%global _empty_manifest_terminate_build 0 Name: python-buildbot-UnrealEngine Version: 1.7.1 Release: 1 Summary: Easy configuration for the Unreal Automation Tool License: MIT License URL: https://github.com/pampersrocker/buildbot-UnrealEngine Source0: https://mirrors.nju.edu.cn/pypi/web/packages/e3/88/7b65b68571bca2c9a531355c8ab646a4e08a1f02a46b53ef0570690c10ac/buildbot_UnrealEngine-1.7.1.tar.gz BuildArch: noarch %description # buildbot-UnrealEngine Buildbot Plugin to run Commands using the Unreal Automation Tool [![PyPI version](https://badge.fury.io/py/buildbot-UnrealEngine.svg)](https://badge.fury.io/py/buildbot-UnrealEngine) [![Build Status](https://travis-ci.org/pampersrocker/buildbot-UnrealEngine.svg?branch=master)](https://travis-ci.org/pampersrocker/buildbot-UnrealEngine) [![GitHub license](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/pampersrocker/buildbot-UnrealEngine/master/LICENSE) # Installation ``` pip install buildbot_UnrealEngine ``` This enables the additional step commands as plugins inside buildbot (which are imported via `from buildbot.plugins import steps`) # Usage ```py from buildbot.plugins import steps factory = util.BuildFactory() ###### Build commands factory.addStep( steps.UEBuild( "Engine_Location", "Path_To_Project.uproject", "TargetName", # Additional Parameters, see below ) ) factory.addStep( steps.UERebuild( "Engine_Location", "Path_To_Project.uproject", "TargetName", # Additional Parameters, see below ) ) factory.addStep( steps.UEClean( "Engine_Location", "Path_To_Project.uproject", "TargetName", # Additional Parameters, see below ) ) ###### BuildCookRun factory.addStep( steps.BuildCookRun( "Engine_Location", "Path_To_Project.uproject", # Additional Parameters, see below ) ) ``` # Parameters All commands share the following base parameters: | Parameter | Type/Options | Description | | --- | --- | --- | | engine_path |string (required) | The location to the used engine, the path needs to point to the root folder of the engine (in this folder are at least the `Engine`, `FeaturePacks`, `Samples` and `Templates` folders) | | project_path | string (required) | The absolute location to the uproject file to be used. (Usually a `Interpolate("...")` to build the path using the current builddir) | | build_platform | string (default `"Windows"`), Options: `"Windows"` `"Linux"` `"Mac"` | The platform on which the build itself will run, used to determine which scripts to run | | engine_type | string (default `"Rocket"`), Options: `"Source"` `"Installed"` `"Rocket"` |

| # Build Cook Run Parameters ```py factory.addStep( steps.BuildCookRun( engine_path, project_path, target_platform="Win64", target_config="Development", no_compile_editor=False, compile=None, cook=None, cook_on_the_fly=None, build=False, clean=False, archive=False, archive_directory=None, p4=None, unversioned_cooked_content=False, encrypt_ini_files=False, release_version=None, base_version=None, compressed=False, distribution=False, iterate=False, run=False, devices=None, null_rhi=False, nativize=False, stage=False, map=None, pak=False, prereqs=False, package=False, crash_reporter=False, title_id=None, dlc_name=None, dlc_include_engine=False, generate_patch=False, add_patch_level=False, generate_remaster=False, extra_args=None, ) ) ``` | Parameter | Type/Options | Description | | --- | --- | --- | | no_compile_editor | bool | If true adds `-NoCompileEditor` to the command line. Skip compiling the editor target for game (needed for cooking), useful if already done before. | | compile | bool | If true adds `-Compile` to the command line. `-NoCompile` if false. This switch is usually required on source builds. It tells the UAT to compile itself before running any commandlets, however on Installed/Rocket builds this will result in an error as the sources for UAT are not part of those engine distributions. | | cook | bool | If true adds `-Cook` to the command line. `-SkipCook` if false. Enables or disables the cook step. | | cook_on_the_fly | bool | If true adds `-CookOnTheFly` to the command line. `-SkipCookOnTheFly` if false. Does not cook the content, but starts the cook process in servermode, where a game can connect to using the `-FileHostIP=` parameter to connect to this server. The server will then cook requested content on the fly. | | build | bool | If true adds `-Build` to the command line. Enables the build step, compiling the game for the target platform. | | clean | bool | If true adds `-Clean` to the command line. Perform a clean build | | archive | bool | If true adds `-Archive` to the command line. Archive the build after completion. | | archive_directory | string | If true adds `-ArchiveDirectory=` to the command line. Specify the archive directory. If omitted, the path in the configuration file will be used. | | p4 | bool | If true adds `-P4` to the command line, `-NoP4` if false. Enables disabled interaction with Perforce. | | unversioned_cooked_content | bool | If true adds `-UnversionedCookedContent` to the command line. This writes no version into the cooked assets. | | encrypt_ini_files | bool | If true adds `-EncryptIniFiles` to the command line. Encrypts the packaged ini files. | | release_version | string | If set adds `-CreateReleaseVersion=` to the command line. This creates a releasee version of the game for later patching (see BasedOnReleaseVersion) | | base_version | string | If set adds `-BasedOnReleaseVersion=` to the command line. This creates a patch or dlc based on the given release version, containing only changes that differ from the release version. | | compressed | bool | If true adds `-Compressed` to the command line. This compressed your pak files to be to use fewer disk space, but increased loading times. | | distribution | bool | If true adds `-Distribution` to the command line. Creates a distribution build (used for mobile) | | iterate | bool | If true adds `-Iterate` to the command line. Only cooks changed files if run on the same directory as before | | run | bool | If true adds `-Run` to the command line. Runs the packaged game after completion. | | devices | string array | If set adds `-Device=` to the command line. Specifies on which devices the game will be run upon completion. | | null_rhi | bool | If true adds `-NullRHI` to the command line. Runs the packaged games with no renderer. | | nativize | bool | If true adds `-NativizeAssets` to the command line. Runs blueprint nativization during the cook process | | stage | bool | If true adds `-Stage` to the command line. Save the cooked result in a staging directory | | map | string array | If set adds `-Map= to the command line. Sets the map to include for the cook process. If omitted, used the one specified on the project documentation. | | pak | bool | If true adds `-Pak` to the command line. Use pak files for packaging, if omitted uassets file will be directly in the content directory. | | prereqs | bool | If true adds `-Prereqs` to the command line. Include prerequisites in the packaged game. | | package | bool | If true adds `-Package` to the command line. Package the game for the target platform (app file on Mac, apk on Android or ipa on iPhone) | | crash_reporter | bool | If true adds `-CrashReporter` to the command line. Includes the crash reporter during packaging. | | dlc_name | string | If set adds -DLCName= to the command line. This will cook the specified Plugin as DLC. | | dlc_include_engine | bool | If true adds `-DLCIncludEngineContent` to the command line. DLC should include Engine content. | | generate_patch | bool | If true adds `-GeneratePatch` to the command line. Create a patch, requires `base_version` to be set. | | add_patch_level | bool | If true adds `-AddPatchLevel` to the command line. Adds a patch pak level, when creating a patch. | | generate_remaster | bool | If true adds `-GenerateRemaster` to the command line. PS4 specific patch option. | | title_id | string or list of strings | If true adds `-TitleId=` to the command line. PS4 specific title id command. | | extra_args | string or list of strings | If set adds the given arguments to the command line. Can be used for custom or missing command line parameters. | # Development Setup under Windows * Download and install [Python 2.7](https://www.python.org/downloads/) * Install virtualenv ``` pip install virtualenv ``` * Create a virtualenv in `.workspace\venv` ``` mkdir .workspace cd workspace C:\Python27\Scripts\virtualenv.exe venv cd ..\..\ .workspace\venv\Scripts\activate.bat pip install -r requirements.txt ``` * Download [PyWin32](https://sourceforge.net/projects/pywin32/files/pywin32/) (for twisted) and install it in your venv ``` easy_install ``` * Clone Buildbot (in Version 0.9.1) somewhere and install it and its test setup ``` git clone https://github.com/buildbot/buildbot.git -b v0.9.1 cd buildbot\master pip install -e . python setup.py test ``` * Install buildbot-UnrealEngine (inside your buildbot-UnrealEngine repo) ``` pip install -e . ``` * Now you can run the tests by writing ``` trial buildbot_UnrealEngine.test ``` * For code coverage install txcovreport: ``` easy_install http://darcs.idyll.org/~t/projects/figleaf-latest.tar.gz pip install git+https://github.com/jrydberg/txcovreport.git ``` Now you can run code coverage using ``` trial --reporter=tree-coverage buildbot_UnrealEngine.test ``` %package -n python3-buildbot-UnrealEngine Summary: Easy configuration for the Unreal Automation Tool Provides: python-buildbot-UnrealEngine BuildRequires: python3-devel BuildRequires: python3-setuptools BuildRequires: python3-pip %description -n python3-buildbot-UnrealEngine # buildbot-UnrealEngine Buildbot Plugin to run Commands using the Unreal Automation Tool [![PyPI version](https://badge.fury.io/py/buildbot-UnrealEngine.svg)](https://badge.fury.io/py/buildbot-UnrealEngine) [![Build Status](https://travis-ci.org/pampersrocker/buildbot-UnrealEngine.svg?branch=master)](https://travis-ci.org/pampersrocker/buildbot-UnrealEngine) [![GitHub license](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/pampersrocker/buildbot-UnrealEngine/master/LICENSE) # Installation ``` pip install buildbot_UnrealEngine ``` This enables the additional step commands as plugins inside buildbot (which are imported via `from buildbot.plugins import steps`) # Usage ```py from buildbot.plugins import steps factory = util.BuildFactory() ###### Build commands factory.addStep( steps.UEBuild( "Engine_Location", "Path_To_Project.uproject", "TargetName", # Additional Parameters, see below ) ) factory.addStep( steps.UERebuild( "Engine_Location", "Path_To_Project.uproject", "TargetName", # Additional Parameters, see below ) ) factory.addStep( steps.UEClean( "Engine_Location", "Path_To_Project.uproject", "TargetName", # Additional Parameters, see below ) ) ###### BuildCookRun factory.addStep( steps.BuildCookRun( "Engine_Location", "Path_To_Project.uproject", # Additional Parameters, see below ) ) ``` # Parameters All commands share the following base parameters: | Parameter | Type/Options | Description | | --- | --- | --- | | engine_path |string (required) | The location to the used engine, the path needs to point to the root folder of the engine (in this folder are at least the `Engine`, `FeaturePacks`, `Samples` and `Templates` folders) | | project_path | string (required) | The absolute location to the uproject file to be used. (Usually a `Interpolate("...")` to build the path using the current builddir) | | build_platform | string (default `"Windows"`), Options: `"Windows"` `"Linux"` `"Mac"` | The platform on which the build itself will run, used to determine which scripts to run | | engine_type | string (default `"Rocket"`), Options: `"Source"` `"Installed"` `"Rocket"` |

  • `Source`: Engine is built from GitHub Source
  • `Installed`: Engine is self build from GitHub source and made a binary build via the BuildGraph tool
  • `Rocket`: Pre-built engine from Epic Games via EpicGamesLauncher

| # Build Cook Run Parameters ```py factory.addStep( steps.BuildCookRun( engine_path, project_path, target_platform="Win64", target_config="Development", no_compile_editor=False, compile=None, cook=None, cook_on_the_fly=None, build=False, clean=False, archive=False, archive_directory=None, p4=None, unversioned_cooked_content=False, encrypt_ini_files=False, release_version=None, base_version=None, compressed=False, distribution=False, iterate=False, run=False, devices=None, null_rhi=False, nativize=False, stage=False, map=None, pak=False, prereqs=False, package=False, crash_reporter=False, title_id=None, dlc_name=None, dlc_include_engine=False, generate_patch=False, add_patch_level=False, generate_remaster=False, extra_args=None, ) ) ``` | Parameter | Type/Options | Description | | --- | --- | --- | | no_compile_editor | bool | If true adds `-NoCompileEditor` to the command line. Skip compiling the editor target for game (needed for cooking), useful if already done before. | | compile | bool | If true adds `-Compile` to the command line. `-NoCompile` if false. This switch is usually required on source builds. It tells the UAT to compile itself before running any commandlets, however on Installed/Rocket builds this will result in an error as the sources for UAT are not part of those engine distributions. | | cook | bool | If true adds `-Cook` to the command line. `-SkipCook` if false. Enables or disables the cook step. | | cook_on_the_fly | bool | If true adds `-CookOnTheFly` to the command line. `-SkipCookOnTheFly` if false. Does not cook the content, but starts the cook process in servermode, where a game can connect to using the `-FileHostIP=` parameter to connect to this server. The server will then cook requested content on the fly. | | build | bool | If true adds `-Build` to the command line. Enables the build step, compiling the game for the target platform. | | clean | bool | If true adds `-Clean` to the command line. Perform a clean build | | archive | bool | If true adds `-Archive` to the command line. Archive the build after completion. | | archive_directory | string | If true adds `-ArchiveDirectory=` to the command line. Specify the archive directory. If omitted, the path in the configuration file will be used. | | p4 | bool | If true adds `-P4` to the command line, `-NoP4` if false. Enables disabled interaction with Perforce. | | unversioned_cooked_content | bool | If true adds `-UnversionedCookedContent` to the command line. This writes no version into the cooked assets. | | encrypt_ini_files | bool | If true adds `-EncryptIniFiles` to the command line. Encrypts the packaged ini files. | | release_version | string | If set adds `-CreateReleaseVersion=` to the command line. This creates a releasee version of the game for later patching (see BasedOnReleaseVersion) | | base_version | string | If set adds `-BasedOnReleaseVersion=` to the command line. This creates a patch or dlc based on the given release version, containing only changes that differ from the release version. | | compressed | bool | If true adds `-Compressed` to the command line. This compressed your pak files to be to use fewer disk space, but increased loading times. | | distribution | bool | If true adds `-Distribution` to the command line. Creates a distribution build (used for mobile) | | iterate | bool | If true adds `-Iterate` to the command line. Only cooks changed files if run on the same directory as before | | run | bool | If true adds `-Run` to the command line. Runs the packaged game after completion. | | devices | string array | If set adds `-Device=` to the command line. Specifies on which devices the game will be run upon completion. | | null_rhi | bool | If true adds `-NullRHI` to the command line. Runs the packaged games with no renderer. | | nativize | bool | If true adds `-NativizeAssets` to the command line. Runs blueprint nativization during the cook process | | stage | bool | If true adds `-Stage` to the command line. Save the cooked result in a staging directory | | map | string array | If set adds `-Map= to the command line. Sets the map to include for the cook process. If omitted, used the one specified on the project documentation. | | pak | bool | If true adds `-Pak` to the command line. Use pak files for packaging, if omitted uassets file will be directly in the content directory. | | prereqs | bool | If true adds `-Prereqs` to the command line. Include prerequisites in the packaged game. | | package | bool | If true adds `-Package` to the command line. Package the game for the target platform (app file on Mac, apk on Android or ipa on iPhone) | | crash_reporter | bool | If true adds `-CrashReporter` to the command line. Includes the crash reporter during packaging. | | dlc_name | string | If set adds -DLCName= to the command line. This will cook the specified Plugin as DLC. | | dlc_include_engine | bool | If true adds `-DLCIncludEngineContent` to the command line. DLC should include Engine content. | | generate_patch | bool | If true adds `-GeneratePatch` to the command line. Create a patch, requires `base_version` to be set. | | add_patch_level | bool | If true adds `-AddPatchLevel` to the command line. Adds a patch pak level, when creating a patch. | | generate_remaster | bool | If true adds `-GenerateRemaster` to the command line. PS4 specific patch option. | | title_id | string or list of strings | If true adds `-TitleId=` to the command line. PS4 specific title id command. | | extra_args | string or list of strings | If set adds the given arguments to the command line. Can be used for custom or missing command line parameters. | # Development Setup under Windows * Download and install [Python 2.7](https://www.python.org/downloads/) * Install virtualenv ``` pip install virtualenv ``` * Create a virtualenv in `.workspace\venv` ``` mkdir .workspace cd workspace C:\Python27\Scripts\virtualenv.exe venv cd ..\..\ .workspace\venv\Scripts\activate.bat pip install -r requirements.txt ``` * Download [PyWin32](https://sourceforge.net/projects/pywin32/files/pywin32/) (for twisted) and install it in your venv ``` easy_install ``` * Clone Buildbot (in Version 0.9.1) somewhere and install it and its test setup ``` git clone https://github.com/buildbot/buildbot.git -b v0.9.1 cd buildbot\master pip install -e . python setup.py test ``` * Install buildbot-UnrealEngine (inside your buildbot-UnrealEngine repo) ``` pip install -e . ``` * Now you can run the tests by writing ``` trial buildbot_UnrealEngine.test ``` * For code coverage install txcovreport: ``` easy_install http://darcs.idyll.org/~t/projects/figleaf-latest.tar.gz pip install git+https://github.com/jrydberg/txcovreport.git ``` Now you can run code coverage using ``` trial --reporter=tree-coverage buildbot_UnrealEngine.test ``` %package help Summary: Development documents and examples for buildbot-UnrealEngine Provides: python3-buildbot-UnrealEngine-doc %description help # buildbot-UnrealEngine Buildbot Plugin to run Commands using the Unreal Automation Tool [![PyPI version](https://badge.fury.io/py/buildbot-UnrealEngine.svg)](https://badge.fury.io/py/buildbot-UnrealEngine) [![Build Status](https://travis-ci.org/pampersrocker/buildbot-UnrealEngine.svg?branch=master)](https://travis-ci.org/pampersrocker/buildbot-UnrealEngine) [![GitHub license](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/pampersrocker/buildbot-UnrealEngine/master/LICENSE) # Installation ``` pip install buildbot_UnrealEngine ``` This enables the additional step commands as plugins inside buildbot (which are imported via `from buildbot.plugins import steps`) # Usage ```py from buildbot.plugins import steps factory = util.BuildFactory() ###### Build commands factory.addStep( steps.UEBuild( "Engine_Location", "Path_To_Project.uproject", "TargetName", # Additional Parameters, see below ) ) factory.addStep( steps.UERebuild( "Engine_Location", "Path_To_Project.uproject", "TargetName", # Additional Parameters, see below ) ) factory.addStep( steps.UEClean( "Engine_Location", "Path_To_Project.uproject", "TargetName", # Additional Parameters, see below ) ) ###### BuildCookRun factory.addStep( steps.BuildCookRun( "Engine_Location", "Path_To_Project.uproject", # Additional Parameters, see below ) ) ``` # Parameters All commands share the following base parameters: | Parameter | Type/Options | Description | | --- | --- | --- | | engine_path |string (required) | The location to the used engine, the path needs to point to the root folder of the engine (in this folder are at least the `Engine`, `FeaturePacks`, `Samples` and `Templates` folders) | | project_path | string (required) | The absolute location to the uproject file to be used. (Usually a `Interpolate("...")` to build the path using the current builddir) | | build_platform | string (default `"Windows"`), Options: `"Windows"` `"Linux"` `"Mac"` | The platform on which the build itself will run, used to determine which scripts to run | | engine_type | string (default `"Rocket"`), Options: `"Source"` `"Installed"` `"Rocket"` |

  • `Source`: Engine is built from GitHub Source
  • `Installed`: Engine is self build from GitHub source and made a binary build via the BuildGraph tool
  • `Rocket`: Pre-built engine from Epic Games via EpicGamesLauncher

| # Build Cook Run Parameters ```py factory.addStep( steps.BuildCookRun( engine_path, project_path, target_platform="Win64", target_config="Development", no_compile_editor=False, compile=None, cook=None, cook_on_the_fly=None, build=False, clean=False, archive=False, archive_directory=None, p4=None, unversioned_cooked_content=False, encrypt_ini_files=False, release_version=None, base_version=None, compressed=False, distribution=False, iterate=False, run=False, devices=None, null_rhi=False, nativize=False, stage=False, map=None, pak=False, prereqs=False, package=False, crash_reporter=False, title_id=None, dlc_name=None, dlc_include_engine=False, generate_patch=False, add_patch_level=False, generate_remaster=False, extra_args=None, ) ) ``` | Parameter | Type/Options | Description | | --- | --- | --- | | no_compile_editor | bool | If true adds `-NoCompileEditor` to the command line. Skip compiling the editor target for game (needed for cooking), useful if already done before. | | compile | bool | If true adds `-Compile` to the command line. `-NoCompile` if false. This switch is usually required on source builds. It tells the UAT to compile itself before running any commandlets, however on Installed/Rocket builds this will result in an error as the sources for UAT are not part of those engine distributions. | | cook | bool | If true adds `-Cook` to the command line. `-SkipCook` if false. Enables or disables the cook step. | | cook_on_the_fly | bool | If true adds `-CookOnTheFly` to the command line. `-SkipCookOnTheFly` if false. Does not cook the content, but starts the cook process in servermode, where a game can connect to using the `-FileHostIP=` parameter to connect to this server. The server will then cook requested content on the fly. | | build | bool | If true adds `-Build` to the command line. Enables the build step, compiling the game for the target platform. | | clean | bool | If true adds `-Clean` to the command line. Perform a clean build | | archive | bool | If true adds `-Archive` to the command line. Archive the build after completion. | | archive_directory | string | If true adds `-ArchiveDirectory=` to the command line. Specify the archive directory. If omitted, the path in the configuration file will be used. | | p4 | bool | If true adds `-P4` to the command line, `-NoP4` if false. Enables disabled interaction with Perforce. | | unversioned_cooked_content | bool | If true adds `-UnversionedCookedContent` to the command line. This writes no version into the cooked assets. | | encrypt_ini_files | bool | If true adds `-EncryptIniFiles` to the command line. Encrypts the packaged ini files. | | release_version | string | If set adds `-CreateReleaseVersion=` to the command line. This creates a releasee version of the game for later patching (see BasedOnReleaseVersion) | | base_version | string | If set adds `-BasedOnReleaseVersion=` to the command line. This creates a patch or dlc based on the given release version, containing only changes that differ from the release version. | | compressed | bool | If true adds `-Compressed` to the command line. This compressed your pak files to be to use fewer disk space, but increased loading times. | | distribution | bool | If true adds `-Distribution` to the command line. Creates a distribution build (used for mobile) | | iterate | bool | If true adds `-Iterate` to the command line. Only cooks changed files if run on the same directory as before | | run | bool | If true adds `-Run` to the command line. Runs the packaged game after completion. | | devices | string array | If set adds `-Device=` to the command line. Specifies on which devices the game will be run upon completion. | | null_rhi | bool | If true adds `-NullRHI` to the command line. Runs the packaged games with no renderer. | | nativize | bool | If true adds `-NativizeAssets` to the command line. Runs blueprint nativization during the cook process | | stage | bool | If true adds `-Stage` to the command line. Save the cooked result in a staging directory | | map | string array | If set adds `-Map= to the command line. Sets the map to include for the cook process. If omitted, used the one specified on the project documentation. | | pak | bool | If true adds `-Pak` to the command line. Use pak files for packaging, if omitted uassets file will be directly in the content directory. | | prereqs | bool | If true adds `-Prereqs` to the command line. Include prerequisites in the packaged game. | | package | bool | If true adds `-Package` to the command line. Package the game for the target platform (app file on Mac, apk on Android or ipa on iPhone) | | crash_reporter | bool | If true adds `-CrashReporter` to the command line. Includes the crash reporter during packaging. | | dlc_name | string | If set adds -DLCName= to the command line. This will cook the specified Plugin as DLC. | | dlc_include_engine | bool | If true adds `-DLCIncludEngineContent` to the command line. DLC should include Engine content. | | generate_patch | bool | If true adds `-GeneratePatch` to the command line. Create a patch, requires `base_version` to be set. | | add_patch_level | bool | If true adds `-AddPatchLevel` to the command line. Adds a patch pak level, when creating a patch. | | generate_remaster | bool | If true adds `-GenerateRemaster` to the command line. PS4 specific patch option. | | title_id | string or list of strings | If true adds `-TitleId=` to the command line. PS4 specific title id command. | | extra_args | string or list of strings | If set adds the given arguments to the command line. Can be used for custom or missing command line parameters. | # Development Setup under Windows * Download and install [Python 2.7](https://www.python.org/downloads/) * Install virtualenv ``` pip install virtualenv ``` * Create a virtualenv in `.workspace\venv` ``` mkdir .workspace cd workspace C:\Python27\Scripts\virtualenv.exe venv cd ..\..\ .workspace\venv\Scripts\activate.bat pip install -r requirements.txt ``` * Download [PyWin32](https://sourceforge.net/projects/pywin32/files/pywin32/) (for twisted) and install it in your venv ``` easy_install ``` * Clone Buildbot (in Version 0.9.1) somewhere and install it and its test setup ``` git clone https://github.com/buildbot/buildbot.git -b v0.9.1 cd buildbot\master pip install -e . python setup.py test ``` * Install buildbot-UnrealEngine (inside your buildbot-UnrealEngine repo) ``` pip install -e . ``` * Now you can run the tests by writing ``` trial buildbot_UnrealEngine.test ``` * For code coverage install txcovreport: ``` easy_install http://darcs.idyll.org/~t/projects/figleaf-latest.tar.gz pip install git+https://github.com/jrydberg/txcovreport.git ``` Now you can run code coverage using ``` trial --reporter=tree-coverage buildbot_UnrealEngine.test ``` %prep %autosetup -n buildbot-UnrealEngine-1.7.1 %build %py3_build %install %py3_install install -d -m755 %{buildroot}/%{_pkgdocdir} if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi pushd %{buildroot} if [ -d usr/lib ]; then find usr/lib -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/lib64 ]; then find usr/lib64 -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/bin ]; then find usr/bin -type f -printf "/%h/%f\n" >> filelist.lst fi if [ -d usr/sbin ]; then find usr/sbin -type f -printf "/%h/%f\n" >> filelist.lst fi touch doclist.lst if [ -d usr/share/man ]; then find usr/share/man -type f -printf "/%h/%f.gz\n" >> doclist.lst fi popd mv %{buildroot}/filelist.lst . mv %{buildroot}/doclist.lst . %files -n python3-buildbot-UnrealEngine -f filelist.lst %dir %{python3_sitelib}/* %files help -f doclist.lst %{_docdir}/* %changelog * Wed May 31 2023 Python_Bot - 1.7.1-1 - Package Spec generated