diff options
author | CoprDistGit <infra@openeuler.org> | 2023-05-31 06:53:53 +0000 |
---|---|---|
committer | CoprDistGit <infra@openeuler.org> | 2023-05-31 06:53:53 +0000 |
commit | 51720a7866a279eca9f82228605ca00b265aff82 (patch) | |
tree | 0f5ba60673eecb1a7332b3288e3add2d81fb377a | |
parent | d7c06ee61f707d063ec81182c46fd4a96ef06faa (diff) |
automatic import of python-fgame
-rw-r--r-- | .gitignore | 1 | ||||
-rw-r--r-- | python-fgame.spec | 180 | ||||
-rw-r--r-- | sources | 1 |
3 files changed, 182 insertions, 0 deletions
@@ -0,0 +1 @@ +/FGAme-0.6.5.tar.gz diff --git a/python-fgame.spec b/python-fgame.spec new file mode 100644 index 0000000..73c9705 --- /dev/null +++ b/python-fgame.spec @@ -0,0 +1,180 @@ +%global _empty_manifest_terminate_build 0 +Name: python-FGAme +Version: 0.6.5 +Release: 1 +Summary: A short description for your project. +License: GNU General Public License (GPL) +URL: https://pypi.org/project/FGAme/ +Source0: https://mirrors.nju.edu.cn/pypi/web/packages/e7/db/0bfa5bc8658c9193935fcd52848891176df2e2e8d9c4d8fed01965ca4b1f/FGAme-0.6.5.tar.gz +BuildArch: noarch + + +%description +.. image:: https://travis-ci.org/fabiommendes/FGAme.svg?branch=master + :target: https://travis-ci.org/fabiommendes/FGAme + +.. image:: https://coveralls.io/repos/github/fabiommendes/FGAme/badge.svg?branch=master + :target: https://coveralls.io/github/fabiommendes/FGAme?branch=master + + +FGAme is a physics-based game engine for Python 3. Its aims to avoid boilerplate +and to be so easy that even a child can play with it (and learn how to program +with it!). Check this pong implementation:: + + from FGAme import * + + # A 10px margin to keep things on the screen + world.add.margin(10) + + # Create a ball in the middle of the screen. We also add some random speed + ball = world.add.circle(20, pos=pos.middle, color='red') + ball.vel = vel.random() + + # Create both players as AABBs (axis aligned bounding boxes). Infinite + # masses prevent them from moving when hit by the ball + p1 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf') + p2 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf') + + # Connect long press events with the correct functions + on('long-press', 'w').do(p1.move, 0, 5) + on('long-press', 's').do(p1.move, 0, -5) + on('long-press', 'up').do(p2.move, 0, 5) + on('long-press', 'down').do(p2.move, 0, -5) + + # Start main loop + run() + +FGAme currently requires Pygame to run. We have plans to make it backend +agnostic and in the future it will support SDL2, Kivy, Qt and maybe others. + + +%package -n python3-FGAme +Summary: A short description for your project. +Provides: python-FGAme +BuildRequires: python3-devel +BuildRequires: python3-setuptools +BuildRequires: python3-pip +%description -n python3-FGAme +.. image:: https://travis-ci.org/fabiommendes/FGAme.svg?branch=master + :target: https://travis-ci.org/fabiommendes/FGAme + +.. image:: https://coveralls.io/repos/github/fabiommendes/FGAme/badge.svg?branch=master + :target: https://coveralls.io/github/fabiommendes/FGAme?branch=master + + +FGAme is a physics-based game engine for Python 3. Its aims to avoid boilerplate +and to be so easy that even a child can play with it (and learn how to program +with it!). Check this pong implementation:: + + from FGAme import * + + # A 10px margin to keep things on the screen + world.add.margin(10) + + # Create a ball in the middle of the screen. We also add some random speed + ball = world.add.circle(20, pos=pos.middle, color='red') + ball.vel = vel.random() + + # Create both players as AABBs (axis aligned bounding boxes). Infinite + # masses prevent them from moving when hit by the ball + p1 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf') + p2 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf') + + # Connect long press events with the correct functions + on('long-press', 'w').do(p1.move, 0, 5) + on('long-press', 's').do(p1.move, 0, -5) + on('long-press', 'up').do(p2.move, 0, 5) + on('long-press', 'down').do(p2.move, 0, -5) + + # Start main loop + run() + +FGAme currently requires Pygame to run. We have plans to make it backend +agnostic and in the future it will support SDL2, Kivy, Qt and maybe others. + + +%package help +Summary: Development documents and examples for FGAme +Provides: python3-FGAme-doc +%description help +.. image:: https://travis-ci.org/fabiommendes/FGAme.svg?branch=master + :target: https://travis-ci.org/fabiommendes/FGAme + +.. image:: https://coveralls.io/repos/github/fabiommendes/FGAme/badge.svg?branch=master + :target: https://coveralls.io/github/fabiommendes/FGAme?branch=master + + +FGAme is a physics-based game engine for Python 3. Its aims to avoid boilerplate +and to be so easy that even a child can play with it (and learn how to program +with it!). Check this pong implementation:: + + from FGAme import * + + # A 10px margin to keep things on the screen + world.add.margin(10) + + # Create a ball in the middle of the screen. We also add some random speed + ball = world.add.circle(20, pos=pos.middle, color='red') + ball.vel = vel.random() + + # Create both players as AABBs (axis aligned bounding boxes). Infinite + # masses prevent them from moving when hit by the ball + p1 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf') + p2 = world.add.aabb(shape=(20, 120), pos=(30, 300), mass='inf') + + # Connect long press events with the correct functions + on('long-press', 'w').do(p1.move, 0, 5) + on('long-press', 's').do(p1.move, 0, -5) + on('long-press', 'up').do(p2.move, 0, 5) + on('long-press', 'down').do(p2.move, 0, -5) + + # Start main loop + run() + +FGAme currently requires Pygame to run. We have plans to make it backend +agnostic and in the future it will support SDL2, Kivy, Qt and maybe others. + + +%prep +%autosetup -n FGAme-0.6.5 + +%build +%py3_build + +%install +%py3_install +install -d -m755 %{buildroot}/%{_pkgdocdir} +if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi +if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi +if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi +if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi +pushd %{buildroot} +if [ -d usr/lib ]; then + find usr/lib -type f -printf "/%h/%f\n" >> filelist.lst +fi +if [ -d usr/lib64 ]; then + find usr/lib64 -type f -printf "/%h/%f\n" >> filelist.lst +fi +if [ -d usr/bin ]; then + find usr/bin -type f -printf "/%h/%f\n" >> filelist.lst +fi +if [ -d usr/sbin ]; then + find usr/sbin -type f -printf "/%h/%f\n" >> filelist.lst +fi +touch doclist.lst +if [ -d usr/share/man ]; then + find usr/share/man -type f -printf "/%h/%f.gz\n" >> doclist.lst +fi +popd +mv %{buildroot}/filelist.lst . +mv %{buildroot}/doclist.lst . + +%files -n python3-FGAme -f filelist.lst +%dir %{python3_sitelib}/* + +%files help -f doclist.lst +%{_docdir}/* + +%changelog +* Wed May 31 2023 Python_Bot <Python_Bot@openeuler.org> - 0.6.5-1 +- Package Spec generated @@ -0,0 +1 @@ +2a0c06e9f341f757ddfab45c8afd1abe FGAme-0.6.5.tar.gz |