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authorCoprDistGit <infra@openeuler.org>2023-05-31 06:53:53 +0000
committerCoprDistGit <infra@openeuler.org>2023-05-31 06:53:53 +0000
commit51720a7866a279eca9f82228605ca00b265aff82 (patch)
tree0f5ba60673eecb1a7332b3288e3add2d81fb377a
parentd7c06ee61f707d063ec81182c46fd4a96ef06faa (diff)
automatic import of python-fgame
-rw-r--r--.gitignore1
-rw-r--r--python-fgame.spec180
-rw-r--r--sources1
3 files changed, 182 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore
index e69de29..175d53d 100644
--- a/.gitignore
+++ b/.gitignore
@@ -0,0 +1 @@
+/FGAme-0.6.5.tar.gz
diff --git a/python-fgame.spec b/python-fgame.spec
new file mode 100644
index 0000000..73c9705
--- /dev/null
+++ b/python-fgame.spec
@@ -0,0 +1,180 @@
+%global _empty_manifest_terminate_build 0
+Name: python-FGAme
+Version: 0.6.5
+Release: 1
+Summary: A short description for your project.
+License: GNU General Public License (GPL)
+URL: https://pypi.org/project/FGAme/
+Source0: https://mirrors.nju.edu.cn/pypi/web/packages/e7/db/0bfa5bc8658c9193935fcd52848891176df2e2e8d9c4d8fed01965ca4b1f/FGAme-0.6.5.tar.gz
+BuildArch: noarch
+
+
+%description
+.. image:: https://travis-ci.org/fabiommendes/FGAme.svg?branch=master
+ :target: https://travis-ci.org/fabiommendes/FGAme
+
+.. image:: https://coveralls.io/repos/github/fabiommendes/FGAme/badge.svg?branch=master
+ :target: https://coveralls.io/github/fabiommendes/FGAme?branch=master
+
+
+FGAme is a physics-based game engine for Python 3. Its aims to avoid boilerplate
+and to be so easy that even a child can play with it (and learn how to program
+with it!). Check this pong implementation::
+
+ from FGAme import *
+
+ # A 10px margin to keep things on the screen
+ world.add.margin(10)
+
+ # Create a ball in the middle of the screen. We also add some random speed
+ ball = world.add.circle(20, pos=pos.middle, color='red')
+ ball.vel = vel.random()
+
+ # Create both players as AABBs (axis aligned bounding boxes). Infinite
+ # masses prevent them from moving when hit by the ball
+ p1 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf')
+ p2 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf')
+
+ # Connect long press events with the correct functions
+ on('long-press', 'w').do(p1.move, 0, 5)
+ on('long-press', 's').do(p1.move, 0, -5)
+ on('long-press', 'up').do(p2.move, 0, 5)
+ on('long-press', 'down').do(p2.move, 0, -5)
+
+ # Start main loop
+ run()
+
+FGAme currently requires Pygame to run. We have plans to make it backend
+agnostic and in the future it will support SDL2, Kivy, Qt and maybe others.
+
+
+%package -n python3-FGAme
+Summary: A short description for your project.
+Provides: python-FGAme
+BuildRequires: python3-devel
+BuildRequires: python3-setuptools
+BuildRequires: python3-pip
+%description -n python3-FGAme
+.. image:: https://travis-ci.org/fabiommendes/FGAme.svg?branch=master
+ :target: https://travis-ci.org/fabiommendes/FGAme
+
+.. image:: https://coveralls.io/repos/github/fabiommendes/FGAme/badge.svg?branch=master
+ :target: https://coveralls.io/github/fabiommendes/FGAme?branch=master
+
+
+FGAme is a physics-based game engine for Python 3. Its aims to avoid boilerplate
+and to be so easy that even a child can play with it (and learn how to program
+with it!). Check this pong implementation::
+
+ from FGAme import *
+
+ # A 10px margin to keep things on the screen
+ world.add.margin(10)
+
+ # Create a ball in the middle of the screen. We also add some random speed
+ ball = world.add.circle(20, pos=pos.middle, color='red')
+ ball.vel = vel.random()
+
+ # Create both players as AABBs (axis aligned bounding boxes). Infinite
+ # masses prevent them from moving when hit by the ball
+ p1 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf')
+ p2 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf')
+
+ # Connect long press events with the correct functions
+ on('long-press', 'w').do(p1.move, 0, 5)
+ on('long-press', 's').do(p1.move, 0, -5)
+ on('long-press', 'up').do(p2.move, 0, 5)
+ on('long-press', 'down').do(p2.move, 0, -5)
+
+ # Start main loop
+ run()
+
+FGAme currently requires Pygame to run. We have plans to make it backend
+agnostic and in the future it will support SDL2, Kivy, Qt and maybe others.
+
+
+%package help
+Summary: Development documents and examples for FGAme
+Provides: python3-FGAme-doc
+%description help
+.. image:: https://travis-ci.org/fabiommendes/FGAme.svg?branch=master
+ :target: https://travis-ci.org/fabiommendes/FGAme
+
+.. image:: https://coveralls.io/repos/github/fabiommendes/FGAme/badge.svg?branch=master
+ :target: https://coveralls.io/github/fabiommendes/FGAme?branch=master
+
+
+FGAme is a physics-based game engine for Python 3. Its aims to avoid boilerplate
+and to be so easy that even a child can play with it (and learn how to program
+with it!). Check this pong implementation::
+
+ from FGAme import *
+
+ # A 10px margin to keep things on the screen
+ world.add.margin(10)
+
+ # Create a ball in the middle of the screen. We also add some random speed
+ ball = world.add.circle(20, pos=pos.middle, color='red')
+ ball.vel = vel.random()
+
+ # Create both players as AABBs (axis aligned bounding boxes). Infinite
+ # masses prevent them from moving when hit by the ball
+ p1 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf')
+ p2 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf')
+
+ # Connect long press events with the correct functions
+ on('long-press', 'w').do(p1.move, 0, 5)
+ on('long-press', 's').do(p1.move, 0, -5)
+ on('long-press', 'up').do(p2.move, 0, 5)
+ on('long-press', 'down').do(p2.move, 0, -5)
+
+ # Start main loop
+ run()
+
+FGAme currently requires Pygame to run. We have plans to make it backend
+agnostic and in the future it will support SDL2, Kivy, Qt and maybe others.
+
+
+%prep
+%autosetup -n FGAme-0.6.5
+
+%build
+%py3_build
+
+%install
+%py3_install
+install -d -m755 %{buildroot}/%{_pkgdocdir}
+if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi
+if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi
+if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi
+if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi
+pushd %{buildroot}
+if [ -d usr/lib ]; then
+ find usr/lib -type f -printf "/%h/%f\n" >> filelist.lst
+fi
+if [ -d usr/lib64 ]; then
+ find usr/lib64 -type f -printf "/%h/%f\n" >> filelist.lst
+fi
+if [ -d usr/bin ]; then
+ find usr/bin -type f -printf "/%h/%f\n" >> filelist.lst
+fi
+if [ -d usr/sbin ]; then
+ find usr/sbin -type f -printf "/%h/%f\n" >> filelist.lst
+fi
+touch doclist.lst
+if [ -d usr/share/man ]; then
+ find usr/share/man -type f -printf "/%h/%f.gz\n" >> doclist.lst
+fi
+popd
+mv %{buildroot}/filelist.lst .
+mv %{buildroot}/doclist.lst .
+
+%files -n python3-FGAme -f filelist.lst
+%dir %{python3_sitelib}/*
+
+%files help -f doclist.lst
+%{_docdir}/*
+
+%changelog
+* Wed May 31 2023 Python_Bot <Python_Bot@openeuler.org> - 0.6.5-1
+- Package Spec generated
diff --git a/sources b/sources
new file mode 100644
index 0000000..34c02b0
--- /dev/null
+++ b/sources
@@ -0,0 +1 @@
+2a0c06e9f341f757ddfab45c8afd1abe FGAme-0.6.5.tar.gz