%global _empty_manifest_terminate_build 0 Name: python-srctools Version: 2.3.10 Release: 1 Summary: Modules for working with Valve's Source Engine file formats. License: MIT URL: https://pypi.org/project/srctools/ Source0: https://mirrors.nju.edu.cn/pypi/web/packages/a7/8c/8f7deffc6e4d413472dae804418c428530219a123249182dcab9aaef6aa7/srctools-2.3.10.tar.gz Requires: python3-attrs Requires: python3-typing-extensions Requires: python3-importlib-resources %description # `srctools` [![Documentation Status](https://readthedocs.org/projects/srctools/badge/?version=latest)](https://srctools.readthedocs.io/en/latest/?badge=latest) Modules for working with Valve's Source Engine file formats, as well as a variety of tools using these. ## Installation Simply `pip install srctools`, you'll need Python 3.7+. ## Core Modules: * `math`: Core vector, angles and matrix classes, with Cython accelerated versions. * `cmdseq`: Reads and writes Hammer's expert compile command list format. * `filesys`: Allows accessing VPKs, zips, folders etc using a unified interface, as well as a prioritised chain like the engine's game folder system. * `logger`: Wrappers around the `logging` module allowing `str.format` interpolation support, among others. * `const`: Various shared constants and enums. * `tokenizer`: Cython-accelerated tokenizer for parsing the various text files. * `binformat`: Some tools for handling binary file formats. ## File formats: * `keyvalues`: Reads and writes KeyValues1 property trees. * `dmx`: Reads and writes DMX / KeyValues2 format files. * `vmf`: Reads and writes VMF map files. * `bsp`: Reads and writes compiled BSP maps files. * `fgd`: Reads and writes FGD entity definitions. A compressed database of definitions from most games is also included, from [HammerAddons]. Note that this parses a superset of the FGD format, including "tags" to allow specifying which entities and keyvalues are supported for different engine branches. * `mdl`: Reads some parts of compiled MDL/VTX/VVD/PHY models. * `smd`: Reads and writes SMD geometry data. * `sndscript`: Reads and writes soundscripts. * `vmt`: Reads and writes VMT material files. * `vpk`: Reads and writes VPK packages. * `vtf`: Reads and writes VTF images, including DXT compression. * `particles`: Reads and writes PCF particle systems. ## Tools: * `game`: Parses `gameinfo.txt` files, and handles accessing the searchpaths. * `instancing`: Implements logic for collapsing `func_instance` into maps. * `packlist`: Stores a list of files of various types, then computes dependencies recursively. This also includes a database of resources required by game code for different entity classes. * `run`: Code to run a compiler, logging the output as it executes while still storing it. [HammerAddons]: https://github.com/TeamSpen/HammerAddons %package -n python3-srctools Summary: Modules for working with Valve's Source Engine file formats. Provides: python-srctools BuildRequires: python3-devel BuildRequires: python3-setuptools BuildRequires: python3-pip BuildRequires: python3-cffi BuildRequires: gcc BuildRequires: gdb %description -n python3-srctools # `srctools` [![Documentation Status](https://readthedocs.org/projects/srctools/badge/?version=latest)](https://srctools.readthedocs.io/en/latest/?badge=latest) Modules for working with Valve's Source Engine file formats, as well as a variety of tools using these. ## Installation Simply `pip install srctools`, you'll need Python 3.7+. ## Core Modules: * `math`: Core vector, angles and matrix classes, with Cython accelerated versions. * `cmdseq`: Reads and writes Hammer's expert compile command list format. * `filesys`: Allows accessing VPKs, zips, folders etc using a unified interface, as well as a prioritised chain like the engine's game folder system. * `logger`: Wrappers around the `logging` module allowing `str.format` interpolation support, among others. * `const`: Various shared constants and enums. * `tokenizer`: Cython-accelerated tokenizer for parsing the various text files. * `binformat`: Some tools for handling binary file formats. ## File formats: * `keyvalues`: Reads and writes KeyValues1 property trees. * `dmx`: Reads and writes DMX / KeyValues2 format files. * `vmf`: Reads and writes VMF map files. * `bsp`: Reads and writes compiled BSP maps files. * `fgd`: Reads and writes FGD entity definitions. A compressed database of definitions from most games is also included, from [HammerAddons]. Note that this parses a superset of the FGD format, including "tags" to allow specifying which entities and keyvalues are supported for different engine branches. * `mdl`: Reads some parts of compiled MDL/VTX/VVD/PHY models. * `smd`: Reads and writes SMD geometry data. * `sndscript`: Reads and writes soundscripts. * `vmt`: Reads and writes VMT material files. * `vpk`: Reads and writes VPK packages. * `vtf`: Reads and writes VTF images, including DXT compression. * `particles`: Reads and writes PCF particle systems. ## Tools: * `game`: Parses `gameinfo.txt` files, and handles accessing the searchpaths. * `instancing`: Implements logic for collapsing `func_instance` into maps. * `packlist`: Stores a list of files of various types, then computes dependencies recursively. This also includes a database of resources required by game code for different entity classes. * `run`: Code to run a compiler, logging the output as it executes while still storing it. [HammerAddons]: https://github.com/TeamSpen/HammerAddons %package help Summary: Development documents and examples for srctools Provides: python3-srctools-doc %description help # `srctools` [![Documentation Status](https://readthedocs.org/projects/srctools/badge/?version=latest)](https://srctools.readthedocs.io/en/latest/?badge=latest) Modules for working with Valve's Source Engine file formats, as well as a variety of tools using these. ## Installation Simply `pip install srctools`, you'll need Python 3.7+. ## Core Modules: * `math`: Core vector, angles and matrix classes, with Cython accelerated versions. * `cmdseq`: Reads and writes Hammer's expert compile command list format. * `filesys`: Allows accessing VPKs, zips, folders etc using a unified interface, as well as a prioritised chain like the engine's game folder system. * `logger`: Wrappers around the `logging` module allowing `str.format` interpolation support, among others. * `const`: Various shared constants and enums. * `tokenizer`: Cython-accelerated tokenizer for parsing the various text files. * `binformat`: Some tools for handling binary file formats. ## File formats: * `keyvalues`: Reads and writes KeyValues1 property trees. * `dmx`: Reads and writes DMX / KeyValues2 format files. * `vmf`: Reads and writes VMF map files. * `bsp`: Reads and writes compiled BSP maps files. * `fgd`: Reads and writes FGD entity definitions. A compressed database of definitions from most games is also included, from [HammerAddons]. Note that this parses a superset of the FGD format, including "tags" to allow specifying which entities and keyvalues are supported for different engine branches. * `mdl`: Reads some parts of compiled MDL/VTX/VVD/PHY models. * `smd`: Reads and writes SMD geometry data. * `sndscript`: Reads and writes soundscripts. * `vmt`: Reads and writes VMT material files. * `vpk`: Reads and writes VPK packages. * `vtf`: Reads and writes VTF images, including DXT compression. * `particles`: Reads and writes PCF particle systems. ## Tools: * `game`: Parses `gameinfo.txt` files, and handles accessing the searchpaths. * `instancing`: Implements logic for collapsing `func_instance` into maps. * `packlist`: Stores a list of files of various types, then computes dependencies recursively. This also includes a database of resources required by game code for different entity classes. * `run`: Code to run a compiler, logging the output as it executes while still storing it. [HammerAddons]: https://github.com/TeamSpen/HammerAddons %prep %autosetup -n srctools-2.3.10 %build %py3_build %install %py3_install install -d -m755 %{buildroot}/%{_pkgdocdir} if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi pushd %{buildroot} if [ -d usr/lib ]; then find usr/lib -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/lib64 ]; then find usr/lib64 -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/bin ]; then find usr/bin -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/sbin ]; then find usr/sbin -type f -printf "/%h/%f\n" >> filelist.lst fi touch doclist.lst if [ -d usr/share/man ]; then find usr/share/man -type f -printf "/%h/%f.gz\n" >> doclist.lst fi popd mv %{buildroot}/filelist.lst . mv %{buildroot}/doclist.lst . %files -n python3-srctools -f filelist.lst %dir %{python3_sitearch}/* %files help -f doclist.lst %{_docdir}/* %changelog * Wed Apr 12 2023 Python_Bot - 2.3.10-1 - Package Spec generated