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authorCoprDistGit <infra@openeuler.org>2023-05-18 07:09:25 +0000
committerCoprDistGit <infra@openeuler.org>2023-05-18 07:09:25 +0000
commit0de6066412549732ad501795f855792bee8acc5b (patch)
tree15a6287726953e7f27bbc8dab96943dcb4af982a
parent7d2614248dcbe2dcf7fe9752d98942846844eff2 (diff)
automatic import of python-py2048base
-rw-r--r--.gitignore1
-rw-r--r--python-py2048base.spec161
-rw-r--r--sources1
3 files changed, 163 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore
index e69de29..69d7c30 100644
--- a/.gitignore
+++ b/.gitignore
@@ -0,0 +1 @@
+/py2048base-0.48.tar.gz
diff --git a/python-py2048base.spec b/python-py2048base.spec
new file mode 100644
index 0000000..da91224
--- /dev/null
+++ b/python-py2048base.spec
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+%global _empty_manifest_terminate_build 0
+Name: python-py2048base
+Version: 0.48
+Release: 1
+Summary: Python clone of the famous 2048 game.
+License: GPL
+URL: https://github.com/dasld/py2048base
+Source0: https://mirrors.nju.edu.cn/pypi/web/packages/bc/a3/2ee7cd0a65aaa179da7f997f7c9df6c0a6269f7f794efd68ec55cac85c0f/py2048base-0.48.tar.gz
+BuildArch: noarch
+
+Requires: python3-appdirs
+Requires: python3-pytest
+
+%description
+The backend takes input (in the form of a `py2048.Directions` object),
+processes it, and waits for the next input.
+This loops until
+the player exits, or
+the player wins for the first time in this session, or
+the player runs out of valid movements.
+It's a pure-Python implementation of the original game logic:
+it makes equal numbers merge into their sum, "moving" from one tile into
+another, and so on.
+The backend deals only with plain Python data, such as `int` and `dict`;
+it is up to each frontend to actually collect the input and display the
+updated game state as a (hopefully) pretty interface.
+To write such frontend, subclass `py2048.basefrontend.Base2048Frontend`
+and override the following methods:
+* `choose_direction`
+* `on_player_quit`
+* `on_player_victory`
+* `on_player_overvictory`
+* `on_player_loss`
+`choose_direction` must return exactly one `py2048.Directions` object.
+If writing a graphical frontend (a GUI), you'll probably want to create a "worker"
+thread that runs the backend's loop and waits for a condition when it reaches
+the `choose_direction` call.
+The main thread will then be responsible for storing user input somewhere accessible
+by the worker thread and "waking it up".
+The other overriden methods shouldn't return anything.
+`player_quit` is called when the player exits the game before winning or
+losing.
+An "overvictory" is what happens when the grid "jams" (runs out of valid movements)
+but the player had already won (had already reached the target goal number).
+
+%package -n python3-py2048base
+Summary: Python clone of the famous 2048 game.
+Provides: python-py2048base
+BuildRequires: python3-devel
+BuildRequires: python3-setuptools
+BuildRequires: python3-pip
+%description -n python3-py2048base
+The backend takes input (in the form of a `py2048.Directions` object),
+processes it, and waits for the next input.
+This loops until
+the player exits, or
+the player wins for the first time in this session, or
+the player runs out of valid movements.
+It's a pure-Python implementation of the original game logic:
+it makes equal numbers merge into their sum, "moving" from one tile into
+another, and so on.
+The backend deals only with plain Python data, such as `int` and `dict`;
+it is up to each frontend to actually collect the input and display the
+updated game state as a (hopefully) pretty interface.
+To write such frontend, subclass `py2048.basefrontend.Base2048Frontend`
+and override the following methods:
+* `choose_direction`
+* `on_player_quit`
+* `on_player_victory`
+* `on_player_overvictory`
+* `on_player_loss`
+`choose_direction` must return exactly one `py2048.Directions` object.
+If writing a graphical frontend (a GUI), you'll probably want to create a "worker"
+thread that runs the backend's loop and waits for a condition when it reaches
+the `choose_direction` call.
+The main thread will then be responsible for storing user input somewhere accessible
+by the worker thread and "waking it up".
+The other overriden methods shouldn't return anything.
+`player_quit` is called when the player exits the game before winning or
+losing.
+An "overvictory" is what happens when the grid "jams" (runs out of valid movements)
+but the player had already won (had already reached the target goal number).
+
+%package help
+Summary: Development documents and examples for py2048base
+Provides: python3-py2048base-doc
+%description help
+The backend takes input (in the form of a `py2048.Directions` object),
+processes it, and waits for the next input.
+This loops until
+the player exits, or
+the player wins for the first time in this session, or
+the player runs out of valid movements.
+It's a pure-Python implementation of the original game logic:
+it makes equal numbers merge into their sum, "moving" from one tile into
+another, and so on.
+The backend deals only with plain Python data, such as `int` and `dict`;
+it is up to each frontend to actually collect the input and display the
+updated game state as a (hopefully) pretty interface.
+To write such frontend, subclass `py2048.basefrontend.Base2048Frontend`
+and override the following methods:
+* `choose_direction`
+* `on_player_quit`
+* `on_player_victory`
+* `on_player_overvictory`
+* `on_player_loss`
+`choose_direction` must return exactly one `py2048.Directions` object.
+If writing a graphical frontend (a GUI), you'll probably want to create a "worker"
+thread that runs the backend's loop and waits for a condition when it reaches
+the `choose_direction` call.
+The main thread will then be responsible for storing user input somewhere accessible
+by the worker thread and "waking it up".
+The other overriden methods shouldn't return anything.
+`player_quit` is called when the player exits the game before winning or
+losing.
+An "overvictory" is what happens when the grid "jams" (runs out of valid movements)
+but the player had already won (had already reached the target goal number).
+
+%prep
+%autosetup -n py2048base-0.48
+
+%build
+%py3_build
+
+%install
+%py3_install
+install -d -m755 %{buildroot}/%{_pkgdocdir}
+if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi
+if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi
+if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi
+if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi
+pushd %{buildroot}
+if [ -d usr/lib ]; then
+ find usr/lib -type f -printf "/%h/%f\n" >> filelist.lst
+fi
+if [ -d usr/lib64 ]; then
+ find usr/lib64 -type f -printf "/%h/%f\n" >> filelist.lst
+fi
+if [ -d usr/bin ]; then
+ find usr/bin -type f -printf "/%h/%f\n" >> filelist.lst
+fi
+if [ -d usr/sbin ]; then
+ find usr/sbin -type f -printf "/%h/%f\n" >> filelist.lst
+fi
+touch doclist.lst
+if [ -d usr/share/man ]; then
+ find usr/share/man -type f -printf "/%h/%f.gz\n" >> doclist.lst
+fi
+popd
+mv %{buildroot}/filelist.lst .
+mv %{buildroot}/doclist.lst .
+
+%files -n python3-py2048base -f filelist.lst
+%dir %{python3_sitelib}/*
+
+%files help -f doclist.lst
+%{_docdir}/*
+
+%changelog
+* Thu May 18 2023 Python_Bot <Python_Bot@openeuler.org> - 0.48-1
+- Package Spec generated
diff --git a/sources b/sources
new file mode 100644
index 0000000..281e052
--- /dev/null
+++ b/sources
@@ -0,0 +1 @@
+ac2a7c7d89b77df12ef520166a58b1bf py2048base-0.48.tar.gz