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%global _empty_manifest_terminate_build 0
Name: python-player
Version: 0.6.1
Release: 1
Summary: Pyramid view layers
License: BSD
URL: https://github.com/fafhrd91/player/
Source0: https://mirrors.nju.edu.cn/pypi/web/packages/66/a9/699a6820e8169d28d1372f28c77e4d3f0086dddc670645edb1ec4671a051/player-0.6.1.tar.gz
BuildArch: noarch
%description
player allows to address templates with two parameters,
category and name. Also it is possible to use set of directories
for each layer, in that case `player` searches templates
in each directory. It allows to override templates without changing
code. For example form library can define layer `field`::
>> ls ./fields/
In your application you can override any of this template by defining
new layer for `field` category::
>> ls ./myproject/fields/
Usually top level directory is a category and file in directory is template.
For example 'form:view.lt'::
`form` - layer category
`view` - template name
`.lt` - custom pyramid renderer factory
Layer can to be defined with `add_layer` config directive:
>> config = Configurator()
`form` directory can contain any template:
>> ./form/
It is possible to use any of this templates as pyramid renderer path:
>> config.add_view(
or :
>> config.add_view(
It is possible to run python code before rendering template.
There are `add_tmpl_filter` directive and `player.tmpl_filter`
decorator:
>> def form_actions(context, request):
>> config.add_tmpl_filter('form:actions', form_action, name='custom')
or:
>> import player
>> @player.tmpl_filter('form:actions', name='custom')
`form_actions` function gets call just before rendering template.
Layer has to be defined with `add_layer` directve before registering
template filter function.
%package -n python3-player
Summary: Pyramid view layers
Provides: python-player
BuildRequires: python3-devel
BuildRequires: python3-setuptools
BuildRequires: python3-pip
%description -n python3-player
player allows to address templates with two parameters,
category and name. Also it is possible to use set of directories
for each layer, in that case `player` searches templates
in each directory. It allows to override templates without changing
code. For example form library can define layer `field`::
>> ls ./fields/
In your application you can override any of this template by defining
new layer for `field` category::
>> ls ./myproject/fields/
Usually top level directory is a category and file in directory is template.
For example 'form:view.lt'::
`form` - layer category
`view` - template name
`.lt` - custom pyramid renderer factory
Layer can to be defined with `add_layer` config directive:
>> config = Configurator()
`form` directory can contain any template:
>> ./form/
It is possible to use any of this templates as pyramid renderer path:
>> config.add_view(
or :
>> config.add_view(
It is possible to run python code before rendering template.
There are `add_tmpl_filter` directive and `player.tmpl_filter`
decorator:
>> def form_actions(context, request):
>> config.add_tmpl_filter('form:actions', form_action, name='custom')
or:
>> import player
>> @player.tmpl_filter('form:actions', name='custom')
`form_actions` function gets call just before rendering template.
Layer has to be defined with `add_layer` directve before registering
template filter function.
%package help
Summary: Development documents and examples for player
Provides: python3-player-doc
%description help
player allows to address templates with two parameters,
category and name. Also it is possible to use set of directories
for each layer, in that case `player` searches templates
in each directory. It allows to override templates without changing
code. For example form library can define layer `field`::
>> ls ./fields/
In your application you can override any of this template by defining
new layer for `field` category::
>> ls ./myproject/fields/
Usually top level directory is a category and file in directory is template.
For example 'form:view.lt'::
`form` - layer category
`view` - template name
`.lt` - custom pyramid renderer factory
Layer can to be defined with `add_layer` config directive:
>> config = Configurator()
`form` directory can contain any template:
>> ./form/
It is possible to use any of this templates as pyramid renderer path:
>> config.add_view(
or :
>> config.add_view(
It is possible to run python code before rendering template.
There are `add_tmpl_filter` directive and `player.tmpl_filter`
decorator:
>> def form_actions(context, request):
>> config.add_tmpl_filter('form:actions', form_action, name='custom')
or:
>> import player
>> @player.tmpl_filter('form:actions', name='custom')
`form_actions` function gets call just before rendering template.
Layer has to be defined with `add_layer` directve before registering
template filter function.
%prep
%autosetup -n player-0.6.1
%build
%py3_build
%install
%py3_install
install -d -m755 %{buildroot}/%{_pkgdocdir}
if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi
if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi
if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi
if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi
pushd %{buildroot}
if [ -d usr/lib ]; then
find usr/lib -type f -printf "/%h/%f\n" >> filelist.lst
fi
if [ -d usr/lib64 ]; then
find usr/lib64 -type f -printf "/%h/%f\n" >> filelist.lst
fi
if [ -d usr/bin ]; then
find usr/bin -type f -printf "/%h/%f\n" >> filelist.lst
fi
if [ -d usr/sbin ]; then
find usr/sbin -type f -printf "/%h/%f\n" >> filelist.lst
fi
touch doclist.lst
if [ -d usr/share/man ]; then
find usr/share/man -type f -printf "/%h/%f.gz\n" >> doclist.lst
fi
popd
mv %{buildroot}/filelist.lst .
mv %{buildroot}/doclist.lst .
%files -n python3-player -f filelist.lst
%dir %{python3_sitelib}/*
%files help -f doclist.lst
%{_docdir}/*
%changelog
* Fri Apr 21 2023 Python_Bot <Python_Bot@openeuler.org> - 0.6.1-1
- Package Spec generated
|