%global _empty_manifest_terminate_build 0 Name: python-beamngpy Version: 1.26 Release: 1 Summary: Python API to interact with BeamNG.tech. License: MIT URL: https://github.com/BeamNG/BeamNGpy Source0: https://mirrors.nju.edu.cn/pypi/web/packages/e8/ab/7664f06dd4183a7bf300a7f6fcb84e2eb65a91bc4ca3fb55ce5355590ad2/beamngpy-1.26.tar.gz BuildArch: noarch Requires: python3-numpy Requires: python3-msgpack Requires: python3-Pillow Requires: python3-Jinja2 Requires: python3-PyOpenGL Requires: python3-scipy Requires: python3-matplotlib Requires: python3-seaborn %description # BeamNGpy **BeamNGpy** is an official library providing a Python API to [BeamNG.tech][11], the academia- and industry-oriented fork of the video game [BeamNG.drive][4]. BeamNGpy and BeamNG.tech are designed to go hand in hand, both being kept up to date to support each other's functions, meaning using the latest versions of both is recommended. It allows remote control of the simulation, including vehicles contained in it. See [Features](#features) or go through the [Feature Overview][10] Jupyter notebook. ## Table of Contents - [Features](#features) - [Prerequisites](#prereqs) - [Installation](#installation) - [Usage](#usage) - [Compatibility](#compatibility) - [Troubleshooting](#troubleshooting) ## Features BeamNGpy comes with a wide range of low-level functions to interact with the simulation and a few higher-level interfaces that make more complex actions easier. Some features to highlight are: ### Remote Control of Vehicles Each vehicle can be controlled individually and independently during the simulation. This includes basic steering inputs, but also controls over various lights (headlights, indicators, etc.) or gear shifting. [Throttle Control.webm](https://user-images.githubusercontent.com/93574498/207164528-2415691f-3aee-478e-91ae-a1a53f733ee6.webm) [Steering Control.webm](https://user-images.githubusercontent.com/93574498/207164554-3f3d9478-3970-4c08-b1e3-2b656313ae33.webm) ### AI-controlled Vehicles Besides manual control, BeamNG.tech ships with its own AI to control vehicles. This AI can be configured and controlled from BeamNGpy. It can be used to make a vehicle drive to a certain waypoint, make it follow another vehicle, span the map, or follow a user-defined trajectory: ![AI Trajectory](https://github.com/BeamNG/BeamNGpy/raw/master/media/ai_trajectory.png) ### Dynamic Sensor Models Vehicles and the environment can be equipped with various sensors that provide simulated sensor data. These sensors include: - Cameras - Color camera - Depth camera - Semantic and Instance annotations - Lidars - Inertial Measurement Units - Ultrasonic Distance Measurements ![Multiple cameras](https://github.com/BeamNG/BeamNGpy/raw/master/media/camera.png) ![Lidar](https://github.com/BeamNG/BeamNGpy/raw/master/media/lidar.gif) These sensors give perfect data from the simulation by default. Therefore, some of them, like the camera and lidar sensor, can be equipped to also simulate noisy data. ### Access to Road Network & Scenario Objects Geometry of roads in the currently-loaded level/scenario are made available via BeamNGpy. Objects and vehicles that are currently active in the scene are also exposed, allowing for analysis of the current simulation state. ![Road Network](https://github.com/BeamNG/BeamNGpy/raw/master/media/road_network.png) ### Multiple Clients BeamNGpy interacts with BeamNG.tech as the client, with BeamNG.tech acting as the server. This allows for multiple BeamNGpy processes to connect to a running simulation and have each control the simulator, making it possible to, for example, [run a scenario in which each vehicle is controlled by a separate client.](https://github.com/BeamNG/BeamNGpy/tree/master/examples/multi_client.ipynb) ### More There is a healthy collection of usage examples in the [examples/](https://github.com/BeamNG/BeamNGpy/tree/master/examples) folder of this repository. These highlight more features, but also serve as documentation, so be sure to check them out. ## Prerequisites Usage of BeamNGpy requires BeamNG.tech to be installed. Builds of BeamNG.tech are made available for non-commercial use upon request using [this form][2]. For commercial use, contact us at [licensing@beamng.gmbh][3]. Once downloaded, you can use the environment variable `BNG_HOME` to where BeamNG.tech can be run from, or provide a path to the BeamNGpy library during initialization. The regular [Steam release of BeamNG.drive][4] is compatible to an extent as well. Certain sensors like the simulated LiDAR or camera will not work, but most of the functions that are not exclusive to a Tech build will likely work. ## Installation The library itself is available on [PyPI][5] and can therefore be installed using common methods like `pip`: pip install beamngpy If you use [Anaconda](https://www.anaconda.com/products/distribution#download-section), you can install BeamNGpy from the `conda-forge` channel by: conda install beamngpy -c conda-forge To upgrade, use pip install --upgrade beamngpy if you installed BeamNGpy using `pip` or conda update beamngpy -c conda-forge --no-pin if you installed it using `conda`. ## Usage **DISCLAIMER:** If you are using an older version of `beamngpy` and BeamNG.tech, please follow the instructions of the corresponding `README` file (for example, [1.22 instructions](https://github.com/BeamNG/BeamNGpy/tree/v1.22)). The library can be imported using `import beamngpy`. A short usage example setting up a scenario with one vehicle in the West Coast USA map that spans the area is: ```python from beamngpy import BeamNGpy, Scenario, Vehicle # Instantiate BeamNGpy instance running the simulator from the given path, # communicating over localhost:64256 bng = BeamNGpy('localhost', 64256, home='/path/to/bng/tech', user='/path/to/bng/tech/userfolder') # Launch BeamNG.tech bng.open() # Create a scenario in west_coast_usa called 'example' scenario = Scenario('west_coast_usa', 'example') # Create an ETK800 with the licence plate 'PYTHON' vehicle = Vehicle('ego_vehicle', model='etk800', license='PYTHON') # Add it to our scenario at this position and rotation scenario.add_vehicle(vehicle, pos=(-717, 101, 118), rot_quat=(0, 0, 0.3826834, 0.9238795)) # Place files defining our scenario for the simulator to read scenario.make(bng) # Load and start our scenario bng.scenario.load(scenario) bng.scenario.start() # Make the vehicle's AI span the map vehicle.ai.set_mode('span') input('Hit enter when done...') ``` We have a [guide][6] helping you getting started and navigating our collection of examples and the documentation of the library is available [here][7]. ## Compatibility BeamNG.tech is not a finished product but is still under development. Thus frequent changes on the simulation side are to be expected. While the BeamNGpy library maintains compatibility between minor versions for the user, this doesn't extend to the BeamNG.tech side. Not all BeamNGpy versions are compatible with all BeamNG.tech versions. Below is a list of compatible BeamNG.tech and BeamNGpy versions. However we do not maintain minor versions: bug fixes and new features will only be available for the newest BeamNG.tech and BeamNGpy releases. | BeamNG.tech version | BeamNGpy version | | ------------------- | --------------------------------------------------------- | | 0.28 | [1.26](https://github.com/BeamNG/BeamNGpy/tree/v1.26) | | 0.27 | [1.25.1](https://github.com/BeamNG/BeamNGpy/tree/v1.25.1) | | 0.26 | [1.24](https://github.com/BeamNG/BeamNGpy/tree/v1.24) | | 0.25 | [1.23.1](https://github.com/BeamNG/BeamNGpy/tree/v1.23.1) | | 0.24 | [1.22](https://github.com/BeamNG/BeamNGpy/tree/v1.22) | | 0.23 | [1.21.1](https://github.com/BeamNG/BeamNGpy/tree/v1.21.1) | | 0.22 | [1.20](https://github.com/BeamNG/BeamNGpy/tree/v1.20) | | 0.21 | [1.19.1](https://github.com/BeamNG/BeamNGpy/tree/v1.19.1) | ## Troubleshooting This section lists common issues with BeamNGpy in particular. Since this library is closely tied to BeamNG.tech and thus BeamNG.drive, it is also recommended to consult the documentation on BeamNG.drive here: [https://documentation.beamng.com/][8] ### BeamNGpy cannot establish a connection - Be sure to complete the initial set up step described in the Usage section and to repeat it with every newly released BeamNG.tech version. - Make sure BeamNG.tech and Python are allowed to connect to your current network in Windows Firewall. ### BeamNG.tech quietly fails to launch - There is a known issue where BeamNG.tech quietly crashes when there is a space in the configured userpath. Until this issue is fixed, it is recommended to either switch to a path that does not contain a space or change the userpath directly in the "startup.ini" file located in the directory of your BeamNG.tech installation. ## Contributions We always welcome user contributions, be sure to check out our [contribution guidelines][9] first, before starting your work. [1]: https://beamngpy.readthedocs.io/en/latest/ [2]: https://register.beamng.tech/ [3]: mailto:licensing@beamng.gmbh [4]: https://store.steampowered.com/app/284160/BeamNGdrive/ [5]: https://pypi.org/project/beamngpy/ [6]: https://github.com/BeamNG/BeamNGpy/blob/master/examples/guide.md [7]: https://beamngpy.readthedocs.io/en/latest/ [8]: https://documentation.beamng.com/ [9]: https://github.com/BeamNG/BeamNGpy/blob/master/contributing.md [10]: https://github.com/BeamNG/BeamNGpy/blob/master/examples/feature_overview.ipynb [11]: https://beamng.tech/ %package -n python3-beamngpy Summary: Python API to interact with BeamNG.tech. Provides: python-beamngpy BuildRequires: python3-devel BuildRequires: python3-setuptools BuildRequires: python3-pip %description -n python3-beamngpy # BeamNGpy **BeamNGpy** is an official library providing a Python API to [BeamNG.tech][11], the academia- and industry-oriented fork of the video game [BeamNG.drive][4]. BeamNGpy and BeamNG.tech are designed to go hand in hand, both being kept up to date to support each other's functions, meaning using the latest versions of both is recommended. It allows remote control of the simulation, including vehicles contained in it. See [Features](#features) or go through the [Feature Overview][10] Jupyter notebook. ## Table of Contents - [Features](#features) - [Prerequisites](#prereqs) - [Installation](#installation) - [Usage](#usage) - [Compatibility](#compatibility) - [Troubleshooting](#troubleshooting) ## Features BeamNGpy comes with a wide range of low-level functions to interact with the simulation and a few higher-level interfaces that make more complex actions easier. Some features to highlight are: ### Remote Control of Vehicles Each vehicle can be controlled individually and independently during the simulation. This includes basic steering inputs, but also controls over various lights (headlights, indicators, etc.) or gear shifting. [Throttle Control.webm](https://user-images.githubusercontent.com/93574498/207164528-2415691f-3aee-478e-91ae-a1a53f733ee6.webm) [Steering Control.webm](https://user-images.githubusercontent.com/93574498/207164554-3f3d9478-3970-4c08-b1e3-2b656313ae33.webm) ### AI-controlled Vehicles Besides manual control, BeamNG.tech ships with its own AI to control vehicles. This AI can be configured and controlled from BeamNGpy. It can be used to make a vehicle drive to a certain waypoint, make it follow another vehicle, span the map, or follow a user-defined trajectory: ![AI Trajectory](https://github.com/BeamNG/BeamNGpy/raw/master/media/ai_trajectory.png) ### Dynamic Sensor Models Vehicles and the environment can be equipped with various sensors that provide simulated sensor data. These sensors include: - Cameras - Color camera - Depth camera - Semantic and Instance annotations - Lidars - Inertial Measurement Units - Ultrasonic Distance Measurements ![Multiple cameras](https://github.com/BeamNG/BeamNGpy/raw/master/media/camera.png) ![Lidar](https://github.com/BeamNG/BeamNGpy/raw/master/media/lidar.gif) These sensors give perfect data from the simulation by default. Therefore, some of them, like the camera and lidar sensor, can be equipped to also simulate noisy data. ### Access to Road Network & Scenario Objects Geometry of roads in the currently-loaded level/scenario are made available via BeamNGpy. Objects and vehicles that are currently active in the scene are also exposed, allowing for analysis of the current simulation state. ![Road Network](https://github.com/BeamNG/BeamNGpy/raw/master/media/road_network.png) ### Multiple Clients BeamNGpy interacts with BeamNG.tech as the client, with BeamNG.tech acting as the server. This allows for multiple BeamNGpy processes to connect to a running simulation and have each control the simulator, making it possible to, for example, [run a scenario in which each vehicle is controlled by a separate client.](https://github.com/BeamNG/BeamNGpy/tree/master/examples/multi_client.ipynb) ### More There is a healthy collection of usage examples in the [examples/](https://github.com/BeamNG/BeamNGpy/tree/master/examples) folder of this repository. These highlight more features, but also serve as documentation, so be sure to check them out. ## Prerequisites Usage of BeamNGpy requires BeamNG.tech to be installed. Builds of BeamNG.tech are made available for non-commercial use upon request using [this form][2]. For commercial use, contact us at [licensing@beamng.gmbh][3]. Once downloaded, you can use the environment variable `BNG_HOME` to where BeamNG.tech can be run from, or provide a path to the BeamNGpy library during initialization. The regular [Steam release of BeamNG.drive][4] is compatible to an extent as well. Certain sensors like the simulated LiDAR or camera will not work, but most of the functions that are not exclusive to a Tech build will likely work. ## Installation The library itself is available on [PyPI][5] and can therefore be installed using common methods like `pip`: pip install beamngpy If you use [Anaconda](https://www.anaconda.com/products/distribution#download-section), you can install BeamNGpy from the `conda-forge` channel by: conda install beamngpy -c conda-forge To upgrade, use pip install --upgrade beamngpy if you installed BeamNGpy using `pip` or conda update beamngpy -c conda-forge --no-pin if you installed it using `conda`. ## Usage **DISCLAIMER:** If you are using an older version of `beamngpy` and BeamNG.tech, please follow the instructions of the corresponding `README` file (for example, [1.22 instructions](https://github.com/BeamNG/BeamNGpy/tree/v1.22)). The library can be imported using `import beamngpy`. A short usage example setting up a scenario with one vehicle in the West Coast USA map that spans the area is: ```python from beamngpy import BeamNGpy, Scenario, Vehicle # Instantiate BeamNGpy instance running the simulator from the given path, # communicating over localhost:64256 bng = BeamNGpy('localhost', 64256, home='/path/to/bng/tech', user='/path/to/bng/tech/userfolder') # Launch BeamNG.tech bng.open() # Create a scenario in west_coast_usa called 'example' scenario = Scenario('west_coast_usa', 'example') # Create an ETK800 with the licence plate 'PYTHON' vehicle = Vehicle('ego_vehicle', model='etk800', license='PYTHON') # Add it to our scenario at this position and rotation scenario.add_vehicle(vehicle, pos=(-717, 101, 118), rot_quat=(0, 0, 0.3826834, 0.9238795)) # Place files defining our scenario for the simulator to read scenario.make(bng) # Load and start our scenario bng.scenario.load(scenario) bng.scenario.start() # Make the vehicle's AI span the map vehicle.ai.set_mode('span') input('Hit enter when done...') ``` We have a [guide][6] helping you getting started and navigating our collection of examples and the documentation of the library is available [here][7]. ## Compatibility BeamNG.tech is not a finished product but is still under development. Thus frequent changes on the simulation side are to be expected. While the BeamNGpy library maintains compatibility between minor versions for the user, this doesn't extend to the BeamNG.tech side. Not all BeamNGpy versions are compatible with all BeamNG.tech versions. Below is a list of compatible BeamNG.tech and BeamNGpy versions. However we do not maintain minor versions: bug fixes and new features will only be available for the newest BeamNG.tech and BeamNGpy releases. | BeamNG.tech version | BeamNGpy version | | ------------------- | --------------------------------------------------------- | | 0.28 | [1.26](https://github.com/BeamNG/BeamNGpy/tree/v1.26) | | 0.27 | [1.25.1](https://github.com/BeamNG/BeamNGpy/tree/v1.25.1) | | 0.26 | [1.24](https://github.com/BeamNG/BeamNGpy/tree/v1.24) | | 0.25 | [1.23.1](https://github.com/BeamNG/BeamNGpy/tree/v1.23.1) | | 0.24 | [1.22](https://github.com/BeamNG/BeamNGpy/tree/v1.22) | | 0.23 | [1.21.1](https://github.com/BeamNG/BeamNGpy/tree/v1.21.1) | | 0.22 | [1.20](https://github.com/BeamNG/BeamNGpy/tree/v1.20) | | 0.21 | [1.19.1](https://github.com/BeamNG/BeamNGpy/tree/v1.19.1) | ## Troubleshooting This section lists common issues with BeamNGpy in particular. Since this library is closely tied to BeamNG.tech and thus BeamNG.drive, it is also recommended to consult the documentation on BeamNG.drive here: [https://documentation.beamng.com/][8] ### BeamNGpy cannot establish a connection - Be sure to complete the initial set up step described in the Usage section and to repeat it with every newly released BeamNG.tech version. - Make sure BeamNG.tech and Python are allowed to connect to your current network in Windows Firewall. ### BeamNG.tech quietly fails to launch - There is a known issue where BeamNG.tech quietly crashes when there is a space in the configured userpath. Until this issue is fixed, it is recommended to either switch to a path that does not contain a space or change the userpath directly in the "startup.ini" file located in the directory of your BeamNG.tech installation. ## Contributions We always welcome user contributions, be sure to check out our [contribution guidelines][9] first, before starting your work. [1]: https://beamngpy.readthedocs.io/en/latest/ [2]: https://register.beamng.tech/ [3]: mailto:licensing@beamng.gmbh [4]: https://store.steampowered.com/app/284160/BeamNGdrive/ [5]: https://pypi.org/project/beamngpy/ [6]: https://github.com/BeamNG/BeamNGpy/blob/master/examples/guide.md [7]: https://beamngpy.readthedocs.io/en/latest/ [8]: https://documentation.beamng.com/ [9]: https://github.com/BeamNG/BeamNGpy/blob/master/contributing.md [10]: https://github.com/BeamNG/BeamNGpy/blob/master/examples/feature_overview.ipynb [11]: https://beamng.tech/ %package help Summary: Development documents and examples for beamngpy Provides: python3-beamngpy-doc %description help # BeamNGpy **BeamNGpy** is an official library providing a Python API to [BeamNG.tech][11], the academia- and industry-oriented fork of the video game [BeamNG.drive][4]. BeamNGpy and BeamNG.tech are designed to go hand in hand, both being kept up to date to support each other's functions, meaning using the latest versions of both is recommended. It allows remote control of the simulation, including vehicles contained in it. See [Features](#features) or go through the [Feature Overview][10] Jupyter notebook. ## Table of Contents - [Features](#features) - [Prerequisites](#prereqs) - [Installation](#installation) - [Usage](#usage) - [Compatibility](#compatibility) - [Troubleshooting](#troubleshooting) ## Features BeamNGpy comes with a wide range of low-level functions to interact with the simulation and a few higher-level interfaces that make more complex actions easier. Some features to highlight are: ### Remote Control of Vehicles Each vehicle can be controlled individually and independently during the simulation. This includes basic steering inputs, but also controls over various lights (headlights, indicators, etc.) or gear shifting. [Throttle Control.webm](https://user-images.githubusercontent.com/93574498/207164528-2415691f-3aee-478e-91ae-a1a53f733ee6.webm) [Steering Control.webm](https://user-images.githubusercontent.com/93574498/207164554-3f3d9478-3970-4c08-b1e3-2b656313ae33.webm) ### AI-controlled Vehicles Besides manual control, BeamNG.tech ships with its own AI to control vehicles. This AI can be configured and controlled from BeamNGpy. It can be used to make a vehicle drive to a certain waypoint, make it follow another vehicle, span the map, or follow a user-defined trajectory: ![AI Trajectory](https://github.com/BeamNG/BeamNGpy/raw/master/media/ai_trajectory.png) ### Dynamic Sensor Models Vehicles and the environment can be equipped with various sensors that provide simulated sensor data. These sensors include: - Cameras - Color camera - Depth camera - Semantic and Instance annotations - Lidars - Inertial Measurement Units - Ultrasonic Distance Measurements ![Multiple cameras](https://github.com/BeamNG/BeamNGpy/raw/master/media/camera.png) ![Lidar](https://github.com/BeamNG/BeamNGpy/raw/master/media/lidar.gif) These sensors give perfect data from the simulation by default. Therefore, some of them, like the camera and lidar sensor, can be equipped to also simulate noisy data. ### Access to Road Network & Scenario Objects Geometry of roads in the currently-loaded level/scenario are made available via BeamNGpy. Objects and vehicles that are currently active in the scene are also exposed, allowing for analysis of the current simulation state. ![Road Network](https://github.com/BeamNG/BeamNGpy/raw/master/media/road_network.png) ### Multiple Clients BeamNGpy interacts with BeamNG.tech as the client, with BeamNG.tech acting as the server. This allows for multiple BeamNGpy processes to connect to a running simulation and have each control the simulator, making it possible to, for example, [run a scenario in which each vehicle is controlled by a separate client.](https://github.com/BeamNG/BeamNGpy/tree/master/examples/multi_client.ipynb) ### More There is a healthy collection of usage examples in the [examples/](https://github.com/BeamNG/BeamNGpy/tree/master/examples) folder of this repository. These highlight more features, but also serve as documentation, so be sure to check them out. ## Prerequisites Usage of BeamNGpy requires BeamNG.tech to be installed. Builds of BeamNG.tech are made available for non-commercial use upon request using [this form][2]. For commercial use, contact us at [licensing@beamng.gmbh][3]. Once downloaded, you can use the environment variable `BNG_HOME` to where BeamNG.tech can be run from, or provide a path to the BeamNGpy library during initialization. The regular [Steam release of BeamNG.drive][4] is compatible to an extent as well. Certain sensors like the simulated LiDAR or camera will not work, but most of the functions that are not exclusive to a Tech build will likely work. ## Installation The library itself is available on [PyPI][5] and can therefore be installed using common methods like `pip`: pip install beamngpy If you use [Anaconda](https://www.anaconda.com/products/distribution#download-section), you can install BeamNGpy from the `conda-forge` channel by: conda install beamngpy -c conda-forge To upgrade, use pip install --upgrade beamngpy if you installed BeamNGpy using `pip` or conda update beamngpy -c conda-forge --no-pin if you installed it using `conda`. ## Usage **DISCLAIMER:** If you are using an older version of `beamngpy` and BeamNG.tech, please follow the instructions of the corresponding `README` file (for example, [1.22 instructions](https://github.com/BeamNG/BeamNGpy/tree/v1.22)). The library can be imported using `import beamngpy`. A short usage example setting up a scenario with one vehicle in the West Coast USA map that spans the area is: ```python from beamngpy import BeamNGpy, Scenario, Vehicle # Instantiate BeamNGpy instance running the simulator from the given path, # communicating over localhost:64256 bng = BeamNGpy('localhost', 64256, home='/path/to/bng/tech', user='/path/to/bng/tech/userfolder') # Launch BeamNG.tech bng.open() # Create a scenario in west_coast_usa called 'example' scenario = Scenario('west_coast_usa', 'example') # Create an ETK800 with the licence plate 'PYTHON' vehicle = Vehicle('ego_vehicle', model='etk800', license='PYTHON') # Add it to our scenario at this position and rotation scenario.add_vehicle(vehicle, pos=(-717, 101, 118), rot_quat=(0, 0, 0.3826834, 0.9238795)) # Place files defining our scenario for the simulator to read scenario.make(bng) # Load and start our scenario bng.scenario.load(scenario) bng.scenario.start() # Make the vehicle's AI span the map vehicle.ai.set_mode('span') input('Hit enter when done...') ``` We have a [guide][6] helping you getting started and navigating our collection of examples and the documentation of the library is available [here][7]. ## Compatibility BeamNG.tech is not a finished product but is still under development. Thus frequent changes on the simulation side are to be expected. While the BeamNGpy library maintains compatibility between minor versions for the user, this doesn't extend to the BeamNG.tech side. Not all BeamNGpy versions are compatible with all BeamNG.tech versions. Below is a list of compatible BeamNG.tech and BeamNGpy versions. However we do not maintain minor versions: bug fixes and new features will only be available for the newest BeamNG.tech and BeamNGpy releases. | BeamNG.tech version | BeamNGpy version | | ------------------- | --------------------------------------------------------- | | 0.28 | [1.26](https://github.com/BeamNG/BeamNGpy/tree/v1.26) | | 0.27 | [1.25.1](https://github.com/BeamNG/BeamNGpy/tree/v1.25.1) | | 0.26 | [1.24](https://github.com/BeamNG/BeamNGpy/tree/v1.24) | | 0.25 | [1.23.1](https://github.com/BeamNG/BeamNGpy/tree/v1.23.1) | | 0.24 | [1.22](https://github.com/BeamNG/BeamNGpy/tree/v1.22) | | 0.23 | [1.21.1](https://github.com/BeamNG/BeamNGpy/tree/v1.21.1) | | 0.22 | [1.20](https://github.com/BeamNG/BeamNGpy/tree/v1.20) | | 0.21 | [1.19.1](https://github.com/BeamNG/BeamNGpy/tree/v1.19.1) | ## Troubleshooting This section lists common issues with BeamNGpy in particular. Since this library is closely tied to BeamNG.tech and thus BeamNG.drive, it is also recommended to consult the documentation on BeamNG.drive here: [https://documentation.beamng.com/][8] ### BeamNGpy cannot establish a connection - Be sure to complete the initial set up step described in the Usage section and to repeat it with every newly released BeamNG.tech version. - Make sure BeamNG.tech and Python are allowed to connect to your current network in Windows Firewall. ### BeamNG.tech quietly fails to launch - There is a known issue where BeamNG.tech quietly crashes when there is a space in the configured userpath. Until this issue is fixed, it is recommended to either switch to a path that does not contain a space or change the userpath directly in the "startup.ini" file located in the directory of your BeamNG.tech installation. ## Contributions We always welcome user contributions, be sure to check out our [contribution guidelines][9] first, before starting your work. [1]: https://beamngpy.readthedocs.io/en/latest/ [2]: https://register.beamng.tech/ [3]: mailto:licensing@beamng.gmbh [4]: https://store.steampowered.com/app/284160/BeamNGdrive/ [5]: https://pypi.org/project/beamngpy/ [6]: https://github.com/BeamNG/BeamNGpy/blob/master/examples/guide.md [7]: https://beamngpy.readthedocs.io/en/latest/ [8]: https://documentation.beamng.com/ [9]: https://github.com/BeamNG/BeamNGpy/blob/master/contributing.md [10]: https://github.com/BeamNG/BeamNGpy/blob/master/examples/feature_overview.ipynb [11]: https://beamng.tech/ %prep %autosetup -n beamngpy-1.26 %build %py3_build %install %py3_install install -d -m755 %{buildroot}/%{_pkgdocdir} if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi pushd %{buildroot} if [ -d usr/lib ]; then find usr/lib -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/lib64 ]; then find usr/lib64 -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/bin ]; then find usr/bin -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/sbin ]; then find usr/sbin -type f -printf "/%h/%f\n" >> filelist.lst fi touch doclist.lst if [ -d usr/share/man ]; then find usr/share/man -type f -printf "/%h/%f.gz\n" >> doclist.lst fi popd mv %{buildroot}/filelist.lst . mv %{buildroot}/doclist.lst . %files -n python3-beamngpy -f filelist.lst %dir %{python3_sitelib}/* %files help -f doclist.lst %{_docdir}/* %changelog * Wed May 31 2023 Python_Bot - 1.26-1 - Package Spec generated