%global _empty_manifest_terminate_build 0 Name: python-pysndfx Version: 0.3.6 Release: 1 Summary: Apply audio effects such as reverb and EQ directly to audio files or NumPy ndarrays. License: MIT URL: https://github.com/carlthome/python-audio-effects Source0: https://mirrors.nju.edu.cn/pypi/web/packages/f6/46/05d3b20d6512b73874623f6202f11d988ed6655ebccdb877eff8e25f8d2e/pysndfx-0.3.6.tar.gz BuildArch: noarch %description # pysndfx [![Build Status](https://travis-ci.org/carlthome/python-audio-effects.svg?branch=master)](https://travis-ci.org/carlthome/python-audio-effects) [![PyPI](https://img.shields.io/pypi/v/pysndfx.svg)](https://pypi.python.org/pypi/pysndfx) [![PyPI](https://img.shields.io/pypi/pyversions/pysndfx.svg)](http://py3readiness.org/) [![license](https://img.shields.io/github/license/mashape/apistatus.svg)](LICENSE) **Apply audio effects such as reverb and EQ directly to audio files or NumPy ndarrays.** This is a lightweight Python wrapper for SoX, the Swiss Army knife of sound processing programs. Supported effects range from EQ and compression to phasers, reverb and pitch shifters. ## Install Install with pip as: ```sh pip install pysndfx ``` The system must also have [SoX](http://sox.sourceforge.net/) installed (for Debian-based operating systems: `apt install sox`, or with Anaconda as `conda install -c conda-forge sox`) ## Usage First create an audio effects chain. ```python # Import the package and create an audio effects chain function. from pysndfx import AudioEffectsChain fx = ( AudioEffectsChain() .highshelf() .reverb() .phaser() .delay() .lowshelf() ) ``` Then we can call the effects chain object with paths to audio files, or directly with NumPy ndarrays. ```python infile = 'my_audio_file.wav' outfile = 'my_processed_audio_file.ogg' # Apply phaser and reverb directly to an audio file. fx(infile, outfile) # Or, apply the effects directly to a ndarray. from librosa import load y, sr = load(infile, sr=None) y = fx(y) # Apply the effects and return the results as a ndarray. y = fx(infile) # Apply the effects to a ndarray but store the resulting audio to disk. fx(x, outfile) ``` There's also experimental streaming support. Try applying reverb to a microphone input and listening to the results live like this: ```sh python -c "from pysndfx import AudioEffectsChain; AudioEffectsChain().reverb()(None, None)" ``` %package -n python3-pysndfx Summary: Apply audio effects such as reverb and EQ directly to audio files or NumPy ndarrays. Provides: python-pysndfx BuildRequires: python3-devel BuildRequires: python3-setuptools BuildRequires: python3-pip %description -n python3-pysndfx # pysndfx [![Build Status](https://travis-ci.org/carlthome/python-audio-effects.svg?branch=master)](https://travis-ci.org/carlthome/python-audio-effects) [![PyPI](https://img.shields.io/pypi/v/pysndfx.svg)](https://pypi.python.org/pypi/pysndfx) [![PyPI](https://img.shields.io/pypi/pyversions/pysndfx.svg)](http://py3readiness.org/) [![license](https://img.shields.io/github/license/mashape/apistatus.svg)](LICENSE) **Apply audio effects such as reverb and EQ directly to audio files or NumPy ndarrays.** This is a lightweight Python wrapper for SoX, the Swiss Army knife of sound processing programs. Supported effects range from EQ and compression to phasers, reverb and pitch shifters. ## Install Install with pip as: ```sh pip install pysndfx ``` The system must also have [SoX](http://sox.sourceforge.net/) installed (for Debian-based operating systems: `apt install sox`, or with Anaconda as `conda install -c conda-forge sox`) ## Usage First create an audio effects chain. ```python # Import the package and create an audio effects chain function. from pysndfx import AudioEffectsChain fx = ( AudioEffectsChain() .highshelf() .reverb() .phaser() .delay() .lowshelf() ) ``` Then we can call the effects chain object with paths to audio files, or directly with NumPy ndarrays. ```python infile = 'my_audio_file.wav' outfile = 'my_processed_audio_file.ogg' # Apply phaser and reverb directly to an audio file. fx(infile, outfile) # Or, apply the effects directly to a ndarray. from librosa import load y, sr = load(infile, sr=None) y = fx(y) # Apply the effects and return the results as a ndarray. y = fx(infile) # Apply the effects to a ndarray but store the resulting audio to disk. fx(x, outfile) ``` There's also experimental streaming support. Try applying reverb to a microphone input and listening to the results live like this: ```sh python -c "from pysndfx import AudioEffectsChain; AudioEffectsChain().reverb()(None, None)" ``` %package help Summary: Development documents and examples for pysndfx Provides: python3-pysndfx-doc %description help # pysndfx [![Build Status](https://travis-ci.org/carlthome/python-audio-effects.svg?branch=master)](https://travis-ci.org/carlthome/python-audio-effects) [![PyPI](https://img.shields.io/pypi/v/pysndfx.svg)](https://pypi.python.org/pypi/pysndfx) [![PyPI](https://img.shields.io/pypi/pyversions/pysndfx.svg)](http://py3readiness.org/) [![license](https://img.shields.io/github/license/mashape/apistatus.svg)](LICENSE) **Apply audio effects such as reverb and EQ directly to audio files or NumPy ndarrays.** This is a lightweight Python wrapper for SoX, the Swiss Army knife of sound processing programs. Supported effects range from EQ and compression to phasers, reverb and pitch shifters. ## Install Install with pip as: ```sh pip install pysndfx ``` The system must also have [SoX](http://sox.sourceforge.net/) installed (for Debian-based operating systems: `apt install sox`, or with Anaconda as `conda install -c conda-forge sox`) ## Usage First create an audio effects chain. ```python # Import the package and create an audio effects chain function. from pysndfx import AudioEffectsChain fx = ( AudioEffectsChain() .highshelf() .reverb() .phaser() .delay() .lowshelf() ) ``` Then we can call the effects chain object with paths to audio files, or directly with NumPy ndarrays. ```python infile = 'my_audio_file.wav' outfile = 'my_processed_audio_file.ogg' # Apply phaser and reverb directly to an audio file. fx(infile, outfile) # Or, apply the effects directly to a ndarray. from librosa import load y, sr = load(infile, sr=None) y = fx(y) # Apply the effects and return the results as a ndarray. y = fx(infile) # Apply the effects to a ndarray but store the resulting audio to disk. fx(x, outfile) ``` There's also experimental streaming support. Try applying reverb to a microphone input and listening to the results live like this: ```sh python -c "from pysndfx import AudioEffectsChain; AudioEffectsChain().reverb()(None, None)" ``` %prep %autosetup -n pysndfx-0.3.6 %build %py3_build %install %py3_install install -d -m755 %{buildroot}/%{_pkgdocdir} if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi pushd %{buildroot} if [ -d usr/lib ]; then find usr/lib -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/lib64 ]; then find usr/lib64 -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/bin ]; then find usr/bin -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/sbin ]; then find usr/sbin -type f -printf "/%h/%f\n" >> filelist.lst fi touch doclist.lst if [ -d usr/share/man ]; then find usr/share/man -type f -printf "/%h/%f.gz\n" >> doclist.lst fi popd mv %{buildroot}/filelist.lst . mv %{buildroot}/doclist.lst . %files -n python3-pysndfx -f filelist.lst %dir %{python3_sitelib}/* %files help -f doclist.lst %{_docdir}/* %changelog * Tue May 30 2023 Python_Bot - 0.3.6-1 - Package Spec generated