%global _empty_manifest_terminate_build 0 Name: python-moderngl Version: 5.8.2 Release: 1 Summary: ModernGL: High performance rendering for Python 3 License: MIT URL: https://github.com/moderngl/moderngl Source0: https://mirrors.nju.edu.cn/pypi/web/packages/39/92/c4ddc43242edd6543bfe8eede7f3960a5c4b7cb68f16458809351576fedf/moderngl-5.8.2.tar.gz Requires: python3-glcontext %description [![preview](https://github.com/moderngl/moderngl/raw/master/.github/preview.png)](#readme) # ModernGL [![pypi](https://badge.fury.io/py/moderngl.svg)](https://pypi.python.org/pypi/moderngl) [![anaconda](https://anaconda.org/conda-forge/moderngl/badges/version.svg)](https://anaconda.org/conda-forge/moderngl/) [![rtd](https://readthedocs.org/projects/moderngl/badge/?version=latest)](https://moderngl.readthedocs.io) ModernGL is a python wrapper over OpenGL 3.3+ core that simplifies the creation of simple graphics applications like scientific simulations, games or user interfaces. Usually, acquiring in-depth knowledge of OpenGL requires a steep learning curve. In contrast, ModernGL is easy to learn and use, moreover it is capable of rendering with high performance and quality, with less code written. The majority of the moderngl code base is also written in C++ for high performance. ```sh pip install moderngl ``` - [Documentation](https://moderngl.readthedocs.io/) - [Examples](https://github.com/moderngl/moderngl/tree/master/examples/#readme) - [ModernGL on Github](https://github.com/moderngl/moderngl/) - [ModernGL on PyPI](https://pypi.org/project/ModernGL/) - [ModernGL Discord Server](https://discord.gg/UEMtW8D) - [glcontext] - [moderngl-window] (Window creation, resource loading, ..) > **NOTE: From moderngl 5.6 context creation is delegated to the [glcontext] package. This makes us able to expand and improve context creation without releasing new versions of moderngl. It also makes it possible for users to customize their own context creation and the bar for contributing should be lower. New backends can be created using ctypes or C++.** ## Features - GPU accelerated high quality graphics - Rendering modern OpenGL scenes with less headache - Simpler and faster than PyOpenGL - Can render without a window - 100% Pythonic ## Sample usage ```py >>> import moderngl >>> ctx = moderngl.create_standalone_context() >>> buf = ctx.buffer(b'Hello World!') # allocated on the GPU >>> buf.read() b'Hello World!' ``` For complete examples please visit the [Examples](https://github.com/moderngl/moderngl/tree/master/examples/#readme). ## Easy to use with Pillow and Numpy ```py >>> img = Image.open('texture.jpg') >>> ctx.texture(img.size, 3, img.tobytes()) ``` ```py >>> ctx.buffer(np.array([0.0, 0.0, 1.0, 1.0], dtype='f4')) ``` ## Compared to PyOpenGL With PyOpenGL, using the original OpenGL API, you have to write three lines to achieve a simple task like binding a VBO: ```py vbo1 = glGenBuffers(1) GL.glBindBuffer(GL_ARRAY_BUFFER, vbo1) GL.glBufferData(GL_ARRAY_BUFFER, b'Hello World!', GL_STATIC_DRAW) vbo2 = glGenBuffers(1) GL.glBindBuffer(GL_ARRAY_BUFFER, vbo2) GL.glBufferData(GL_ARRAY_BUFFER, b'\x00' * 1024, GL_DYNAMIC_DRAW) ``` With ModernGL you need just one simple line per VBO to achieve the same results: ```py vbo1 = ctx.buffer(b'Hello World!') vbo2 = ctx.buffer(reserve=1024, dynamic=True) ``` ## Build [![build](https://github.com/moderngl/moderngl/actions/workflows/build.yml/badge.svg)](https://github.com/moderngl/moderngl/actions/workflows/build.yml) [![test](https://github.com/moderngl/moderngl/actions/workflows/test.yml/badge.svg)](https://github.com/moderngl/moderngl/actions/workflows/test.yml) ```sh python setup.py build_ext --inplace ``` ## FAQ ### Is ModernGL faster than PyOpenGL? In many cases **yes**, the core functions of ModernGL are written in C++, OpenGL functions are called in quick succession so these calls together count as a single python function call. ### What version of OpenGL is used? Most of the calls only require **OpenGL 3.3** but Subroutines and Compute Shaders require **OpenGL 4.0** and **OpenGL 4.3** ### Is my old PC supported? OpenGL 3.3 came out in February 2010. With **up to date drivers** you will be able to use the most of the ModernGL functions, even on integrated graphics cards. _(Compute Shaders will likely not work depending on how old your PC is.)_ You can still try [using Mesa](https://moderngl.readthedocs.io/en/latest/installation.html#using-with-mesa-3d-on-windows) but performance would be limited. ### Where can I use ModernGL? **Anywhere where OpenGL is supported.** ModernGL is capable of rendering using a [standalone_context] as well. Rendering to a window only requires a valid OpenGL context. [standalone_context]: https://github.com/moderngl/moderngl/tree/master/examples/old-examples/standalone ### Can ModernGL create a Window? **NO**, but we provide a utility library [moderngl-window] making window creation and resource loading very simple. ### Limitations using ModernGL over PyOpenGL? All the necessary calls are (or can be) implemented in ModernGL. However you can interact with the ModernGL objects from PyOpenGL. If something is missing write an [issue](https://github.com/moderngl/moderngl/issues) or raise a [PR](https://github.com/moderngl/moderngl/pulls). ## Supported platforms - [x] Windows - [x] Linux - [x] Mac ## Installing from source ### Installing on Ubuntu from source ```sh apt-get install python3-dev libgl1-mesa-dev libx11-dev python3 setup.py install ``` ### Building the sphinx documentation ```sh pip install -r docs/requirements.txt python setup.py build_sphinx ``` ### Running tests ```sh pip install -r tests/requirements.txt pytest tests ``` > Some of the tests may be skipped when the supported OpenGL version is below the requirements of the given test. ### Headless rendering ```sh apt-get install xvfb alias xpy='xvfb-run -s "-screen 0 1x1x24" python3' xpy -m moderngl ``` ## Code quality Code is tested with [pep8], [flake8], [prospector] and [pylint] [pep8]: https://www.python.org/dev/peps/pep-0008/ [flake8]: http://flake8.pycqa.org/en/latest/ [prospector]: https://prospector.readthedocs.io/en/master/ [pylint]: https://www.pylint.org/ [moderngl-window]: https://github.com/moderngl/moderngl-window [glcontext]: https://github.com/moderngl/glcontext ## Community - [Code of conduct](https://github.com/moderngl/moderngl/blob/master/.github/CODE_OF_CONDUCT.md) ## Citation If you need to cite this repository in academic research: ```txt @Online{Dombi2020, author = {Szabolcs Dombi}, title = {ModernGL, high performance python bindings for OpenGL 3.3+}, date = {2020-05-01}, publisher = {GitHub}, journal = {GitHub repository}, howpublished = {\url{https://github.com/moderngl/moderngl}}, commit = {} } ``` If commit hash is required this can be found per release here: https://github.com/moderngl/moderngl/releases ## Contributors - [Szabolcs Dombi](https://github.com/cprogrammer1994) - [SimLeek](https://github.com/SimLeek) - [Aljenci](https://github.com/Aljenci) - [MinchinWeb](https://github.com/MinchinWeb) - [Silexstudio](https://github.com/Silexstudio) - [stuaxo](https://github.com/stuaxo) - [Tomi Aarnio](https://github.com/toaarnio) - [Joshua Reibert](https://github.com/joshua-r) - [Einar Forselv](https://github.com/einarf) - [Jonathan Hartley](https://github.com/tartley) - [yoyonel](https://github.com/yoyonel) - [Naveen M K](https://github.com/naveen521kk) and [many others](https://github.com/moderngl/moderngl/graphs/contributors) Thank You! Contributions are welcome. _(Please add yourself to the list)_ %package -n python3-moderngl Summary: ModernGL: High performance rendering for Python 3 Provides: python-moderngl BuildRequires: python3-devel BuildRequires: python3-setuptools BuildRequires: python3-pip BuildRequires: python3-cffi BuildRequires: gcc BuildRequires: gdb %description -n python3-moderngl [![preview](https://github.com/moderngl/moderngl/raw/master/.github/preview.png)](#readme) # ModernGL [![pypi](https://badge.fury.io/py/moderngl.svg)](https://pypi.python.org/pypi/moderngl) [![anaconda](https://anaconda.org/conda-forge/moderngl/badges/version.svg)](https://anaconda.org/conda-forge/moderngl/) [![rtd](https://readthedocs.org/projects/moderngl/badge/?version=latest)](https://moderngl.readthedocs.io) ModernGL is a python wrapper over OpenGL 3.3+ core that simplifies the creation of simple graphics applications like scientific simulations, games or user interfaces. Usually, acquiring in-depth knowledge of OpenGL requires a steep learning curve. In contrast, ModernGL is easy to learn and use, moreover it is capable of rendering with high performance and quality, with less code written. The majority of the moderngl code base is also written in C++ for high performance. ```sh pip install moderngl ``` - [Documentation](https://moderngl.readthedocs.io/) - [Examples](https://github.com/moderngl/moderngl/tree/master/examples/#readme) - [ModernGL on Github](https://github.com/moderngl/moderngl/) - [ModernGL on PyPI](https://pypi.org/project/ModernGL/) - [ModernGL Discord Server](https://discord.gg/UEMtW8D) - [glcontext] - [moderngl-window] (Window creation, resource loading, ..) > **NOTE: From moderngl 5.6 context creation is delegated to the [glcontext] package. This makes us able to expand and improve context creation without releasing new versions of moderngl. It also makes it possible for users to customize their own context creation and the bar for contributing should be lower. New backends can be created using ctypes or C++.** ## Features - GPU accelerated high quality graphics - Rendering modern OpenGL scenes with less headache - Simpler and faster than PyOpenGL - Can render without a window - 100% Pythonic ## Sample usage ```py >>> import moderngl >>> ctx = moderngl.create_standalone_context() >>> buf = ctx.buffer(b'Hello World!') # allocated on the GPU >>> buf.read() b'Hello World!' ``` For complete examples please visit the [Examples](https://github.com/moderngl/moderngl/tree/master/examples/#readme). ## Easy to use with Pillow and Numpy ```py >>> img = Image.open('texture.jpg') >>> ctx.texture(img.size, 3, img.tobytes()) ``` ```py >>> ctx.buffer(np.array([0.0, 0.0, 1.0, 1.0], dtype='f4')) ``` ## Compared to PyOpenGL With PyOpenGL, using the original OpenGL API, you have to write three lines to achieve a simple task like binding a VBO: ```py vbo1 = glGenBuffers(1) GL.glBindBuffer(GL_ARRAY_BUFFER, vbo1) GL.glBufferData(GL_ARRAY_BUFFER, b'Hello World!', GL_STATIC_DRAW) vbo2 = glGenBuffers(1) GL.glBindBuffer(GL_ARRAY_BUFFER, vbo2) GL.glBufferData(GL_ARRAY_BUFFER, b'\x00' * 1024, GL_DYNAMIC_DRAW) ``` With ModernGL you need just one simple line per VBO to achieve the same results: ```py vbo1 = ctx.buffer(b'Hello World!') vbo2 = ctx.buffer(reserve=1024, dynamic=True) ``` ## Build [![build](https://github.com/moderngl/moderngl/actions/workflows/build.yml/badge.svg)](https://github.com/moderngl/moderngl/actions/workflows/build.yml) [![test](https://github.com/moderngl/moderngl/actions/workflows/test.yml/badge.svg)](https://github.com/moderngl/moderngl/actions/workflows/test.yml) ```sh python setup.py build_ext --inplace ``` ## FAQ ### Is ModernGL faster than PyOpenGL? In many cases **yes**, the core functions of ModernGL are written in C++, OpenGL functions are called in quick succession so these calls together count as a single python function call. ### What version of OpenGL is used? Most of the calls only require **OpenGL 3.3** but Subroutines and Compute Shaders require **OpenGL 4.0** and **OpenGL 4.3** ### Is my old PC supported? OpenGL 3.3 came out in February 2010. With **up to date drivers** you will be able to use the most of the ModernGL functions, even on integrated graphics cards. _(Compute Shaders will likely not work depending on how old your PC is.)_ You can still try [using Mesa](https://moderngl.readthedocs.io/en/latest/installation.html#using-with-mesa-3d-on-windows) but performance would be limited. ### Where can I use ModernGL? **Anywhere where OpenGL is supported.** ModernGL is capable of rendering using a [standalone_context] as well. Rendering to a window only requires a valid OpenGL context. [standalone_context]: https://github.com/moderngl/moderngl/tree/master/examples/old-examples/standalone ### Can ModernGL create a Window? **NO**, but we provide a utility library [moderngl-window] making window creation and resource loading very simple. ### Limitations using ModernGL over PyOpenGL? All the necessary calls are (or can be) implemented in ModernGL. However you can interact with the ModernGL objects from PyOpenGL. If something is missing write an [issue](https://github.com/moderngl/moderngl/issues) or raise a [PR](https://github.com/moderngl/moderngl/pulls). ## Supported platforms - [x] Windows - [x] Linux - [x] Mac ## Installing from source ### Installing on Ubuntu from source ```sh apt-get install python3-dev libgl1-mesa-dev libx11-dev python3 setup.py install ``` ### Building the sphinx documentation ```sh pip install -r docs/requirements.txt python setup.py build_sphinx ``` ### Running tests ```sh pip install -r tests/requirements.txt pytest tests ``` > Some of the tests may be skipped when the supported OpenGL version is below the requirements of the given test. ### Headless rendering ```sh apt-get install xvfb alias xpy='xvfb-run -s "-screen 0 1x1x24" python3' xpy -m moderngl ``` ## Code quality Code is tested with [pep8], [flake8], [prospector] and [pylint] [pep8]: https://www.python.org/dev/peps/pep-0008/ [flake8]: http://flake8.pycqa.org/en/latest/ [prospector]: https://prospector.readthedocs.io/en/master/ [pylint]: https://www.pylint.org/ [moderngl-window]: https://github.com/moderngl/moderngl-window [glcontext]: https://github.com/moderngl/glcontext ## Community - [Code of conduct](https://github.com/moderngl/moderngl/blob/master/.github/CODE_OF_CONDUCT.md) ## Citation If you need to cite this repository in academic research: ```txt @Online{Dombi2020, author = {Szabolcs Dombi}, title = {ModernGL, high performance python bindings for OpenGL 3.3+}, date = {2020-05-01}, publisher = {GitHub}, journal = {GitHub repository}, howpublished = {\url{https://github.com/moderngl/moderngl}}, commit = {} } ``` If commit hash is required this can be found per release here: https://github.com/moderngl/moderngl/releases ## Contributors - [Szabolcs Dombi](https://github.com/cprogrammer1994) - [SimLeek](https://github.com/SimLeek) - [Aljenci](https://github.com/Aljenci) - [MinchinWeb](https://github.com/MinchinWeb) - [Silexstudio](https://github.com/Silexstudio) - [stuaxo](https://github.com/stuaxo) - [Tomi Aarnio](https://github.com/toaarnio) - [Joshua Reibert](https://github.com/joshua-r) - [Einar Forselv](https://github.com/einarf) - [Jonathan Hartley](https://github.com/tartley) - [yoyonel](https://github.com/yoyonel) - [Naveen M K](https://github.com/naveen521kk) and [many others](https://github.com/moderngl/moderngl/graphs/contributors) Thank You! Contributions are welcome. _(Please add yourself to the list)_ %package help Summary: Development documents and examples for moderngl Provides: python3-moderngl-doc %description help [![preview](https://github.com/moderngl/moderngl/raw/master/.github/preview.png)](#readme) # ModernGL [![pypi](https://badge.fury.io/py/moderngl.svg)](https://pypi.python.org/pypi/moderngl) [![anaconda](https://anaconda.org/conda-forge/moderngl/badges/version.svg)](https://anaconda.org/conda-forge/moderngl/) [![rtd](https://readthedocs.org/projects/moderngl/badge/?version=latest)](https://moderngl.readthedocs.io) ModernGL is a python wrapper over OpenGL 3.3+ core that simplifies the creation of simple graphics applications like scientific simulations, games or user interfaces. Usually, acquiring in-depth knowledge of OpenGL requires a steep learning curve. In contrast, ModernGL is easy to learn and use, moreover it is capable of rendering with high performance and quality, with less code written. The majority of the moderngl code base is also written in C++ for high performance. ```sh pip install moderngl ``` - [Documentation](https://moderngl.readthedocs.io/) - [Examples](https://github.com/moderngl/moderngl/tree/master/examples/#readme) - [ModernGL on Github](https://github.com/moderngl/moderngl/) - [ModernGL on PyPI](https://pypi.org/project/ModernGL/) - [ModernGL Discord Server](https://discord.gg/UEMtW8D) - [glcontext] - [moderngl-window] (Window creation, resource loading, ..) > **NOTE: From moderngl 5.6 context creation is delegated to the [glcontext] package. This makes us able to expand and improve context creation without releasing new versions of moderngl. It also makes it possible for users to customize their own context creation and the bar for contributing should be lower. New backends can be created using ctypes or C++.** ## Features - GPU accelerated high quality graphics - Rendering modern OpenGL scenes with less headache - Simpler and faster than PyOpenGL - Can render without a window - 100% Pythonic ## Sample usage ```py >>> import moderngl >>> ctx = moderngl.create_standalone_context() >>> buf = ctx.buffer(b'Hello World!') # allocated on the GPU >>> buf.read() b'Hello World!' ``` For complete examples please visit the [Examples](https://github.com/moderngl/moderngl/tree/master/examples/#readme). ## Easy to use with Pillow and Numpy ```py >>> img = Image.open('texture.jpg') >>> ctx.texture(img.size, 3, img.tobytes()) ``` ```py >>> ctx.buffer(np.array([0.0, 0.0, 1.0, 1.0], dtype='f4')) ``` ## Compared to PyOpenGL With PyOpenGL, using the original OpenGL API, you have to write three lines to achieve a simple task like binding a VBO: ```py vbo1 = glGenBuffers(1) GL.glBindBuffer(GL_ARRAY_BUFFER, vbo1) GL.glBufferData(GL_ARRAY_BUFFER, b'Hello World!', GL_STATIC_DRAW) vbo2 = glGenBuffers(1) GL.glBindBuffer(GL_ARRAY_BUFFER, vbo2) GL.glBufferData(GL_ARRAY_BUFFER, b'\x00' * 1024, GL_DYNAMIC_DRAW) ``` With ModernGL you need just one simple line per VBO to achieve the same results: ```py vbo1 = ctx.buffer(b'Hello World!') vbo2 = ctx.buffer(reserve=1024, dynamic=True) ``` ## Build [![build](https://github.com/moderngl/moderngl/actions/workflows/build.yml/badge.svg)](https://github.com/moderngl/moderngl/actions/workflows/build.yml) [![test](https://github.com/moderngl/moderngl/actions/workflows/test.yml/badge.svg)](https://github.com/moderngl/moderngl/actions/workflows/test.yml) ```sh python setup.py build_ext --inplace ``` ## FAQ ### Is ModernGL faster than PyOpenGL? In many cases **yes**, the core functions of ModernGL are written in C++, OpenGL functions are called in quick succession so these calls together count as a single python function call. ### What version of OpenGL is used? Most of the calls only require **OpenGL 3.3** but Subroutines and Compute Shaders require **OpenGL 4.0** and **OpenGL 4.3** ### Is my old PC supported? OpenGL 3.3 came out in February 2010. With **up to date drivers** you will be able to use the most of the ModernGL functions, even on integrated graphics cards. _(Compute Shaders will likely not work depending on how old your PC is.)_ You can still try [using Mesa](https://moderngl.readthedocs.io/en/latest/installation.html#using-with-mesa-3d-on-windows) but performance would be limited. ### Where can I use ModernGL? **Anywhere where OpenGL is supported.** ModernGL is capable of rendering using a [standalone_context] as well. Rendering to a window only requires a valid OpenGL context. [standalone_context]: https://github.com/moderngl/moderngl/tree/master/examples/old-examples/standalone ### Can ModernGL create a Window? **NO**, but we provide a utility library [moderngl-window] making window creation and resource loading very simple. ### Limitations using ModernGL over PyOpenGL? All the necessary calls are (or can be) implemented in ModernGL. However you can interact with the ModernGL objects from PyOpenGL. If something is missing write an [issue](https://github.com/moderngl/moderngl/issues) or raise a [PR](https://github.com/moderngl/moderngl/pulls). ## Supported platforms - [x] Windows - [x] Linux - [x] Mac ## Installing from source ### Installing on Ubuntu from source ```sh apt-get install python3-dev libgl1-mesa-dev libx11-dev python3 setup.py install ``` ### Building the sphinx documentation ```sh pip install -r docs/requirements.txt python setup.py build_sphinx ``` ### Running tests ```sh pip install -r tests/requirements.txt pytest tests ``` > Some of the tests may be skipped when the supported OpenGL version is below the requirements of the given test. ### Headless rendering ```sh apt-get install xvfb alias xpy='xvfb-run -s "-screen 0 1x1x24" python3' xpy -m moderngl ``` ## Code quality Code is tested with [pep8], [flake8], [prospector] and [pylint] [pep8]: https://www.python.org/dev/peps/pep-0008/ [flake8]: http://flake8.pycqa.org/en/latest/ [prospector]: https://prospector.readthedocs.io/en/master/ [pylint]: https://www.pylint.org/ [moderngl-window]: https://github.com/moderngl/moderngl-window [glcontext]: https://github.com/moderngl/glcontext ## Community - [Code of conduct](https://github.com/moderngl/moderngl/blob/master/.github/CODE_OF_CONDUCT.md) ## Citation If you need to cite this repository in academic research: ```txt @Online{Dombi2020, author = {Szabolcs Dombi}, title = {ModernGL, high performance python bindings for OpenGL 3.3+}, date = {2020-05-01}, publisher = {GitHub}, journal = {GitHub repository}, howpublished = {\url{https://github.com/moderngl/moderngl}}, commit = {} } ``` If commit hash is required this can be found per release here: https://github.com/moderngl/moderngl/releases ## Contributors - [Szabolcs Dombi](https://github.com/cprogrammer1994) - [SimLeek](https://github.com/SimLeek) - [Aljenci](https://github.com/Aljenci) - [MinchinWeb](https://github.com/MinchinWeb) - [Silexstudio](https://github.com/Silexstudio) - [stuaxo](https://github.com/stuaxo) - [Tomi Aarnio](https://github.com/toaarnio) - [Joshua Reibert](https://github.com/joshua-r) - [Einar Forselv](https://github.com/einarf) - [Jonathan Hartley](https://github.com/tartley) - [yoyonel](https://github.com/yoyonel) - [Naveen M K](https://github.com/naveen521kk) and [many others](https://github.com/moderngl/moderngl/graphs/contributors) Thank You! Contributions are welcome. _(Please add yourself to the list)_ %prep %autosetup -n moderngl-5.8.2 %build %py3_build %install %py3_install install -d -m755 %{buildroot}/%{_pkgdocdir} if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi pushd %{buildroot} if [ -d usr/lib ]; then find usr/lib -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/lib64 ]; then find usr/lib64 -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/bin ]; then find usr/bin -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/sbin ]; then find usr/sbin -type f -printf "/%h/%f\n" >> filelist.lst fi touch doclist.lst if [ -d usr/share/man ]; then find usr/share/man -type f -printf "/%h/%f.gz\n" >> doclist.lst fi popd mv %{buildroot}/filelist.lst . mv %{buildroot}/doclist.lst . %files -n python3-moderngl -f filelist.lst %dir %{python3_sitearch}/* %files help -f doclist.lst %{_docdir}/* %changelog * Sun Apr 23 2023 Python_Bot - 5.8.2-1 - Package Spec generated