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author | CoprDistGit <infra@openeuler.org> | 2023-05-15 07:26:27 +0000 |
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committer | CoprDistGit <infra@openeuler.org> | 2023-05-15 07:26:27 +0000 |
commit | 6d02698624abc32d2b3b9c11e938f515b323c715 (patch) | |
tree | 9a7d5faf111dcf3f1bf7b62ab23f3995a03f872d | |
parent | c3dc9f66a5fa013ee9412d0723d8dc4194bc1734 (diff) |
automatic import of python-pysndfx
-rw-r--r-- | .gitignore | 1 | ||||
-rw-r--r-- | python-pysndfx.spec | 225 | ||||
-rw-r--r-- | sources | 1 |
3 files changed, 227 insertions, 0 deletions
@@ -0,0 +1 @@ +/pysndfx-0.3.6.tar.gz diff --git a/python-pysndfx.spec b/python-pysndfx.spec new file mode 100644 index 0000000..a5c8ab5 --- /dev/null +++ b/python-pysndfx.spec @@ -0,0 +1,225 @@ +%global _empty_manifest_terminate_build 0 +Name: python-pysndfx +Version: 0.3.6 +Release: 1 +Summary: Apply audio effects such as reverb and EQ directly to audio files or NumPy ndarrays. +License: MIT +URL: https://github.com/carlthome/python-audio-effects +Source0: https://mirrors.nju.edu.cn/pypi/web/packages/f6/46/05d3b20d6512b73874623f6202f11d988ed6655ebccdb877eff8e25f8d2e/pysndfx-0.3.6.tar.gz +BuildArch: noarch + + +%description +# pysndfx +[](https://travis-ci.org/carlthome/python-audio-effects) [](https://pypi.python.org/pypi/pysndfx) [](http://py3readiness.org/) [](LICENSE) + +**Apply audio effects such as reverb and EQ directly to audio files or NumPy ndarrays.** + +This is a lightweight Python wrapper for SoX, the Swiss Army knife of sound processing programs. Supported effects range from EQ and compression to phasers, reverb and pitch shifters. + +## Install +Install with pip as: +```sh +pip install pysndfx +``` +The system must also have [SoX](http://sox.sourceforge.net/) installed (for Debian-based operating systems: `apt install sox`, or with Anaconda as `conda install -c conda-forge sox`) + +## Usage +First create an audio effects chain. +```python +# Import the package and create an audio effects chain function. +from pysndfx import AudioEffectsChain + +fx = ( + AudioEffectsChain() + .highshelf() + .reverb() + .phaser() + .delay() + .lowshelf() +) +``` +Then we can call the effects chain object with paths to audio files, or directly with NumPy ndarrays. +```python +infile = 'my_audio_file.wav' +outfile = 'my_processed_audio_file.ogg' + +# Apply phaser and reverb directly to an audio file. +fx(infile, outfile) + +# Or, apply the effects directly to a ndarray. +from librosa import load +y, sr = load(infile, sr=None) +y = fx(y) + +# Apply the effects and return the results as a ndarray. +y = fx(infile) + +# Apply the effects to a ndarray but store the resulting audio to disk. +fx(x, outfile) +``` +There's also experimental streaming support. Try applying reverb to a microphone input and listening to the results live like this: +```sh +python -c "from pysndfx import AudioEffectsChain; AudioEffectsChain().reverb()(None, None)" +``` + +%package -n python3-pysndfx +Summary: Apply audio effects such as reverb and EQ directly to audio files or NumPy ndarrays. +Provides: python-pysndfx +BuildRequires: python3-devel +BuildRequires: python3-setuptools +BuildRequires: python3-pip +%description -n python3-pysndfx +# pysndfx +[](https://travis-ci.org/carlthome/python-audio-effects) [](https://pypi.python.org/pypi/pysndfx) [](http://py3readiness.org/) [](LICENSE) + +**Apply audio effects such as reverb and EQ directly to audio files or NumPy ndarrays.** + +This is a lightweight Python wrapper for SoX, the Swiss Army knife of sound processing programs. Supported effects range from EQ and compression to phasers, reverb and pitch shifters. + +## Install +Install with pip as: +```sh +pip install pysndfx +``` +The system must also have [SoX](http://sox.sourceforge.net/) installed (for Debian-based operating systems: `apt install sox`, or with Anaconda as `conda install -c conda-forge sox`) + +## Usage +First create an audio effects chain. +```python +# Import the package and create an audio effects chain function. +from pysndfx import AudioEffectsChain + +fx = ( + AudioEffectsChain() + .highshelf() + .reverb() + .phaser() + .delay() + .lowshelf() +) +``` +Then we can call the effects chain object with paths to audio files, or directly with NumPy ndarrays. +```python +infile = 'my_audio_file.wav' +outfile = 'my_processed_audio_file.ogg' + +# Apply phaser and reverb directly to an audio file. +fx(infile, outfile) + +# Or, apply the effects directly to a ndarray. +from librosa import load +y, sr = load(infile, sr=None) +y = fx(y) + +# Apply the effects and return the results as a ndarray. +y = fx(infile) + +# Apply the effects to a ndarray but store the resulting audio to disk. +fx(x, outfile) +``` +There's also experimental streaming support. Try applying reverb to a microphone input and listening to the results live like this: +```sh +python -c "from pysndfx import AudioEffectsChain; AudioEffectsChain().reverb()(None, None)" +``` + +%package help +Summary: Development documents and examples for pysndfx +Provides: python3-pysndfx-doc +%description help +# pysndfx +[](https://travis-ci.org/carlthome/python-audio-effects) [](https://pypi.python.org/pypi/pysndfx) [](http://py3readiness.org/) [](LICENSE) + +**Apply audio effects such as reverb and EQ directly to audio files or NumPy ndarrays.** + +This is a lightweight Python wrapper for SoX, the Swiss Army knife of sound processing programs. Supported effects range from EQ and compression to phasers, reverb and pitch shifters. + +## Install +Install with pip as: +```sh +pip install pysndfx +``` +The system must also have [SoX](http://sox.sourceforge.net/) installed (for Debian-based operating systems: `apt install sox`, or with Anaconda as `conda install -c conda-forge sox`) + +## Usage +First create an audio effects chain. +```python +# Import the package and create an audio effects chain function. +from pysndfx import AudioEffectsChain + +fx = ( + AudioEffectsChain() + .highshelf() + .reverb() + .phaser() + .delay() + .lowshelf() +) +``` +Then we can call the effects chain object with paths to audio files, or directly with NumPy ndarrays. +```python +infile = 'my_audio_file.wav' +outfile = 'my_processed_audio_file.ogg' + +# Apply phaser and reverb directly to an audio file. +fx(infile, outfile) + +# Or, apply the effects directly to a ndarray. +from librosa import load +y, sr = load(infile, sr=None) +y = fx(y) + +# Apply the effects and return the results as a ndarray. +y = fx(infile) + +# Apply the effects to a ndarray but store the resulting audio to disk. +fx(x, outfile) +``` +There's also experimental streaming support. Try applying reverb to a microphone input and listening to the results live like this: +```sh +python -c "from pysndfx import AudioEffectsChain; AudioEffectsChain().reverb()(None, None)" +``` + +%prep +%autosetup -n pysndfx-0.3.6 + +%build +%py3_build + +%install +%py3_install +install -d -m755 %{buildroot}/%{_pkgdocdir} +if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi +if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi +if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi +if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi +pushd %{buildroot} +if [ -d usr/lib ]; then + find usr/lib -type f -printf "/%h/%f\n" >> filelist.lst +fi +if [ -d usr/lib64 ]; then + find usr/lib64 -type f -printf "/%h/%f\n" >> filelist.lst +fi +if [ -d usr/bin ]; then + find usr/bin -type f -printf "/%h/%f\n" >> filelist.lst +fi +if [ -d usr/sbin ]; then + find usr/sbin -type f -printf "/%h/%f\n" >> filelist.lst +fi +touch doclist.lst +if [ -d usr/share/man ]; then + find usr/share/man -type f -printf "/%h/%f.gz\n" >> doclist.lst +fi +popd +mv %{buildroot}/filelist.lst . +mv %{buildroot}/doclist.lst . + +%files -n python3-pysndfx -f filelist.lst +%dir %{python3_sitelib}/* + +%files help -f doclist.lst +%{_docdir}/* + +%changelog +* Mon May 15 2023 Python_Bot <Python_Bot@openeuler.org> - 0.3.6-1 +- Package Spec generated @@ -0,0 +1 @@ +7d426660844d6eba314e497144a3a005 pysndfx-0.3.6.tar.gz |