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-rw-r--r--python-turberfield-catchphrase.spec110
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+/turberfield-catchphrase-0.25.0.tar.gz
diff --git a/python-turberfield-catchphrase.spec b/python-turberfield-catchphrase.spec
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+%global _empty_manifest_terminate_build 0
+Name: python-turberfield-catchphrase
+Version: 0.25.0
+Release: 1
+Summary: A Python framework for parser-based web adventures.
+License: GNU General Public License v3 or later (GPLv3+)
+URL: https://github.com/tundish/turberfield-catchphrase/issues
+Source0: https://mirrors.aliyun.com/pypi/web/packages/fa/16/6ec048eebe7a045dfa9c5c5858c12b65ba6d5e97076b029332185158f2fb/turberfield-catchphrase-0.25.0.tar.gz
+BuildArch: noarch
+
+Requires: python3-turberfield-dialogue
+Requires: python3-turberfield-utils
+
+%description
+Drama objects are responsible for the game logic of your story.
+Any calculations, computations and state transitions get done there.
+I recommend the following techniques for organising your Drama code:
+* Write unit tests for the dramas in your story, to drive out the bugs in your story logic.
+* Partition your code into loosely-coupled modules, allowing you to share and re-use that logic.
+* Use Python multiple inheritance to layer story-specific behaviour on top of mundane mechanics.
+Dramas work by implementing a generator method for a group of semantically similar
+free-text commands. Each method declares the syntax of those commands in its docstring.
+The responsibility of a Drama method is also to yield strings of dialogue.
+You splice these into the main narrative dialogue of your story.
+Drama methods can add or discard themselves or other methods from active duty.
+In this way complex scenarios can be achieved while minimising the potential for unplanned
+behaviour in game logic.
+
+%package -n python3-turberfield-catchphrase
+Summary: A Python framework for parser-based web adventures.
+Provides: python-turberfield-catchphrase
+BuildRequires: python3-devel
+BuildRequires: python3-setuptools
+BuildRequires: python3-pip
+%description -n python3-turberfield-catchphrase
+Drama objects are responsible for the game logic of your story.
+Any calculations, computations and state transitions get done there.
+I recommend the following techniques for organising your Drama code:
+* Write unit tests for the dramas in your story, to drive out the bugs in your story logic.
+* Partition your code into loosely-coupled modules, allowing you to share and re-use that logic.
+* Use Python multiple inheritance to layer story-specific behaviour on top of mundane mechanics.
+Dramas work by implementing a generator method for a group of semantically similar
+free-text commands. Each method declares the syntax of those commands in its docstring.
+The responsibility of a Drama method is also to yield strings of dialogue.
+You splice these into the main narrative dialogue of your story.
+Drama methods can add or discard themselves or other methods from active duty.
+In this way complex scenarios can be achieved while minimising the potential for unplanned
+behaviour in game logic.
+
+%package help
+Summary: Development documents and examples for turberfield-catchphrase
+Provides: python3-turberfield-catchphrase-doc
+%description help
+Drama objects are responsible for the game logic of your story.
+Any calculations, computations and state transitions get done there.
+I recommend the following techniques for organising your Drama code:
+* Write unit tests for the dramas in your story, to drive out the bugs in your story logic.
+* Partition your code into loosely-coupled modules, allowing you to share and re-use that logic.
+* Use Python multiple inheritance to layer story-specific behaviour on top of mundane mechanics.
+Dramas work by implementing a generator method for a group of semantically similar
+free-text commands. Each method declares the syntax of those commands in its docstring.
+The responsibility of a Drama method is also to yield strings of dialogue.
+You splice these into the main narrative dialogue of your story.
+Drama methods can add or discard themselves or other methods from active duty.
+In this way complex scenarios can be achieved while minimising the potential for unplanned
+behaviour in game logic.
+
+%prep
+%autosetup -n turberfield-catchphrase-0.25.0
+
+%build
+%py3_build
+
+%install
+%py3_install
+install -d -m755 %{buildroot}/%{_pkgdocdir}
+if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi
+if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi
+if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi
+if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi
+pushd %{buildroot}
+if [ -d usr/lib ]; then
+ find usr/lib -type f -printf "\"/%h/%f\"\n" >> filelist.lst
+fi
+if [ -d usr/lib64 ]; then
+ find usr/lib64 -type f -printf "\"/%h/%f\"\n" >> filelist.lst
+fi
+if [ -d usr/bin ]; then
+ find usr/bin -type f -printf "\"/%h/%f\"\n" >> filelist.lst
+fi
+if [ -d usr/sbin ]; then
+ find usr/sbin -type f -printf "\"/%h/%f\"\n" >> filelist.lst
+fi
+touch doclist.lst
+if [ -d usr/share/man ]; then
+ find usr/share/man -type f -printf "\"/%h/%f.gz\"\n" >> doclist.lst
+fi
+popd
+mv %{buildroot}/filelist.lst .
+mv %{buildroot}/doclist.lst .
+
+%files -n python3-turberfield-catchphrase -f filelist.lst
+%dir %{python3_sitelib}/*
+
+%files help -f doclist.lst
+%{_docdir}/*
+
+%changelog
+* Tue Jun 20 2023 Python_Bot <Python_Bot@openeuler.org> - 0.25.0-1
+- Package Spec generated
diff --git a/sources b/sources
new file mode 100644
index 0000000..ede399a
--- /dev/null
+++ b/sources
@@ -0,0 +1 @@
+aec4642746b244b93d2a4d81a7b6be42 turberfield-catchphrase-0.25.0.tar.gz