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|
%global _empty_manifest_terminate_build 0
Name: python-lomond
Version: 0.3.3
Release: 1
Summary: Websocket Client Library
License: BSD License
URL: https://github.com/wildfoundry/dataplicity-lomond
Source0: https://mirrors.nju.edu.cn/pypi/web/packages/c0/9e/ef7813c910d4a893f2bc763ce9246269f55cc68db21dc1327e376d6a2d02/lomond-0.3.3.tar.gz
BuildArch: noarch
Requires: python3-six
%description
# Dataplicity Lomond
Tranquil WebSockets for Python.
[](https://pypi.org/project/lomond/)
[](https://pypi.org/project/lomond/)
[](https://coveralls.io/github/wildfoundry/dataplicity-lomond?branch=master)
[](https://circleci.com/gh/wildfoundry/dataplicity-lomond/tree/master)
Lomond is a Websocket client which turns a websocket connection in to
an orderly stream of _events_. No threads or callbacks necessary.
- [Documentation](https://lomond.readthedocs.io/)
- [GitHub Repository](https://github.com/wildfoundry/dataplicity-lomond)
- [Blog](https://www.willmcgugan.com/search/?s=lomond)
## How to Use
To connect to a "ws:" or "wss:" WebSocket URL, construct a `lomond.WebSocket` object then iterate over it. This will yield an _event object_ for each step in the connection process and for any data sent by the server.
You will receive a ``Binary`` or ``Text`` event when the server sends you a message.
You may _send_ a message with the ``send_binary`` or ``send_text`` methods.
## Example
The following is a silly example that connects to a websocket server
(in this case a public echo server), and sends a string of text
every 5 seconds.
```python
from lomond import WebSocket
websocket = WebSocket('wss://echo.websocket.org')
for event in websocket:
if event.name == 'poll':
websocket.send_text('Hello, World')
elif event.name == 'text':
print(event.text)
```
## Events
A successful websocket connection will result in a series of events
such as the following:
```
┌──────────────────────┐
│ Connecting │ Contacting server
└──────────────────────┘
│
▼
┌──────────────────────┐ Connected to server (but
│ Connected │ not yet sent data)
└──────────────────────┘
│
▼
┌──────────────────────┐ Negotiated Websocket
│ Ready │ handshake
└──────────────────────┘
│ ┌───────────┐
│ │ │
▼ ▼ │
┌──────────────────────┐ │ Send and receive
│ Binary / Text / Poll │──┘ application data
└──────────────────────┘
│
▼
┌──────────────────────┐ Websocket close
│ Closed │ handshake
└──────────────────────┘
│
▼
┌──────────────────────┐
│ Disconnected │ Disconnected TCP/IP
└──────────────────────┘ connection to server
```
%package -n python3-lomond
Summary: Websocket Client Library
Provides: python-lomond
BuildRequires: python3-devel
BuildRequires: python3-setuptools
BuildRequires: python3-pip
%description -n python3-lomond
# Dataplicity Lomond
Tranquil WebSockets for Python.
[](https://pypi.org/project/lomond/)
[](https://pypi.org/project/lomond/)
[](https://coveralls.io/github/wildfoundry/dataplicity-lomond?branch=master)
[](https://circleci.com/gh/wildfoundry/dataplicity-lomond/tree/master)
Lomond is a Websocket client which turns a websocket connection in to
an orderly stream of _events_. No threads or callbacks necessary.
- [Documentation](https://lomond.readthedocs.io/)
- [GitHub Repository](https://github.com/wildfoundry/dataplicity-lomond)
- [Blog](https://www.willmcgugan.com/search/?s=lomond)
## How to Use
To connect to a "ws:" or "wss:" WebSocket URL, construct a `lomond.WebSocket` object then iterate over it. This will yield an _event object_ for each step in the connection process and for any data sent by the server.
You will receive a ``Binary`` or ``Text`` event when the server sends you a message.
You may _send_ a message with the ``send_binary`` or ``send_text`` methods.
## Example
The following is a silly example that connects to a websocket server
(in this case a public echo server), and sends a string of text
every 5 seconds.
```python
from lomond import WebSocket
websocket = WebSocket('wss://echo.websocket.org')
for event in websocket:
if event.name == 'poll':
websocket.send_text('Hello, World')
elif event.name == 'text':
print(event.text)
```
## Events
A successful websocket connection will result in a series of events
such as the following:
```
┌──────────────────────┐
│ Connecting │ Contacting server
└──────────────────────┘
│
▼
┌──────────────────────┐ Connected to server (but
│ Connected │ not yet sent data)
└──────────────────────┘
│
▼
┌──────────────────────┐ Negotiated Websocket
│ Ready │ handshake
└──────────────────────┘
│ ┌───────────┐
│ │ │
▼ ▼ │
┌──────────────────────┐ │ Send and receive
│ Binary / Text / Poll │──┘ application data
└──────────────────────┘
│
▼
┌──────────────────────┐ Websocket close
│ Closed │ handshake
└──────────────────────┘
│
▼
┌──────────────────────┐
│ Disconnected │ Disconnected TCP/IP
└──────────────────────┘ connection to server
```
%package help
Summary: Development documents and examples for lomond
Provides: python3-lomond-doc
%description help
# Dataplicity Lomond
Tranquil WebSockets for Python.
[](https://pypi.org/project/lomond/)
[](https://pypi.org/project/lomond/)
[](https://coveralls.io/github/wildfoundry/dataplicity-lomond?branch=master)
[](https://circleci.com/gh/wildfoundry/dataplicity-lomond/tree/master)
Lomond is a Websocket client which turns a websocket connection in to
an orderly stream of _events_. No threads or callbacks necessary.
- [Documentation](https://lomond.readthedocs.io/)
- [GitHub Repository](https://github.com/wildfoundry/dataplicity-lomond)
- [Blog](https://www.willmcgugan.com/search/?s=lomond)
## How to Use
To connect to a "ws:" or "wss:" WebSocket URL, construct a `lomond.WebSocket` object then iterate over it. This will yield an _event object_ for each step in the connection process and for any data sent by the server.
You will receive a ``Binary`` or ``Text`` event when the server sends you a message.
You may _send_ a message with the ``send_binary`` or ``send_text`` methods.
## Example
The following is a silly example that connects to a websocket server
(in this case a public echo server), and sends a string of text
every 5 seconds.
```python
from lomond import WebSocket
websocket = WebSocket('wss://echo.websocket.org')
for event in websocket:
if event.name == 'poll':
websocket.send_text('Hello, World')
elif event.name == 'text':
print(event.text)
```
## Events
A successful websocket connection will result in a series of events
such as the following:
```
┌──────────────────────┐
│ Connecting │ Contacting server
└──────────────────────┘
│
▼
┌──────────────────────┐ Connected to server (but
│ Connected │ not yet sent data)
└──────────────────────┘
│
▼
┌──────────────────────┐ Negotiated Websocket
│ Ready │ handshake
└──────────────────────┘
│ ┌───────────┐
│ │ │
▼ ▼ │
┌──────────────────────┐ │ Send and receive
│ Binary / Text / Poll │──┘ application data
└──────────────────────┘
│
▼
┌──────────────────────┐ Websocket close
│ Closed │ handshake
└──────────────────────┘
│
▼
┌──────────────────────┐
│ Disconnected │ Disconnected TCP/IP
└──────────────────────┘ connection to server
```
%prep
%autosetup -n lomond-0.3.3
%build
%py3_build
%install
%py3_install
install -d -m755 %{buildroot}/%{_pkgdocdir}
if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi
if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi
if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi
if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi
pushd %{buildroot}
if [ -d usr/lib ]; then
find usr/lib -type f -printf "/%h/%f\n" >> filelist.lst
fi
if [ -d usr/lib64 ]; then
find usr/lib64 -type f -printf "/%h/%f\n" >> filelist.lst
fi
if [ -d usr/bin ]; then
find usr/bin -type f -printf "/%h/%f\n" >> filelist.lst
fi
if [ -d usr/sbin ]; then
find usr/sbin -type f -printf "/%h/%f\n" >> filelist.lst
fi
touch doclist.lst
if [ -d usr/share/man ]; then
find usr/share/man -type f -printf "/%h/%f.gz\n" >> doclist.lst
fi
popd
mv %{buildroot}/filelist.lst .
mv %{buildroot}/doclist.lst .
%files -n python3-lomond -f filelist.lst
%dir %{python3_sitelib}/*
%files help -f doclist.lst
%{_docdir}/*
%changelog
* Tue Apr 11 2023 Python_Bot <Python_Bot@openeuler.org> - 0.3.3-1
- Package Spec generated
|