%global _empty_manifest_terminate_build 0 Name: python-gym-craftingworld Version: 0.1.9.8 Release: 1 Summary: A gym package for the 2d crafting multitask world License: MIT License URL: https://github.com/lauradarcy/gym-craftingworld Source0: https://mirrors.nju.edu.cn/pypi/web/packages/37/19/253d2805355632783cdc984cae1258991a96332229403a26a1e49d2bc9b2/gym_craftingworld-0.1.9.8.tar.gz BuildArch: noarch Requires: python3-gym Requires: python3-numpy Requires: python3-matplotlib Requires: python3-pillow %description # Gym Craftingworld [![Downloads](https://img.shields.io/pypi/dm/gym-craftingworld)](https://pypi.org/project/gym-craftingworld/) [![Lines](https://img.shields.io/tokei/lines/github/lauradarcy/gym-craftingworld)](https://github.com/lauradarcy/gym-craftingworld) [![Documentation Status](https://readthedocs.org/projects/gym-craftingworld/badge/?version=latest)](https://gym-craftingworld.readthedocs.io/en/latest/?badge=latest) This is a (work-in-progress) gym package for a 2D crafting environment. This environment is based off one first described in [Plan Arithmetic: Compositional Plan Vectors for Multi-Task Control](https://arxiv.org/abs/1910.14033), published in NeurIPS 2019, and the mechanics are adapted from the corresponding code at [code](https://github.com/cdevin/craftingworld). You can read the documentation [here](https://gym-craftingworld.readthedocs.io/). ## Environment description This environment consists of a two-dimensional top-down, grid-based world consisting of 4x4 pixel cells. The environment contains seven object types of object: `Tree`, `Rock`, `Logs`, `Wheat`, `Bread`, `Hammer`, and `Axe`. Different objects are represented by differently coloured 4x4 blocks, while the agent is represented by a 2x2 white pixel block centered within the 4x4 cell. The agent's actions are descrete and consist of six possible choices: `Up`, `Down`, `Left`, `Right`, `PickUp`, and `Drop`. Logs, hammers, and axes can be picked up by agent. Trees and rocks block the agent's movement. When an agent picks up an object, its block changes to a square block with 2x1 white pixels on top and 2x1 pixels below in the color of the object. The environment consists of nine skills: * `ChopTree` -- The agent is required to be holding an `Axe` and on a cell with a `Tree` to `ChopTree` and turn it into `Logs`. * `BuildHouse` -- The agent is required to be holding a `Hammer` and on a cell with some `Logs` to `BuildHouse`. * `MakeBread` -- The agent is required to be holding an `Axe` and on a cell with some `Wheat` to `MakeBread` and create `Bread`. * `EatBread` -- The agent is required to be on a cell with `Bread` to `EatBread`. * `BreakRock` -- The agent is required to be holding a `Hammer` and on a cell with a `Rock` to `BreakRock`. * `GoToHouse` -- The agent is required to be on a cell with a `House` to `GoToHouse`. * `MoveAxe` -- The agent is required to `PickUp` an `Axe` and `drop` it in another cell. * `MoveHammer` -- The agent is required to `PickUp` a `Hammer` and `drop` it in another cell. * `MoveLogs` -- The agent is required to `PickUp` some `Logs` and `drop` it in another cell. A task is defined by a list of skills. For example, [`ChopTree`, `BuildHouse`]. The quantities and positions of each object are randomly selected at each reset, which occurs between episodes. ## Rendering To store each episode as a gif, call `env.allow_gif_storage()`, which will store each episode in the `/renders/` subdirectory. %package -n python3-gym-craftingworld Summary: A gym package for the 2d crafting multitask world Provides: python-gym-craftingworld BuildRequires: python3-devel BuildRequires: python3-setuptools BuildRequires: python3-pip %description -n python3-gym-craftingworld # Gym Craftingworld [![Downloads](https://img.shields.io/pypi/dm/gym-craftingworld)](https://pypi.org/project/gym-craftingworld/) [![Lines](https://img.shields.io/tokei/lines/github/lauradarcy/gym-craftingworld)](https://github.com/lauradarcy/gym-craftingworld) [![Documentation Status](https://readthedocs.org/projects/gym-craftingworld/badge/?version=latest)](https://gym-craftingworld.readthedocs.io/en/latest/?badge=latest) This is a (work-in-progress) gym package for a 2D crafting environment. This environment is based off one first described in [Plan Arithmetic: Compositional Plan Vectors for Multi-Task Control](https://arxiv.org/abs/1910.14033), published in NeurIPS 2019, and the mechanics are adapted from the corresponding code at [code](https://github.com/cdevin/craftingworld). You can read the documentation [here](https://gym-craftingworld.readthedocs.io/). ## Environment description This environment consists of a two-dimensional top-down, grid-based world consisting of 4x4 pixel cells. The environment contains seven object types of object: `Tree`, `Rock`, `Logs`, `Wheat`, `Bread`, `Hammer`, and `Axe`. Different objects are represented by differently coloured 4x4 blocks, while the agent is represented by a 2x2 white pixel block centered within the 4x4 cell. The agent's actions are descrete and consist of six possible choices: `Up`, `Down`, `Left`, `Right`, `PickUp`, and `Drop`. Logs, hammers, and axes can be picked up by agent. Trees and rocks block the agent's movement. When an agent picks up an object, its block changes to a square block with 2x1 white pixels on top and 2x1 pixels below in the color of the object. The environment consists of nine skills: * `ChopTree` -- The agent is required to be holding an `Axe` and on a cell with a `Tree` to `ChopTree` and turn it into `Logs`. * `BuildHouse` -- The agent is required to be holding a `Hammer` and on a cell with some `Logs` to `BuildHouse`. * `MakeBread` -- The agent is required to be holding an `Axe` and on a cell with some `Wheat` to `MakeBread` and create `Bread`. * `EatBread` -- The agent is required to be on a cell with `Bread` to `EatBread`. * `BreakRock` -- The agent is required to be holding a `Hammer` and on a cell with a `Rock` to `BreakRock`. * `GoToHouse` -- The agent is required to be on a cell with a `House` to `GoToHouse`. * `MoveAxe` -- The agent is required to `PickUp` an `Axe` and `drop` it in another cell. * `MoveHammer` -- The agent is required to `PickUp` a `Hammer` and `drop` it in another cell. * `MoveLogs` -- The agent is required to `PickUp` some `Logs` and `drop` it in another cell. A task is defined by a list of skills. For example, [`ChopTree`, `BuildHouse`]. The quantities and positions of each object are randomly selected at each reset, which occurs between episodes. ## Rendering To store each episode as a gif, call `env.allow_gif_storage()`, which will store each episode in the `/renders/` subdirectory. %package help Summary: Development documents and examples for gym-craftingworld Provides: python3-gym-craftingworld-doc %description help # Gym Craftingworld [![Downloads](https://img.shields.io/pypi/dm/gym-craftingworld)](https://pypi.org/project/gym-craftingworld/) [![Lines](https://img.shields.io/tokei/lines/github/lauradarcy/gym-craftingworld)](https://github.com/lauradarcy/gym-craftingworld) [![Documentation Status](https://readthedocs.org/projects/gym-craftingworld/badge/?version=latest)](https://gym-craftingworld.readthedocs.io/en/latest/?badge=latest) This is a (work-in-progress) gym package for a 2D crafting environment. This environment is based off one first described in [Plan Arithmetic: Compositional Plan Vectors for Multi-Task Control](https://arxiv.org/abs/1910.14033), published in NeurIPS 2019, and the mechanics are adapted from the corresponding code at [code](https://github.com/cdevin/craftingworld). You can read the documentation [here](https://gym-craftingworld.readthedocs.io/). ## Environment description This environment consists of a two-dimensional top-down, grid-based world consisting of 4x4 pixel cells. The environment contains seven object types of object: `Tree`, `Rock`, `Logs`, `Wheat`, `Bread`, `Hammer`, and `Axe`. Different objects are represented by differently coloured 4x4 blocks, while the agent is represented by a 2x2 white pixel block centered within the 4x4 cell. The agent's actions are descrete and consist of six possible choices: `Up`, `Down`, `Left`, `Right`, `PickUp`, and `Drop`. Logs, hammers, and axes can be picked up by agent. Trees and rocks block the agent's movement. When an agent picks up an object, its block changes to a square block with 2x1 white pixels on top and 2x1 pixels below in the color of the object. The environment consists of nine skills: * `ChopTree` -- The agent is required to be holding an `Axe` and on a cell with a `Tree` to `ChopTree` and turn it into `Logs`. * `BuildHouse` -- The agent is required to be holding a `Hammer` and on a cell with some `Logs` to `BuildHouse`. * `MakeBread` -- The agent is required to be holding an `Axe` and on a cell with some `Wheat` to `MakeBread` and create `Bread`. * `EatBread` -- The agent is required to be on a cell with `Bread` to `EatBread`. * `BreakRock` -- The agent is required to be holding a `Hammer` and on a cell with a `Rock` to `BreakRock`. * `GoToHouse` -- The agent is required to be on a cell with a `House` to `GoToHouse`. * `MoveAxe` -- The agent is required to `PickUp` an `Axe` and `drop` it in another cell. * `MoveHammer` -- The agent is required to `PickUp` a `Hammer` and `drop` it in another cell. * `MoveLogs` -- The agent is required to `PickUp` some `Logs` and `drop` it in another cell. A task is defined by a list of skills. For example, [`ChopTree`, `BuildHouse`]. The quantities and positions of each object are randomly selected at each reset, which occurs between episodes. ## Rendering To store each episode as a gif, call `env.allow_gif_storage()`, which will store each episode in the `/renders/` subdirectory. %prep %autosetup -n gym-craftingworld-0.1.9.8 %build %py3_build %install %py3_install install -d -m755 %{buildroot}/%{_pkgdocdir} if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi pushd %{buildroot} if [ -d usr/lib ]; then find usr/lib -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/lib64 ]; then find usr/lib64 -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/bin ]; then find usr/bin -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/sbin ]; then find usr/sbin -type f -printf "/%h/%f\n" >> filelist.lst fi touch doclist.lst if [ -d usr/share/man ]; then find usr/share/man -type f -printf "/%h/%f.gz\n" >> doclist.lst fi popd mv %{buildroot}/filelist.lst . mv %{buildroot}/doclist.lst . %files -n python3-gym-craftingworld -f filelist.lst %dir %{python3_sitelib}/* %files help -f doclist.lst %{_docdir}/* %changelog * Thu May 18 2023 Python_Bot - 0.1.9.8-1 - Package Spec generated