%global _empty_manifest_terminate_build 0 Name: python-FGAme Version: 0.6.5 Release: 1 Summary: A short description for your project. License: GNU General Public License (GPL) URL: https://pypi.org/project/FGAme/ Source0: https://mirrors.aliyun.com/pypi/web/packages/e7/db/0bfa5bc8658c9193935fcd52848891176df2e2e8d9c4d8fed01965ca4b1f/FGAme-0.6.5.tar.gz BuildArch: noarch %description .. image:: https://travis-ci.org/fabiommendes/FGAme.svg?branch=master :target: https://travis-ci.org/fabiommendes/FGAme .. image:: https://coveralls.io/repos/github/fabiommendes/FGAme/badge.svg?branch=master :target: https://coveralls.io/github/fabiommendes/FGAme?branch=master FGAme is a physics-based game engine for Python 3. Its aims to avoid boilerplate and to be so easy that even a child can play with it (and learn how to program with it!). Check this pong implementation:: from FGAme import * # A 10px margin to keep things on the screen world.add.margin(10) # Create a ball in the middle of the screen. We also add some random speed ball = world.add.circle(20, pos=pos.middle, color='red') ball.vel = vel.random() # Create both players as AABBs (axis aligned bounding boxes). Infinite # masses prevent them from moving when hit by the ball p1 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf') p2 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf') # Connect long press events with the correct functions on('long-press', 'w').do(p1.move, 0, 5) on('long-press', 's').do(p1.move, 0, -5) on('long-press', 'up').do(p2.move, 0, 5) on('long-press', 'down').do(p2.move, 0, -5) # Start main loop run() FGAme currently requires Pygame to run. We have plans to make it backend agnostic and in the future it will support SDL2, Kivy, Qt and maybe others. %package -n python3-FGAme Summary: A short description for your project. Provides: python-FGAme BuildRequires: python3-devel BuildRequires: python3-setuptools BuildRequires: python3-pip %description -n python3-FGAme .. image:: https://travis-ci.org/fabiommendes/FGAme.svg?branch=master :target: https://travis-ci.org/fabiommendes/FGAme .. image:: https://coveralls.io/repos/github/fabiommendes/FGAme/badge.svg?branch=master :target: https://coveralls.io/github/fabiommendes/FGAme?branch=master FGAme is a physics-based game engine for Python 3. Its aims to avoid boilerplate and to be so easy that even a child can play with it (and learn how to program with it!). Check this pong implementation:: from FGAme import * # A 10px margin to keep things on the screen world.add.margin(10) # Create a ball in the middle of the screen. We also add some random speed ball = world.add.circle(20, pos=pos.middle, color='red') ball.vel = vel.random() # Create both players as AABBs (axis aligned bounding boxes). Infinite # masses prevent them from moving when hit by the ball p1 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf') p2 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf') # Connect long press events with the correct functions on('long-press', 'w').do(p1.move, 0, 5) on('long-press', 's').do(p1.move, 0, -5) on('long-press', 'up').do(p2.move, 0, 5) on('long-press', 'down').do(p2.move, 0, -5) # Start main loop run() FGAme currently requires Pygame to run. We have plans to make it backend agnostic and in the future it will support SDL2, Kivy, Qt and maybe others. %package help Summary: Development documents and examples for FGAme Provides: python3-FGAme-doc %description help .. image:: https://travis-ci.org/fabiommendes/FGAme.svg?branch=master :target: https://travis-ci.org/fabiommendes/FGAme .. image:: https://coveralls.io/repos/github/fabiommendes/FGAme/badge.svg?branch=master :target: https://coveralls.io/github/fabiommendes/FGAme?branch=master FGAme is a physics-based game engine for Python 3. Its aims to avoid boilerplate and to be so easy that even a child can play with it (and learn how to program with it!). Check this pong implementation:: from FGAme import * # A 10px margin to keep things on the screen world.add.margin(10) # Create a ball in the middle of the screen. We also add some random speed ball = world.add.circle(20, pos=pos.middle, color='red') ball.vel = vel.random() # Create both players as AABBs (axis aligned bounding boxes). Infinite # masses prevent them from moving when hit by the ball p1 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf') p2 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf') # Connect long press events with the correct functions on('long-press', 'w').do(p1.move, 0, 5) on('long-press', 's').do(p1.move, 0, -5) on('long-press', 'up').do(p2.move, 0, 5) on('long-press', 'down').do(p2.move, 0, -5) # Start main loop run() FGAme currently requires Pygame to run. We have plans to make it backend agnostic and in the future it will support SDL2, Kivy, Qt and maybe others. %prep %autosetup -n FGAme-0.6.5 %build %py3_build %install %py3_install install -d -m755 %{buildroot}/%{_pkgdocdir} if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi pushd %{buildroot} if [ -d usr/lib ]; then find usr/lib -type f -printf "\"/%h/%f\"\n" >> filelist.lst fi if [ -d usr/lib64 ]; then find usr/lib64 -type f -printf "\"/%h/%f\"\n" >> filelist.lst fi if [ -d usr/bin ]; then find usr/bin -type f -printf "\"/%h/%f\"\n" >> filelist.lst fi if [ -d usr/sbin ]; then find usr/sbin -type f -printf "\"/%h/%f\"\n" >> filelist.lst fi touch doclist.lst if [ -d usr/share/man ]; then find usr/share/man -type f -printf "\"/%h/%f.gz\"\n" >> doclist.lst fi popd mv %{buildroot}/filelist.lst . mv %{buildroot}/doclist.lst . %files -n python3-FGAme -f filelist.lst %dir %{python3_sitelib}/* %files help -f doclist.lst %{_docdir}/* %changelog * Fri Jun 09 2023 Python_Bot - 0.6.5-1 - Package Spec generated