%global _empty_manifest_terminate_build 0 Name: python-poke-env Version: 0.6.0 Release: 1 Summary: A python interface for training Reinforcement Learning bots to battle on pokemon showdown. License: MIT URL: https://github.com/hsahovic/poke-env Source0: https://mirrors.nju.edu.cn/pypi/web/packages/4b/8a/aa696b396c27bec71794f788fb14b3cfdb5c994f21d73dba3b1e43225fbf/poke_env-0.6.0.tar.gz BuildArch: noarch Requires: python3-gym Requires: python3-numpy Requires: python3-orjson Requires: python3-requests Requires: python3-tabulate Requires: python3-websockets %description # The pokemon showdown Python environment [![PyPI version fury.io](https://badge.fury.io/py/poke-env.svg)](https://pypi.python.org/pypi/poke-env/) [![PyPI pyversions](https://img.shields.io/pypi/pyversions/poke-env.svg)](https://pypi.python.org/pypi/poke-env/) [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT) [![Documentation Status](https://readthedocs.org/projects/poke-env/badge/?version=stable)](https://poke-env.readthedocs.io/en/stable/?badge=stable) A Python interface to create battling pokemon agents. `poke-env` offers an easy-to-use interface for creating rule-based or training Reinforcement Learning bots to battle on [pokemon showdown](https://pokemonshowdown.com/). ![A simple agent in action](rl-gif.gif) # Getting started Agents are instance of python classes inheriting from `Player`. Here is what your first agent could look like: ```python class YourFirstAgent(Player): def choose_move(self, battle): for move in battle.available_moves: if move.base_power > 90: # A powerful move! Let's use it return self.create_order(move) # No available move? Let's switch then! for switch in battle.available_switches: if switch.current_hp_fraction > battle.active_pokemon.current_hp_fraction: # This other pokemon has more HP left... Let's switch it in? return self.create_order(switch) # Not sure what to do? return self.choose_random_move(battle) ``` To get started, take a look at [our documentation](https://poke-env.readthedocs.io/en/stable/)! ## Documentation and examples Documentation, detailed examples and starting code can be found [on readthedocs](https://poke-env.readthedocs.io/en/stable/). ## Installation This project requires python >= 3.7 and a [Pokemon Showdown](https://github.com/Zarel/Pokemon-Showdown) server. ``` pip install poke-env ``` You can use [smogon's server](https://play.pokemonshowdown.com/) to try out your agents against humans, but having a development server is strongly recommended. In particular, it is recommended to use the `--no-security` flag to run a local server with most rate limiting and throttling turned off. Please refer to [the docs](https://poke-env.readthedocs.io/en/stable/getting_started.html#configuring-a-showdown-server) for detailed setup instructions. ``` git clone https://github.com/smogon/pokemon-showdown.git cd pokemon-showdown npm install cp config/config-example.js config/config.js node pokemon-showdown start --no-security ``` ### Development version You can also clone the latest master version with: ``` git clone https://github.com/hsahovic/poke-env.git ``` Dependencies and development dependencies can then be installed with: ``` pip install -r requirements.txt pip install -r requirements-dev.txt ``` ## Acknowledgements This project is a follow-up of a group project from an artifical intelligence class at [Ecole Polytechnique](https://www.polytechnique.edu/). You can find the original repository [here](https://github.com/hsahovic/inf581-project). It is partially inspired by the [showdown-battle-bot project](https://github.com/Synedh/showdown-battle-bot). Of course, none of these would have been possible without [Pokemon Showdown](https://github.com/Zarel/Pokemon-Showdown). Team data comes from [Smogon forums' RMT section](https://www.smogon.com/). ## Data Data files are adapted version of the `js` data files of [Pokemon Showdown](https://github.com/Zarel/Pokemon-Showdown). ## License [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT) ## Other [![CircleCI](https://circleci.com/gh/hsahovic/poke-env.svg?style=svg)](https://circleci.com/gh/hsahovic/poke-env) [![codecov](https://codecov.io/gh/hsahovic/poke-env/branch/master/graph/badge.svg)](https://codecov.io/gh/hsahovic/poke-env) Code style: black %package -n python3-poke-env Summary: A python interface for training Reinforcement Learning bots to battle on pokemon showdown. Provides: python-poke-env BuildRequires: python3-devel BuildRequires: python3-setuptools BuildRequires: python3-pip %description -n python3-poke-env # The pokemon showdown Python environment [![PyPI version fury.io](https://badge.fury.io/py/poke-env.svg)](https://pypi.python.org/pypi/poke-env/) [![PyPI pyversions](https://img.shields.io/pypi/pyversions/poke-env.svg)](https://pypi.python.org/pypi/poke-env/) [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT) [![Documentation Status](https://readthedocs.org/projects/poke-env/badge/?version=stable)](https://poke-env.readthedocs.io/en/stable/?badge=stable) A Python interface to create battling pokemon agents. `poke-env` offers an easy-to-use interface for creating rule-based or training Reinforcement Learning bots to battle on [pokemon showdown](https://pokemonshowdown.com/). ![A simple agent in action](rl-gif.gif) # Getting started Agents are instance of python classes inheriting from `Player`. Here is what your first agent could look like: ```python class YourFirstAgent(Player): def choose_move(self, battle): for move in battle.available_moves: if move.base_power > 90: # A powerful move! Let's use it return self.create_order(move) # No available move? Let's switch then! for switch in battle.available_switches: if switch.current_hp_fraction > battle.active_pokemon.current_hp_fraction: # This other pokemon has more HP left... Let's switch it in? return self.create_order(switch) # Not sure what to do? return self.choose_random_move(battle) ``` To get started, take a look at [our documentation](https://poke-env.readthedocs.io/en/stable/)! ## Documentation and examples Documentation, detailed examples and starting code can be found [on readthedocs](https://poke-env.readthedocs.io/en/stable/). ## Installation This project requires python >= 3.7 and a [Pokemon Showdown](https://github.com/Zarel/Pokemon-Showdown) server. ``` pip install poke-env ``` You can use [smogon's server](https://play.pokemonshowdown.com/) to try out your agents against humans, but having a development server is strongly recommended. In particular, it is recommended to use the `--no-security` flag to run a local server with most rate limiting and throttling turned off. Please refer to [the docs](https://poke-env.readthedocs.io/en/stable/getting_started.html#configuring-a-showdown-server) for detailed setup instructions. ``` git clone https://github.com/smogon/pokemon-showdown.git cd pokemon-showdown npm install cp config/config-example.js config/config.js node pokemon-showdown start --no-security ``` ### Development version You can also clone the latest master version with: ``` git clone https://github.com/hsahovic/poke-env.git ``` Dependencies and development dependencies can then be installed with: ``` pip install -r requirements.txt pip install -r requirements-dev.txt ``` ## Acknowledgements This project is a follow-up of a group project from an artifical intelligence class at [Ecole Polytechnique](https://www.polytechnique.edu/). You can find the original repository [here](https://github.com/hsahovic/inf581-project). It is partially inspired by the [showdown-battle-bot project](https://github.com/Synedh/showdown-battle-bot). Of course, none of these would have been possible without [Pokemon Showdown](https://github.com/Zarel/Pokemon-Showdown). Team data comes from [Smogon forums' RMT section](https://www.smogon.com/). ## Data Data files are adapted version of the `js` data files of [Pokemon Showdown](https://github.com/Zarel/Pokemon-Showdown). ## License [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT) ## Other [![CircleCI](https://circleci.com/gh/hsahovic/poke-env.svg?style=svg)](https://circleci.com/gh/hsahovic/poke-env) [![codecov](https://codecov.io/gh/hsahovic/poke-env/branch/master/graph/badge.svg)](https://codecov.io/gh/hsahovic/poke-env) Code style: black %package help Summary: Development documents and examples for poke-env Provides: python3-poke-env-doc %description help # The pokemon showdown Python environment [![PyPI version fury.io](https://badge.fury.io/py/poke-env.svg)](https://pypi.python.org/pypi/poke-env/) [![PyPI pyversions](https://img.shields.io/pypi/pyversions/poke-env.svg)](https://pypi.python.org/pypi/poke-env/) [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT) [![Documentation Status](https://readthedocs.org/projects/poke-env/badge/?version=stable)](https://poke-env.readthedocs.io/en/stable/?badge=stable) A Python interface to create battling pokemon agents. `poke-env` offers an easy-to-use interface for creating rule-based or training Reinforcement Learning bots to battle on [pokemon showdown](https://pokemonshowdown.com/). ![A simple agent in action](rl-gif.gif) # Getting started Agents are instance of python classes inheriting from `Player`. Here is what your first agent could look like: ```python class YourFirstAgent(Player): def choose_move(self, battle): for move in battle.available_moves: if move.base_power > 90: # A powerful move! Let's use it return self.create_order(move) # No available move? Let's switch then! for switch in battle.available_switches: if switch.current_hp_fraction > battle.active_pokemon.current_hp_fraction: # This other pokemon has more HP left... Let's switch it in? return self.create_order(switch) # Not sure what to do? return self.choose_random_move(battle) ``` To get started, take a look at [our documentation](https://poke-env.readthedocs.io/en/stable/)! ## Documentation and examples Documentation, detailed examples and starting code can be found [on readthedocs](https://poke-env.readthedocs.io/en/stable/). ## Installation This project requires python >= 3.7 and a [Pokemon Showdown](https://github.com/Zarel/Pokemon-Showdown) server. ``` pip install poke-env ``` You can use [smogon's server](https://play.pokemonshowdown.com/) to try out your agents against humans, but having a development server is strongly recommended. In particular, it is recommended to use the `--no-security` flag to run a local server with most rate limiting and throttling turned off. Please refer to [the docs](https://poke-env.readthedocs.io/en/stable/getting_started.html#configuring-a-showdown-server) for detailed setup instructions. ``` git clone https://github.com/smogon/pokemon-showdown.git cd pokemon-showdown npm install cp config/config-example.js config/config.js node pokemon-showdown start --no-security ``` ### Development version You can also clone the latest master version with: ``` git clone https://github.com/hsahovic/poke-env.git ``` Dependencies and development dependencies can then be installed with: ``` pip install -r requirements.txt pip install -r requirements-dev.txt ``` ## Acknowledgements This project is a follow-up of a group project from an artifical intelligence class at [Ecole Polytechnique](https://www.polytechnique.edu/). You can find the original repository [here](https://github.com/hsahovic/inf581-project). It is partially inspired by the [showdown-battle-bot project](https://github.com/Synedh/showdown-battle-bot). Of course, none of these would have been possible without [Pokemon Showdown](https://github.com/Zarel/Pokemon-Showdown). Team data comes from [Smogon forums' RMT section](https://www.smogon.com/). ## Data Data files are adapted version of the `js` data files of [Pokemon Showdown](https://github.com/Zarel/Pokemon-Showdown). ## License [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT) ## Other [![CircleCI](https://circleci.com/gh/hsahovic/poke-env.svg?style=svg)](https://circleci.com/gh/hsahovic/poke-env) [![codecov](https://codecov.io/gh/hsahovic/poke-env/branch/master/graph/badge.svg)](https://codecov.io/gh/hsahovic/poke-env) Code style: black %prep %autosetup -n poke-env-0.6.0 %build %py3_build %install %py3_install install -d -m755 %{buildroot}/%{_pkgdocdir} if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi pushd %{buildroot} if [ -d usr/lib ]; then find usr/lib -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/lib64 ]; then find usr/lib64 -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/bin ]; then find usr/bin -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/sbin ]; then find usr/sbin -type f -printf "/%h/%f\n" >> filelist.lst fi touch doclist.lst if [ -d usr/share/man ]; then find usr/share/man -type f -printf "/%h/%f.gz\n" >> doclist.lst fi popd mv %{buildroot}/filelist.lst . mv %{buildroot}/doclist.lst . %files -n python3-poke-env -f filelist.lst %dir %{python3_sitelib}/* %files help -f doclist.lst %{_docdir}/* %changelog * Mon May 15 2023 Python_Bot - 0.6.0-1 - Package Spec generated