworld)](https://github.com/lauradarcy/gym-craftingworld)
[![Documentation Status](https://readthedocs.org/projects/gym-craftingworld/badge/?version=latest)](https://gym-craftingworld.readthedocs.io/en/latest/?badge=latest)

This is a (work-in-progress) gym package for a 2D crafting environment.
This environment is based off one first described in [Plan Arithmetic: Compositional Plan Vectors for Multi-Task Control](https://arxiv.org/abs/1910.14033), published in NeurIPS 2019, and the mechanics are adapted from the corresponding code at [code](https://github.com/cdevin/craftingworld).

You can read the documentation [here](https://gym-craftingworld.readthedocs.io/).

## Environment description

This environment consists of a two-dimensional top-down, grid-based world consisting of 4x4 pixel cells.
The environment contains seven object types of object: `Tree`, `Rock`, `Logs`, `Wheat`, `Bread`, `Hammer`, and `Axe`.

Different objects are represented by differently coloured 4x4 blocks, while the agent is represented by a 2x2 white pixel block centered within the 4x4 cell.

The agent's actions are descrete and consist of six possible choices: `Up`, `Down`, `Left`, `Right`, `PickUp`, and `Drop`.

Logs, hammers, and axes can be picked up by agent.
Trees and rocks block the agent's movement.

When an agent picks up an object, its block changes to a square block with 2x1 white pixels on top and 2x1 pixels below in the color of the object.

The environment consists of nine skills:

* `ChopTree` -- The agent is required to be holding an `Axe` and on a cell with a `Tree` to `ChopTree` and turn it into `Logs`.
* `BuildHouse` -- The agent is required to be holding a `Hammer` and on a cell with some `Logs` to `BuildHouse`.
* `MakeBread` -- The agent is required to be holding an `Axe` and on a cell with some `Wheat` to `MakeBread` and create `Bread`.
* `EatBread` -- The agent is required to be on a cell with `Bread` to `EatBread`.
* `BreakRock` -- The agent is required to be holding a `Hammer` and on a cell with a `Rock` to `BreakRock`.
* `GoToHouse` -- The agent is required to be on a cell with a `House` to `GoToHouse`.
* `MoveAxe` -- The agent is required to `PickUp` an `Axe` and `drop` it in another cell.
* `MoveHammer` -- The agent is required to `PickUp` a `Hammer` and `drop` it in another cell.
* `MoveLogs` -- The agent is required to `PickUp` some `Logs` and `drop` it in another cell.

A task is defined by a list of skills. For example, [`ChopTree`, `BuildHouse`].

The quantities and positions of each object are randomly selected at each reset, which occurs between episodes.

## Rendering

To store each episode as a gif, call `env.allow_gif_storage()`, which will store each episode in the `/renders/` subdirectory.




%prep
%autosetup -n gym_craftingworld-0.1.9.8

%build
%py3_build

%install
%py3_install
install -d -m755 %{buildroot}/%{_pkgdocdir}
if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi
if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi
if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi
if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi
pushd %{buildroot}
if [ -d usr/lib ]; then
	find usr/lib -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
if [ -d usr/lib64 ]; then
	find usr/lib64 -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
if [ -d usr/bin ]; then
	find usr/bin -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
if [ -d usr/sbin ]; then
	find usr/sbin -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
touch doclist.lst
if [ -d usr/share/man ]; then
	find usr/share/man -type f -printf "\"/%h/%f.gz\"\n" >> doclist.lst
fi
popd
mv %{buildroot}/filelist.lst .
mv %{buildroot}/doclist.lst .

%files -n python3-gym-craftingworld -f filelist.lst
%dir %{python3_sitelib}/*

%files help -f doclist.lst
%{_docdir}/*

%changelog
* Thu Jun 08 2023 Python_Bot <Python_Bot@openeuler.org> - 0.1.9.8-1
- Package Spec generated