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author | CoprDistGit <infra@openeuler.org> | 2023-05-18 07:09:25 +0000 |
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committer | CoprDistGit <infra@openeuler.org> | 2023-05-18 07:09:25 +0000 |
commit | 0de6066412549732ad501795f855792bee8acc5b (patch) | |
tree | 15a6287726953e7f27bbc8dab96943dcb4af982a | |
parent | 7d2614248dcbe2dcf7fe9752d98942846844eff2 (diff) |
automatic import of python-py2048base
-rw-r--r-- | .gitignore | 1 | ||||
-rw-r--r-- | python-py2048base.spec | 161 | ||||
-rw-r--r-- | sources | 1 |
3 files changed, 163 insertions, 0 deletions
@@ -0,0 +1 @@ +/py2048base-0.48.tar.gz diff --git a/python-py2048base.spec b/python-py2048base.spec new file mode 100644 index 0000000..da91224 --- /dev/null +++ b/python-py2048base.spec @@ -0,0 +1,161 @@ +%global _empty_manifest_terminate_build 0 +Name: python-py2048base +Version: 0.48 +Release: 1 +Summary: Python clone of the famous 2048 game. +License: GPL +URL: https://github.com/dasld/py2048base +Source0: https://mirrors.nju.edu.cn/pypi/web/packages/bc/a3/2ee7cd0a65aaa179da7f997f7c9df6c0a6269f7f794efd68ec55cac85c0f/py2048base-0.48.tar.gz +BuildArch: noarch + +Requires: python3-appdirs +Requires: python3-pytest + +%description +The backend takes input (in the form of a `py2048.Directions` object), +processes it, and waits for the next input. +This loops until +the player exits, or +the player wins for the first time in this session, or +the player runs out of valid movements. +It's a pure-Python implementation of the original game logic: +it makes equal numbers merge into their sum, "moving" from one tile into +another, and so on. +The backend deals only with plain Python data, such as `int` and `dict`; +it is up to each frontend to actually collect the input and display the +updated game state as a (hopefully) pretty interface. +To write such frontend, subclass `py2048.basefrontend.Base2048Frontend` +and override the following methods: +* `choose_direction` +* `on_player_quit` +* `on_player_victory` +* `on_player_overvictory` +* `on_player_loss` +`choose_direction` must return exactly one `py2048.Directions` object. +If writing a graphical frontend (a GUI), you'll probably want to create a "worker" +thread that runs the backend's loop and waits for a condition when it reaches +the `choose_direction` call. +The main thread will then be responsible for storing user input somewhere accessible +by the worker thread and "waking it up". +The other overriden methods shouldn't return anything. +`player_quit` is called when the player exits the game before winning or +losing. +An "overvictory" is what happens when the grid "jams" (runs out of valid movements) +but the player had already won (had already reached the target goal number). + +%package -n python3-py2048base +Summary: Python clone of the famous 2048 game. +Provides: python-py2048base +BuildRequires: python3-devel +BuildRequires: python3-setuptools +BuildRequires: python3-pip +%description -n python3-py2048base +The backend takes input (in the form of a `py2048.Directions` object), +processes it, and waits for the next input. +This loops until +the player exits, or +the player wins for the first time in this session, or +the player runs out of valid movements. +It's a pure-Python implementation of the original game logic: +it makes equal numbers merge into their sum, "moving" from one tile into +another, and so on. +The backend deals only with plain Python data, such as `int` and `dict`; +it is up to each frontend to actually collect the input and display the +updated game state as a (hopefully) pretty interface. +To write such frontend, subclass `py2048.basefrontend.Base2048Frontend` +and override the following methods: +* `choose_direction` +* `on_player_quit` +* `on_player_victory` +* `on_player_overvictory` +* `on_player_loss` +`choose_direction` must return exactly one `py2048.Directions` object. +If writing a graphical frontend (a GUI), you'll probably want to create a "worker" +thread that runs the backend's loop and waits for a condition when it reaches +the `choose_direction` call. +The main thread will then be responsible for storing user input somewhere accessible +by the worker thread and "waking it up". +The other overriden methods shouldn't return anything. +`player_quit` is called when the player exits the game before winning or +losing. +An "overvictory" is what happens when the grid "jams" (runs out of valid movements) +but the player had already won (had already reached the target goal number). + +%package help +Summary: Development documents and examples for py2048base +Provides: python3-py2048base-doc +%description help +The backend takes input (in the form of a `py2048.Directions` object), +processes it, and waits for the next input. +This loops until +the player exits, or +the player wins for the first time in this session, or +the player runs out of valid movements. +It's a pure-Python implementation of the original game logic: +it makes equal numbers merge into their sum, "moving" from one tile into +another, and so on. +The backend deals only with plain Python data, such as `int` and `dict`; +it is up to each frontend to actually collect the input and display the +updated game state as a (hopefully) pretty interface. +To write such frontend, subclass `py2048.basefrontend.Base2048Frontend` +and override the following methods: +* `choose_direction` +* `on_player_quit` +* `on_player_victory` +* `on_player_overvictory` +* `on_player_loss` +`choose_direction` must return exactly one `py2048.Directions` object. +If writing a graphical frontend (a GUI), you'll probably want to create a "worker" +thread that runs the backend's loop and waits for a condition when it reaches +the `choose_direction` call. +The main thread will then be responsible for storing user input somewhere accessible +by the worker thread and "waking it up". +The other overriden methods shouldn't return anything. +`player_quit` is called when the player exits the game before winning or +losing. +An "overvictory" is what happens when the grid "jams" (runs out of valid movements) +but the player had already won (had already reached the target goal number). + +%prep +%autosetup -n py2048base-0.48 + +%build +%py3_build + +%install +%py3_install +install -d -m755 %{buildroot}/%{_pkgdocdir} +if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi +if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi +if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi +if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi +pushd %{buildroot} +if [ -d usr/lib ]; then + find usr/lib -type f -printf "/%h/%f\n" >> filelist.lst +fi +if [ -d usr/lib64 ]; then + find usr/lib64 -type f -printf "/%h/%f\n" >> filelist.lst +fi +if [ -d usr/bin ]; then + find usr/bin -type f -printf "/%h/%f\n" >> filelist.lst +fi +if [ -d usr/sbin ]; then + find usr/sbin -type f -printf "/%h/%f\n" >> filelist.lst +fi +touch doclist.lst +if [ -d usr/share/man ]; then + find usr/share/man -type f -printf "/%h/%f.gz\n" >> doclist.lst +fi +popd +mv %{buildroot}/filelist.lst . +mv %{buildroot}/doclist.lst . + +%files -n python3-py2048base -f filelist.lst +%dir %{python3_sitelib}/* + +%files help -f doclist.lst +%{_docdir}/* + +%changelog +* Thu May 18 2023 Python_Bot <Python_Bot@openeuler.org> - 0.48-1 +- Package Spec generated @@ -0,0 +1 @@ +ac2a7c7d89b77df12ef520166a58b1bf py2048base-0.48.tar.gz |