%global _empty_manifest_terminate_build 0 Name: python-quantized-mesh-encoder Version: 0.4.3 Release: 1 Summary: A fast Python Quantized Mesh encoder License: MIT URL: https://github.com/kylebarron/quantized-mesh-encoder Source0: https://mirrors.nju.edu.cn/pypi/web/packages/ef/34/3dbc254748dbbbf9783870a696377b59daf5c98ff3c3aae6cf4e8eb6b47d/quantized-mesh-encoder-0.4.3.tar.gz Requires: python3-numpy Requires: python3-attrs Requires: python3-pytest Requires: python3-pytest-benchmark Requires: python3-imageio Requires: python3-quantized-mesh-tile %description # quantized-mesh-encoder [![Build Status](https://travis-ci.org/kylebarron/quantized-mesh-encoder.svg?branch=master)](https://travis-ci.org/kylebarron/quantized-mesh-encoder) A fast Python [Quantized Mesh][quantized_mesh_spec] encoder. Encodes a mesh with 100k coordinates and 180k triangles in 20ms. [Example viewer][example]. [![][image_url]][example] [image_url]: https://raw.githubusercontent.com/kylebarron/quantized-mesh-encoder/master/assets/no-texture-example.jpg [example]: https://kylebarron.dev/quantized-mesh-encoder The Grand Canyon and Walhalla Plateau. The mesh is created using [`pydelatin`][pydelatin] or [`pymartini`][pymartini], encoded using `quantized-mesh-encoder`, served on-demand using [`dem-tiler`][dem-tiler], and rendered with [deck.gl](https://deck.gl). [pymartini]: https://github.com/kylebarron/pymartini [pydelatin]: https://github.com/kylebarron/pydelatin [dem-tiler]: https://github.com/kylebarron/dem-tiler ## Overview [Quantized Mesh][quantized_mesh_spec] is a format to encode terrain meshes for efficient client-side terrain rendering. Such files are supported in [Cesium][cesium] and [deck.gl][deck.gl]. This library is designed to support performant server-side on-demand terrain mesh generation. [quantized_mesh_spec]: https://github.com/CesiumGS/quantized-mesh [cesium]: https://github.com/CesiumGS/cesium [deck.gl]: https://deck.gl/ ## Install With pip: ``` pip install quantized-mesh-encoder ``` or with Conda: ``` conda install -c conda-forge quantized-mesh-encoder ``` ## Using ### API #### `quantized_mesh_encoder.encode` Arguments: - `f`: a writable file-like object in which to write encoded bytes - `positions`: (`array[float]`): either a 1D Numpy array or a 2D Numpy array of shape `(-1, 3)` containing 3D positions. - `indices` (`array[int]`): either a 1D Numpy array or a 2D Numpy array of shape `(-1, 3)` indicating triples of coordinates from `positions` to make triangles. For example, if the first three values of `indices` are `0`, `1`, `2`, then that defines a triangle formed by the first 9 values in `positions`, three for the first vertex (index `0`), three for the second vertex, and three for the third vertex. Keyword arguments: - `bounds` (`List[float]`, optional): a list of bounds, `[minx, miny, maxx, maxy]`. By default, inferred as the minimum and maximum values of `positions`. - `sphere_method` (`str`, optional): As part of the header information when encoding Quantized Mesh, it's necessary to compute a [_bounding sphere_][bounding_sphere], which contains all positions of the mesh. `sphere_method` designates the algorithm to use for creating the bounding sphere. Must be one of `'bounding_box'`, `'naive'`, `'ritter'` or `None`. Default is `None`. - `'bounding_box'`: Finds the bounding box of all positions, then defines the center of the sphere as the center of the bounding box, and defines the radius as the distance back to the corner. This method produces the largest bounding sphere, but is the fastest: roughly 70 µs on my computer. - `'naive'`: Finds the bounding box of all positions, then defines the center of the sphere as the center of the bounding box. It then checks the distance to every other point and defines the radius as the maximum of these distances. This method will produce a slightly smaller bounding sphere than the `bounding_box` method when points are not in the 3D corners. This is the next fastest at roughly 160 µs on my computer. - `'ritter'`: Implements the Ritter Method for bounding spheres. It first finds the center of the longest span, then checks every point for containment, enlarging the sphere if necessary. This _can_ produce smaller bounding spheres than the naive method, but it does not always, so often both are run, see next option. This is the slowest method, at roughly 300 µs on my computer. - `None`: Runs both the naive and the ritter methods, then returns the smaller of the two. Since this runs both algorithms, it takes around 500 µs on my computer - `ellipsoid` (`quantized_mesh_encoder.Ellipsoid`, optional): ellipsoid defined by its semi-major `a` and semi-minor `b` axes. Default: WGS84 ellipsoid. - extensions: list of extensions to encode in quantized mesh object. These must be `Extension` instances. See [Quantized Mesh Extensions](#quantized-mesh-extensions). [bounding_sphere]: https://en.wikipedia.org/wiki/Bounding_sphere #### `quantized_mesh_encoder.Ellipsoid` Ellipsoid used for mesh calculations. Arguments: - `a` (`float`): semi-major axis - `b` (`float`): semi-minor axis #### `quantized_mesh_encoder.WGS84` Default [WGS84 ellipsoid](https://en.wikipedia.org/wiki/World_Geodetic_System#1984_version). Has a semi-major axis `a` of 6378137.0 meters and semi-minor axis `b` of 6356752.3142451793 meters. #### Quantized Mesh Extensions There are a variety of [extensions](https://github.com/CesiumGS/quantized-mesh#extensions) to the Quantized Mesh spec. ##### `quantized_mesh_encoder.VertexNormalsExtension` Implements the [Terrain Lighting](https://github.com/CesiumGS/quantized-mesh#terrain-lighting) extension. Per-vertex normals will be generated from your mesh data. Keyword Arguments: - `indices`: mesh indices - `positions`: mesh positions - `ellipsoid`: instance of Ellipsoid class, default: WGS84 ellipsoid ##### `quantized_mesh_encoder.WaterMaskExtension` Implements the [Water Mask](https://github.com/CesiumGS/quantized-mesh#water-mask) extension. Keyword Arguments: - `data` (`Union[np.ndarray, np.uint8, int]`): Data for water mask. ##### `quantized_mesh_encoder.MetadataExtension` Implements the [Metadata](https://github.com/CesiumGS/quantized-mesh#metadata) extension. - `data` (`Union[Dict, bytes]`): Metadata data to encode. If a dictionary, `json.dumps` will be called to create bytes in UTF-8 encoding. ### Examples #### Write to file ```py from quantized_mesh_encoder import encode with open('output.terrain', 'wb') as f: encode(f, positions, indices) ``` Quantized mesh files are usually saved gzipped. An easy way to create a gzipped file is to use `gzip.open`: ```py import gzip from quantized_mesh_encoder import encode with gzip.open('output.terrain', 'wb') as f: encode(f, positions, indices) ``` #### Write to buffer It's also pretty simple to write to an in-memory buffer instead of a file ```py from io import BytesIO from quantized_mesh_encoder import encode with BytesIO() as bio: encode(bio, positions, indices) ``` Or to gzip the in-memory buffer: ```py import gzip from io import BytesIO with BytesIO() as bio: with gzip.open(bio, 'wb') as gzipf: encode(gzipf, positions, indices) ``` #### Alternate Ellipsoid By default, the [WGS84 ellipsoid](https://en.wikipedia.org/wiki/World_Geodetic_System#1984_version) is used for all calculations. An alternate ellipsoid may be useful for non-Earth planetary bodies. ```py from quantized_mesh_encoder import encode, Ellipsoid # From https://ui.adsabs.harvard.edu/abs/2010EM%26P..106....1A/abstract mars_ellipsoid = Ellipsoid(3_395_428, 3_377_678) with open('output.terrain', 'wb') as f: encode(f, positions, indices, ellipsoid=mars_ellipsoid) ``` #### Quantized Mesh Extensions ```py from quantized_mesh_encoder import encode, VertexNormalsExtension, MetadataExtension vertex_normals = VertexNormalsExtension(positions=positions, indices=indices) metadata = MetadataExtension(data={'hello': 'world'}) with open('output.terrain', 'wb') as f: encode(f, positions, indices, extensions=(vertex_normals, metadata)) ``` #### Generating the mesh To encode a mesh into a quantized mesh file, you first need a mesh! This project was designed to be used with [`pydelatin`][pydelatin] or [`pymartini`][pymartini], fast elevation heightmap to terrain mesh generators. ```py import quantized_mesh_encoder from imageio import imread from pymartini import decode_ele, Martini, rescale_positions import mercantile png = imread(png_path) terrain = decode_ele(png, 'terrarium') terrain = terrain.T martini = Martini(png.shape[0] + 1) tile = martini.create_tile(terrain) vertices, triangles = tile.get_mesh(10) # Use mercantile to find the bounds in WGS84 of this tile bounds = mercantile.bounds(mercantile.Tile(x, y, z)) # Rescale positions to WGS84 rescaled = rescale_positions( vertices, terrain, bounds=bounds, flip_y=True ) with BytesIO() as f: quantized_mesh_encoder.encode(f, rescaled, triangles) f.seek(0) return ("OK", "application/vnd.quantized-mesh", f.read()) ``` You can also look at the source of [`_mesh()`](https://github.com/kylebarron/dem-tiler/blob/5b50a216a014eb32febee84fe3063ca99e71c7f6/dem_tiler/handlers/app.py#L234) in [`dem-tiler`][dem-tiler] for a working reference. ## License Much of this code is ported or derived from [`quantized-mesh-tile`][quantized-mesh-tile] in some way. `quantized-mesh-tile` is also released under the MIT license. [pymartini]: https://github.com/kylebarron/pymartini [quantized-mesh-tile]: https://github.com/loicgasser/quantized-mesh-tile %package -n python3-quantized-mesh-encoder Summary: A fast Python Quantized Mesh encoder Provides: python-quantized-mesh-encoder BuildRequires: python3-devel BuildRequires: python3-setuptools BuildRequires: python3-pip BuildRequires: python3-cffi BuildRequires: gcc BuildRequires: gdb %description -n python3-quantized-mesh-encoder # quantized-mesh-encoder [![Build Status](https://travis-ci.org/kylebarron/quantized-mesh-encoder.svg?branch=master)](https://travis-ci.org/kylebarron/quantized-mesh-encoder) A fast Python [Quantized Mesh][quantized_mesh_spec] encoder. Encodes a mesh with 100k coordinates and 180k triangles in 20ms. [Example viewer][example]. [![][image_url]][example] [image_url]: https://raw.githubusercontent.com/kylebarron/quantized-mesh-encoder/master/assets/no-texture-example.jpg [example]: https://kylebarron.dev/quantized-mesh-encoder The Grand Canyon and Walhalla Plateau. The mesh is created using [`pydelatin`][pydelatin] or [`pymartini`][pymartini], encoded using `quantized-mesh-encoder`, served on-demand using [`dem-tiler`][dem-tiler], and rendered with [deck.gl](https://deck.gl). [pymartini]: https://github.com/kylebarron/pymartini [pydelatin]: https://github.com/kylebarron/pydelatin [dem-tiler]: https://github.com/kylebarron/dem-tiler ## Overview [Quantized Mesh][quantized_mesh_spec] is a format to encode terrain meshes for efficient client-side terrain rendering. Such files are supported in [Cesium][cesium] and [deck.gl][deck.gl]. This library is designed to support performant server-side on-demand terrain mesh generation. [quantized_mesh_spec]: https://github.com/CesiumGS/quantized-mesh [cesium]: https://github.com/CesiumGS/cesium [deck.gl]: https://deck.gl/ ## Install With pip: ``` pip install quantized-mesh-encoder ``` or with Conda: ``` conda install -c conda-forge quantized-mesh-encoder ``` ## Using ### API #### `quantized_mesh_encoder.encode` Arguments: - `f`: a writable file-like object in which to write encoded bytes - `positions`: (`array[float]`): either a 1D Numpy array or a 2D Numpy array of shape `(-1, 3)` containing 3D positions. - `indices` (`array[int]`): either a 1D Numpy array or a 2D Numpy array of shape `(-1, 3)` indicating triples of coordinates from `positions` to make triangles. For example, if the first three values of `indices` are `0`, `1`, `2`, then that defines a triangle formed by the first 9 values in `positions`, three for the first vertex (index `0`), three for the second vertex, and three for the third vertex. Keyword arguments: - `bounds` (`List[float]`, optional): a list of bounds, `[minx, miny, maxx, maxy]`. By default, inferred as the minimum and maximum values of `positions`. - `sphere_method` (`str`, optional): As part of the header information when encoding Quantized Mesh, it's necessary to compute a [_bounding sphere_][bounding_sphere], which contains all positions of the mesh. `sphere_method` designates the algorithm to use for creating the bounding sphere. Must be one of `'bounding_box'`, `'naive'`, `'ritter'` or `None`. Default is `None`. - `'bounding_box'`: Finds the bounding box of all positions, then defines the center of the sphere as the center of the bounding box, and defines the radius as the distance back to the corner. This method produces the largest bounding sphere, but is the fastest: roughly 70 µs on my computer. - `'naive'`: Finds the bounding box of all positions, then defines the center of the sphere as the center of the bounding box. It then checks the distance to every other point and defines the radius as the maximum of these distances. This method will produce a slightly smaller bounding sphere than the `bounding_box` method when points are not in the 3D corners. This is the next fastest at roughly 160 µs on my computer. - `'ritter'`: Implements the Ritter Method for bounding spheres. It first finds the center of the longest span, then checks every point for containment, enlarging the sphere if necessary. This _can_ produce smaller bounding spheres than the naive method, but it does not always, so often both are run, see next option. This is the slowest method, at roughly 300 µs on my computer. - `None`: Runs both the naive and the ritter methods, then returns the smaller of the two. Since this runs both algorithms, it takes around 500 µs on my computer - `ellipsoid` (`quantized_mesh_encoder.Ellipsoid`, optional): ellipsoid defined by its semi-major `a` and semi-minor `b` axes. Default: WGS84 ellipsoid. - extensions: list of extensions to encode in quantized mesh object. These must be `Extension` instances. See [Quantized Mesh Extensions](#quantized-mesh-extensions). [bounding_sphere]: https://en.wikipedia.org/wiki/Bounding_sphere #### `quantized_mesh_encoder.Ellipsoid` Ellipsoid used for mesh calculations. Arguments: - `a` (`float`): semi-major axis - `b` (`float`): semi-minor axis #### `quantized_mesh_encoder.WGS84` Default [WGS84 ellipsoid](https://en.wikipedia.org/wiki/World_Geodetic_System#1984_version). Has a semi-major axis `a` of 6378137.0 meters and semi-minor axis `b` of 6356752.3142451793 meters. #### Quantized Mesh Extensions There are a variety of [extensions](https://github.com/CesiumGS/quantized-mesh#extensions) to the Quantized Mesh spec. ##### `quantized_mesh_encoder.VertexNormalsExtension` Implements the [Terrain Lighting](https://github.com/CesiumGS/quantized-mesh#terrain-lighting) extension. Per-vertex normals will be generated from your mesh data. Keyword Arguments: - `indices`: mesh indices - `positions`: mesh positions - `ellipsoid`: instance of Ellipsoid class, default: WGS84 ellipsoid ##### `quantized_mesh_encoder.WaterMaskExtension` Implements the [Water Mask](https://github.com/CesiumGS/quantized-mesh#water-mask) extension. Keyword Arguments: - `data` (`Union[np.ndarray, np.uint8, int]`): Data for water mask. ##### `quantized_mesh_encoder.MetadataExtension` Implements the [Metadata](https://github.com/CesiumGS/quantized-mesh#metadata) extension. - `data` (`Union[Dict, bytes]`): Metadata data to encode. If a dictionary, `json.dumps` will be called to create bytes in UTF-8 encoding. ### Examples #### Write to file ```py from quantized_mesh_encoder import encode with open('output.terrain', 'wb') as f: encode(f, positions, indices) ``` Quantized mesh files are usually saved gzipped. An easy way to create a gzipped file is to use `gzip.open`: ```py import gzip from quantized_mesh_encoder import encode with gzip.open('output.terrain', 'wb') as f: encode(f, positions, indices) ``` #### Write to buffer It's also pretty simple to write to an in-memory buffer instead of a file ```py from io import BytesIO from quantized_mesh_encoder import encode with BytesIO() as bio: encode(bio, positions, indices) ``` Or to gzip the in-memory buffer: ```py import gzip from io import BytesIO with BytesIO() as bio: with gzip.open(bio, 'wb') as gzipf: encode(gzipf, positions, indices) ``` #### Alternate Ellipsoid By default, the [WGS84 ellipsoid](https://en.wikipedia.org/wiki/World_Geodetic_System#1984_version) is used for all calculations. An alternate ellipsoid may be useful for non-Earth planetary bodies. ```py from quantized_mesh_encoder import encode, Ellipsoid # From https://ui.adsabs.harvard.edu/abs/2010EM%26P..106....1A/abstract mars_ellipsoid = Ellipsoid(3_395_428, 3_377_678) with open('output.terrain', 'wb') as f: encode(f, positions, indices, ellipsoid=mars_ellipsoid) ``` #### Quantized Mesh Extensions ```py from quantized_mesh_encoder import encode, VertexNormalsExtension, MetadataExtension vertex_normals = VertexNormalsExtension(positions=positions, indices=indices) metadata = MetadataExtension(data={'hello': 'world'}) with open('output.terrain', 'wb') as f: encode(f, positions, indices, extensions=(vertex_normals, metadata)) ``` #### Generating the mesh To encode a mesh into a quantized mesh file, you first need a mesh! This project was designed to be used with [`pydelatin`][pydelatin] or [`pymartini`][pymartini], fast elevation heightmap to terrain mesh generators. ```py import quantized_mesh_encoder from imageio import imread from pymartini import decode_ele, Martini, rescale_positions import mercantile png = imread(png_path) terrain = decode_ele(png, 'terrarium') terrain = terrain.T martini = Martini(png.shape[0] + 1) tile = martini.create_tile(terrain) vertices, triangles = tile.get_mesh(10) # Use mercantile to find the bounds in WGS84 of this tile bounds = mercantile.bounds(mercantile.Tile(x, y, z)) # Rescale positions to WGS84 rescaled = rescale_positions( vertices, terrain, bounds=bounds, flip_y=True ) with BytesIO() as f: quantized_mesh_encoder.encode(f, rescaled, triangles) f.seek(0) return ("OK", "application/vnd.quantized-mesh", f.read()) ``` You can also look at the source of [`_mesh()`](https://github.com/kylebarron/dem-tiler/blob/5b50a216a014eb32febee84fe3063ca99e71c7f6/dem_tiler/handlers/app.py#L234) in [`dem-tiler`][dem-tiler] for a working reference. ## License Much of this code is ported or derived from [`quantized-mesh-tile`][quantized-mesh-tile] in some way. `quantized-mesh-tile` is also released under the MIT license. [pymartini]: https://github.com/kylebarron/pymartini [quantized-mesh-tile]: https://github.com/loicgasser/quantized-mesh-tile %package help Summary: Development documents and examples for quantized-mesh-encoder Provides: python3-quantized-mesh-encoder-doc %description help # quantized-mesh-encoder [![Build Status](https://travis-ci.org/kylebarron/quantized-mesh-encoder.svg?branch=master)](https://travis-ci.org/kylebarron/quantized-mesh-encoder) A fast Python [Quantized Mesh][quantized_mesh_spec] encoder. Encodes a mesh with 100k coordinates and 180k triangles in 20ms. [Example viewer][example]. [![][image_url]][example] [image_url]: https://raw.githubusercontent.com/kylebarron/quantized-mesh-encoder/master/assets/no-texture-example.jpg [example]: https://kylebarron.dev/quantized-mesh-encoder The Grand Canyon and Walhalla Plateau. The mesh is created using [`pydelatin`][pydelatin] or [`pymartini`][pymartini], encoded using `quantized-mesh-encoder`, served on-demand using [`dem-tiler`][dem-tiler], and rendered with [deck.gl](https://deck.gl). [pymartini]: https://github.com/kylebarron/pymartini [pydelatin]: https://github.com/kylebarron/pydelatin [dem-tiler]: https://github.com/kylebarron/dem-tiler ## Overview [Quantized Mesh][quantized_mesh_spec] is a format to encode terrain meshes for efficient client-side terrain rendering. Such files are supported in [Cesium][cesium] and [deck.gl][deck.gl]. This library is designed to support performant server-side on-demand terrain mesh generation. [quantized_mesh_spec]: https://github.com/CesiumGS/quantized-mesh [cesium]: https://github.com/CesiumGS/cesium [deck.gl]: https://deck.gl/ ## Install With pip: ``` pip install quantized-mesh-encoder ``` or with Conda: ``` conda install -c conda-forge quantized-mesh-encoder ``` ## Using ### API #### `quantized_mesh_encoder.encode` Arguments: - `f`: a writable file-like object in which to write encoded bytes - `positions`: (`array[float]`): either a 1D Numpy array or a 2D Numpy array of shape `(-1, 3)` containing 3D positions. - `indices` (`array[int]`): either a 1D Numpy array or a 2D Numpy array of shape `(-1, 3)` indicating triples of coordinates from `positions` to make triangles. For example, if the first three values of `indices` are `0`, `1`, `2`, then that defines a triangle formed by the first 9 values in `positions`, three for the first vertex (index `0`), three for the second vertex, and three for the third vertex. Keyword arguments: - `bounds` (`List[float]`, optional): a list of bounds, `[minx, miny, maxx, maxy]`. By default, inferred as the minimum and maximum values of `positions`. - `sphere_method` (`str`, optional): As part of the header information when encoding Quantized Mesh, it's necessary to compute a [_bounding sphere_][bounding_sphere], which contains all positions of the mesh. `sphere_method` designates the algorithm to use for creating the bounding sphere. Must be one of `'bounding_box'`, `'naive'`, `'ritter'` or `None`. Default is `None`. - `'bounding_box'`: Finds the bounding box of all positions, then defines the center of the sphere as the center of the bounding box, and defines the radius as the distance back to the corner. This method produces the largest bounding sphere, but is the fastest: roughly 70 µs on my computer. - `'naive'`: Finds the bounding box of all positions, then defines the center of the sphere as the center of the bounding box. It then checks the distance to every other point and defines the radius as the maximum of these distances. This method will produce a slightly smaller bounding sphere than the `bounding_box` method when points are not in the 3D corners. This is the next fastest at roughly 160 µs on my computer. - `'ritter'`: Implements the Ritter Method for bounding spheres. It first finds the center of the longest span, then checks every point for containment, enlarging the sphere if necessary. This _can_ produce smaller bounding spheres than the naive method, but it does not always, so often both are run, see next option. This is the slowest method, at roughly 300 µs on my computer. - `None`: Runs both the naive and the ritter methods, then returns the smaller of the two. Since this runs both algorithms, it takes around 500 µs on my computer - `ellipsoid` (`quantized_mesh_encoder.Ellipsoid`, optional): ellipsoid defined by its semi-major `a` and semi-minor `b` axes. Default: WGS84 ellipsoid. - extensions: list of extensions to encode in quantized mesh object. These must be `Extension` instances. See [Quantized Mesh Extensions](#quantized-mesh-extensions). [bounding_sphere]: https://en.wikipedia.org/wiki/Bounding_sphere #### `quantized_mesh_encoder.Ellipsoid` Ellipsoid used for mesh calculations. Arguments: - `a` (`float`): semi-major axis - `b` (`float`): semi-minor axis #### `quantized_mesh_encoder.WGS84` Default [WGS84 ellipsoid](https://en.wikipedia.org/wiki/World_Geodetic_System#1984_version). Has a semi-major axis `a` of 6378137.0 meters and semi-minor axis `b` of 6356752.3142451793 meters. #### Quantized Mesh Extensions There are a variety of [extensions](https://github.com/CesiumGS/quantized-mesh#extensions) to the Quantized Mesh spec. ##### `quantized_mesh_encoder.VertexNormalsExtension` Implements the [Terrain Lighting](https://github.com/CesiumGS/quantized-mesh#terrain-lighting) extension. Per-vertex normals will be generated from your mesh data. Keyword Arguments: - `indices`: mesh indices - `positions`: mesh positions - `ellipsoid`: instance of Ellipsoid class, default: WGS84 ellipsoid ##### `quantized_mesh_encoder.WaterMaskExtension` Implements the [Water Mask](https://github.com/CesiumGS/quantized-mesh#water-mask) extension. Keyword Arguments: - `data` (`Union[np.ndarray, np.uint8, int]`): Data for water mask. ##### `quantized_mesh_encoder.MetadataExtension` Implements the [Metadata](https://github.com/CesiumGS/quantized-mesh#metadata) extension. - `data` (`Union[Dict, bytes]`): Metadata data to encode. If a dictionary, `json.dumps` will be called to create bytes in UTF-8 encoding. ### Examples #### Write to file ```py from quantized_mesh_encoder import encode with open('output.terrain', 'wb') as f: encode(f, positions, indices) ``` Quantized mesh files are usually saved gzipped. An easy way to create a gzipped file is to use `gzip.open`: ```py import gzip from quantized_mesh_encoder import encode with gzip.open('output.terrain', 'wb') as f: encode(f, positions, indices) ``` #### Write to buffer It's also pretty simple to write to an in-memory buffer instead of a file ```py from io import BytesIO from quantized_mesh_encoder import encode with BytesIO() as bio: encode(bio, positions, indices) ``` Or to gzip the in-memory buffer: ```py import gzip from io import BytesIO with BytesIO() as bio: with gzip.open(bio, 'wb') as gzipf: encode(gzipf, positions, indices) ``` #### Alternate Ellipsoid By default, the [WGS84 ellipsoid](https://en.wikipedia.org/wiki/World_Geodetic_System#1984_version) is used for all calculations. An alternate ellipsoid may be useful for non-Earth planetary bodies. ```py from quantized_mesh_encoder import encode, Ellipsoid # From https://ui.adsabs.harvard.edu/abs/2010EM%26P..106....1A/abstract mars_ellipsoid = Ellipsoid(3_395_428, 3_377_678) with open('output.terrain', 'wb') as f: encode(f, positions, indices, ellipsoid=mars_ellipsoid) ``` #### Quantized Mesh Extensions ```py from quantized_mesh_encoder import encode, VertexNormalsExtension, MetadataExtension vertex_normals = VertexNormalsExtension(positions=positions, indices=indices) metadata = MetadataExtension(data={'hello': 'world'}) with open('output.terrain', 'wb') as f: encode(f, positions, indices, extensions=(vertex_normals, metadata)) ``` #### Generating the mesh To encode a mesh into a quantized mesh file, you first need a mesh! This project was designed to be used with [`pydelatin`][pydelatin] or [`pymartini`][pymartini], fast elevation heightmap to terrain mesh generators. ```py import quantized_mesh_encoder from imageio import imread from pymartini import decode_ele, Martini, rescale_positions import mercantile png = imread(png_path) terrain = decode_ele(png, 'terrarium') terrain = terrain.T martini = Martini(png.shape[0] + 1) tile = martini.create_tile(terrain) vertices, triangles = tile.get_mesh(10) # Use mercantile to find the bounds in WGS84 of this tile bounds = mercantile.bounds(mercantile.Tile(x, y, z)) # Rescale positions to WGS84 rescaled = rescale_positions( vertices, terrain, bounds=bounds, flip_y=True ) with BytesIO() as f: quantized_mesh_encoder.encode(f, rescaled, triangles) f.seek(0) return ("OK", "application/vnd.quantized-mesh", f.read()) ``` You can also look at the source of [`_mesh()`](https://github.com/kylebarron/dem-tiler/blob/5b50a216a014eb32febee84fe3063ca99e71c7f6/dem_tiler/handlers/app.py#L234) in [`dem-tiler`][dem-tiler] for a working reference. ## License Much of this code is ported or derived from [`quantized-mesh-tile`][quantized-mesh-tile] in some way. `quantized-mesh-tile` is also released under the MIT license. [pymartini]: https://github.com/kylebarron/pymartini [quantized-mesh-tile]: https://github.com/loicgasser/quantized-mesh-tile %prep %autosetup -n quantized-mesh-encoder-0.4.3 %build %py3_build %install %py3_install install -d -m755 %{buildroot}/%{_pkgdocdir} if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi pushd %{buildroot} if [ -d usr/lib ]; then find usr/lib -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/lib64 ]; then find usr/lib64 -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/bin ]; then find usr/bin -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/sbin ]; then find usr/sbin -type f -printf "/%h/%f\n" >> filelist.lst fi touch doclist.lst if [ -d usr/share/man ]; then find usr/share/man -type f -printf "/%h/%f.gz\n" >> doclist.lst fi popd mv %{buildroot}/filelist.lst . mv %{buildroot}/doclist.lst . %files -n python3-quantized-mesh-encoder -f filelist.lst %dir %{python3_sitearch}/* %files help -f doclist.lst %{_docdir}/* %changelog * Mon May 15 2023 Python_Bot - 0.4.3-1 - Package Spec generated