summaryrefslogtreecommitdiff
path: root/python-blender-asset-tracer.spec
blob: 5c9aaea090d0c7b6d53da622971175735d61ca53 (plain)
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%global _empty_manifest_terminate_build 0
Name:		python-blender-asset-tracer
Version:	1.15
Release:	1
Summary:	BAT parses Blend files and produces dependency information. After installation run `bat --help`
License:	GPL-2.0+
URL:		https://developer.blender.org/project/profile/79/
Source0:	https://mirrors.nju.edu.cn/pypi/web/packages/52/0b/a218ff957ca801b249c2e7ce45077e1e2b0f16053855eabff520669cc525/blender_asset_tracer-1.15.tar.gz
BuildArch:	noarch

Requires:	python3-boto3
Requires:	python3-requests
Requires:	python3-zstandard

%description
# Blender Asset Tracer BAT🦇

Script to manage assets with Blender.

Blender Asset Tracer, a.k.a. BAT🦇, is the replacement of
[BAM](https://developer.blender.org/diffusion/BAM/) and
[blender-file](https://developer.blender.org/source/blender-file/)

Development is driven by choices explained in [T54125](https://developer.blender.org/T54125).

## Setting up development environment

```
python3.9 -m venv .venv
. ./.venv/bin/activate
pip install -U pip
pip install poetry black
poetry install
mypy --install-types
```


## Uploading to S3-compatible storage

BAT Pack supports uploading to S3-compatible storage. This requires a credentials file in
`~/.aws/credentials`. Replace the all-capital words to suit your situation.

    [ENDPOINT]
    aws_access_key_id = YOUR_ACCESS_KEY_ID
    aws_secret_access_key = YOUR_SECRET

You can then send a BAT Pack to the storage using a target `s3:/ENDPOINT/bucketname/path-in-bucket`,
for example:

    bat pack my_blendfile.blend s3:/storage.service.cloud/jobs/awesome_work

This will upload the blend file and its dependencies to `awesome_work/my_blendfile.blend` in
the `jobs` bucket.


## Paths

There are two object types used to represent file paths. Those are strictly separated.

1. `bpathlib.BlendPath` represents a path as stored in a blend file. It consists of bytes, and is
   blendfile-relative when it starts with `//`. It can represent any path from any OS Blender
   supports, and as such should be used carefully.
2. `pathlib.Path` represents an actual path, possibly on the local filesystem of the computer
   running BAT. Any filesystem operation (such as checking whether it exists) must be done using a
   `pathlib.Path`.

When it is necessary to interpret a `bpathlib.BlendPath` as a real path instead of a sequence of
bytes, BAT first attempts to decode it as UTF-8. If that fails, the local filesystem encoding is
used. The latter is also no guarantee of correctness, though.


## Type checking

The code statically type-checked with [mypy](http://mypy-lang.org/).

Mypy likes to see the return type of `__init__` methods explicitly declared as `None`. Until issue
[#604](https://github.com/python/mypy/issues/604) is resolved, we just do this in our code too.


## Code Example

BAT can be used as a Python library to inspect the contents of blend files, without having to
open Blender itself. Here is an example showing how to determine the render engine used:

    #!/usr/bin/env python3.7
    import json
    import sys
    from pathlib import Path

    from blender_asset_tracer import blendfile
    from blender_asset_tracer.blendfile import iterators

    if len(sys.argv) != 2:
        print(f'Usage: {sys.argv[0]} somefile.blend', file=sys.stderr)
        sys.exit(1)

    bf_path = Path(sys.argv[1])
    bf = blendfile.open_cached(bf_path)

    # Get the first window manager (there is probably exactly one).
    window_managers = bf.find_blocks_from_code(b'WM')
    assert window_managers, 'The Blend file has no window manager'
    window_manager = window_managers[0]

    # Get the scene from the first window.
    windows = window_manager.get_pointer((b'windows', b'first'))
    for window in iterators.listbase(windows):
        scene = window.get_pointer(b'scene')
        break

    # BAT can only return simple values, so it can't return the embedded
    # struct 'r'. 'r.engine' is a simple string, though.
    engine = scene[b'r', b'engine'].decode('utf8')
    xsch = scene[b'r', b'xsch']
    ysch = scene[b'r', b'ysch']
    size = scene[b'r', b'size'] / 100.0

    render_info = {
        'engine': engine,
        'frame_pixels': {
            'x': int(xsch * size),
            'y': int(ysch * size),
        },
    }

    json.dump(render_info, sys.stdout, indent=4, sort_keys=True)
    print()

To understand the naming of the properties, look at Blender's `DNA_xxxx.h` files with struct
definitions. It is those names that are accessed via `blender_asset_tracer.blendfile`. The
mapping to the names accessible in Blender's Python interface can be found in the `rna_yyyy.c`
files.


## Code Guidelines

This section documents some guidelines for the code in BAT.

### Avoiding Late Imports

All imports should be done at the top level of the file, and not inside
functions. The goal is to ensure that, once imported, a (sub)module of BAT can
be used without having to import more parts of BAT.

This requirement helps to keep Blender add-ons separated, as an add-on can
import the modules of BAT it needs, then remove them from `sys.modules` and
`sys.path` so that other add-ons don't see them. This should reduce problems
with various add-ons shipping different versions of BAT.

## Publishing a New Release

For uploading packages to PyPi, an API key is required; username+password will
not work.

First, generate an API token at https://pypi.org/manage/account/token/. Then,
use this token when publishing instead of your username and password.

As username, use `__token__`.
As password, use the token itself, including the `pypi-` prefix.

See https://pypi.org/help/#apitoken for help using API tokens to publish. This
is what I have in `~/.pypirc`:

```
[distutils]
index-servers =
    bat

# Use `twine upload -r bat` to upload with this token.
[bat]
  repository = https://upload.pypi.org/legacy/
  username = __token__
  password = pypi-abc-123-blablabla
```

```
. ./.venv/bin/activate
pip install twine

poetry build
twine check dist/blender_asset_tracer-1.15.tar.gz dist/blender_asset_tracer-1.15-*.whl
twine upload -r bat dist/blender_asset_tracer-1.15.tar.gz dist/blender_asset_tracer-1.15-*.whl
```



%package -n python3-blender-asset-tracer
Summary:	BAT parses Blend files and produces dependency information. After installation run `bat --help`
Provides:	python-blender-asset-tracer
BuildRequires:	python3-devel
BuildRequires:	python3-setuptools
BuildRequires:	python3-pip
%description -n python3-blender-asset-tracer
# Blender Asset Tracer BAT🦇

Script to manage assets with Blender.

Blender Asset Tracer, a.k.a. BAT🦇, is the replacement of
[BAM](https://developer.blender.org/diffusion/BAM/) and
[blender-file](https://developer.blender.org/source/blender-file/)

Development is driven by choices explained in [T54125](https://developer.blender.org/T54125).

## Setting up development environment

```
python3.9 -m venv .venv
. ./.venv/bin/activate
pip install -U pip
pip install poetry black
poetry install
mypy --install-types
```


## Uploading to S3-compatible storage

BAT Pack supports uploading to S3-compatible storage. This requires a credentials file in
`~/.aws/credentials`. Replace the all-capital words to suit your situation.

    [ENDPOINT]
    aws_access_key_id = YOUR_ACCESS_KEY_ID
    aws_secret_access_key = YOUR_SECRET

You can then send a BAT Pack to the storage using a target `s3:/ENDPOINT/bucketname/path-in-bucket`,
for example:

    bat pack my_blendfile.blend s3:/storage.service.cloud/jobs/awesome_work

This will upload the blend file and its dependencies to `awesome_work/my_blendfile.blend` in
the `jobs` bucket.


## Paths

There are two object types used to represent file paths. Those are strictly separated.

1. `bpathlib.BlendPath` represents a path as stored in a blend file. It consists of bytes, and is
   blendfile-relative when it starts with `//`. It can represent any path from any OS Blender
   supports, and as such should be used carefully.
2. `pathlib.Path` represents an actual path, possibly on the local filesystem of the computer
   running BAT. Any filesystem operation (such as checking whether it exists) must be done using a
   `pathlib.Path`.

When it is necessary to interpret a `bpathlib.BlendPath` as a real path instead of a sequence of
bytes, BAT first attempts to decode it as UTF-8. If that fails, the local filesystem encoding is
used. The latter is also no guarantee of correctness, though.


## Type checking

The code statically type-checked with [mypy](http://mypy-lang.org/).

Mypy likes to see the return type of `__init__` methods explicitly declared as `None`. Until issue
[#604](https://github.com/python/mypy/issues/604) is resolved, we just do this in our code too.


## Code Example

BAT can be used as a Python library to inspect the contents of blend files, without having to
open Blender itself. Here is an example showing how to determine the render engine used:

    #!/usr/bin/env python3.7
    import json
    import sys
    from pathlib import Path

    from blender_asset_tracer import blendfile
    from blender_asset_tracer.blendfile import iterators

    if len(sys.argv) != 2:
        print(f'Usage: {sys.argv[0]} somefile.blend', file=sys.stderr)
        sys.exit(1)

    bf_path = Path(sys.argv[1])
    bf = blendfile.open_cached(bf_path)

    # Get the first window manager (there is probably exactly one).
    window_managers = bf.find_blocks_from_code(b'WM')
    assert window_managers, 'The Blend file has no window manager'
    window_manager = window_managers[0]

    # Get the scene from the first window.
    windows = window_manager.get_pointer((b'windows', b'first'))
    for window in iterators.listbase(windows):
        scene = window.get_pointer(b'scene')
        break

    # BAT can only return simple values, so it can't return the embedded
    # struct 'r'. 'r.engine' is a simple string, though.
    engine = scene[b'r', b'engine'].decode('utf8')
    xsch = scene[b'r', b'xsch']
    ysch = scene[b'r', b'ysch']
    size = scene[b'r', b'size'] / 100.0

    render_info = {
        'engine': engine,
        'frame_pixels': {
            'x': int(xsch * size),
            'y': int(ysch * size),
        },
    }

    json.dump(render_info, sys.stdout, indent=4, sort_keys=True)
    print()

To understand the naming of the properties, look at Blender's `DNA_xxxx.h` files with struct
definitions. It is those names that are accessed via `blender_asset_tracer.blendfile`. The
mapping to the names accessible in Blender's Python interface can be found in the `rna_yyyy.c`
files.


## Code Guidelines

This section documents some guidelines for the code in BAT.

### Avoiding Late Imports

All imports should be done at the top level of the file, and not inside
functions. The goal is to ensure that, once imported, a (sub)module of BAT can
be used without having to import more parts of BAT.

This requirement helps to keep Blender add-ons separated, as an add-on can
import the modules of BAT it needs, then remove them from `sys.modules` and
`sys.path` so that other add-ons don't see them. This should reduce problems
with various add-ons shipping different versions of BAT.

## Publishing a New Release

For uploading packages to PyPi, an API key is required; username+password will
not work.

First, generate an API token at https://pypi.org/manage/account/token/. Then,
use this token when publishing instead of your username and password.

As username, use `__token__`.
As password, use the token itself, including the `pypi-` prefix.

See https://pypi.org/help/#apitoken for help using API tokens to publish. This
is what I have in `~/.pypirc`:

```
[distutils]
index-servers =
    bat

# Use `twine upload -r bat` to upload with this token.
[bat]
  repository = https://upload.pypi.org/legacy/
  username = __token__
  password = pypi-abc-123-blablabla
```

```
. ./.venv/bin/activate
pip install twine

poetry build
twine check dist/blender_asset_tracer-1.15.tar.gz dist/blender_asset_tracer-1.15-*.whl
twine upload -r bat dist/blender_asset_tracer-1.15.tar.gz dist/blender_asset_tracer-1.15-*.whl
```



%package help
Summary:	Development documents and examples for blender-asset-tracer
Provides:	python3-blender-asset-tracer-doc
%description help
# Blender Asset Tracer BAT🦇

Script to manage assets with Blender.

Blender Asset Tracer, a.k.a. BAT🦇, is the replacement of
[BAM](https://developer.blender.org/diffusion/BAM/) and
[blender-file](https://developer.blender.org/source/blender-file/)

Development is driven by choices explained in [T54125](https://developer.blender.org/T54125).

## Setting up development environment

```
python3.9 -m venv .venv
. ./.venv/bin/activate
pip install -U pip
pip install poetry black
poetry install
mypy --install-types
```


## Uploading to S3-compatible storage

BAT Pack supports uploading to S3-compatible storage. This requires a credentials file in
`~/.aws/credentials`. Replace the all-capital words to suit your situation.

    [ENDPOINT]
    aws_access_key_id = YOUR_ACCESS_KEY_ID
    aws_secret_access_key = YOUR_SECRET

You can then send a BAT Pack to the storage using a target `s3:/ENDPOINT/bucketname/path-in-bucket`,
for example:

    bat pack my_blendfile.blend s3:/storage.service.cloud/jobs/awesome_work

This will upload the blend file and its dependencies to `awesome_work/my_blendfile.blend` in
the `jobs` bucket.


## Paths

There are two object types used to represent file paths. Those are strictly separated.

1. `bpathlib.BlendPath` represents a path as stored in a blend file. It consists of bytes, and is
   blendfile-relative when it starts with `//`. It can represent any path from any OS Blender
   supports, and as such should be used carefully.
2. `pathlib.Path` represents an actual path, possibly on the local filesystem of the computer
   running BAT. Any filesystem operation (such as checking whether it exists) must be done using a
   `pathlib.Path`.

When it is necessary to interpret a `bpathlib.BlendPath` as a real path instead of a sequence of
bytes, BAT first attempts to decode it as UTF-8. If that fails, the local filesystem encoding is
used. The latter is also no guarantee of correctness, though.


## Type checking

The code statically type-checked with [mypy](http://mypy-lang.org/).

Mypy likes to see the return type of `__init__` methods explicitly declared as `None`. Until issue
[#604](https://github.com/python/mypy/issues/604) is resolved, we just do this in our code too.


## Code Example

BAT can be used as a Python library to inspect the contents of blend files, without having to
open Blender itself. Here is an example showing how to determine the render engine used:

    #!/usr/bin/env python3.7
    import json
    import sys
    from pathlib import Path

    from blender_asset_tracer import blendfile
    from blender_asset_tracer.blendfile import iterators

    if len(sys.argv) != 2:
        print(f'Usage: {sys.argv[0]} somefile.blend', file=sys.stderr)
        sys.exit(1)

    bf_path = Path(sys.argv[1])
    bf = blendfile.open_cached(bf_path)

    # Get the first window manager (there is probably exactly one).
    window_managers = bf.find_blocks_from_code(b'WM')
    assert window_managers, 'The Blend file has no window manager'
    window_manager = window_managers[0]

    # Get the scene from the first window.
    windows = window_manager.get_pointer((b'windows', b'first'))
    for window in iterators.listbase(windows):
        scene = window.get_pointer(b'scene')
        break

    # BAT can only return simple values, so it can't return the embedded
    # struct 'r'. 'r.engine' is a simple string, though.
    engine = scene[b'r', b'engine'].decode('utf8')
    xsch = scene[b'r', b'xsch']
    ysch = scene[b'r', b'ysch']
    size = scene[b'r', b'size'] / 100.0

    render_info = {
        'engine': engine,
        'frame_pixels': {
            'x': int(xsch * size),
            'y': int(ysch * size),
        },
    }

    json.dump(render_info, sys.stdout, indent=4, sort_keys=True)
    print()

To understand the naming of the properties, look at Blender's `DNA_xxxx.h` files with struct
definitions. It is those names that are accessed via `blender_asset_tracer.blendfile`. The
mapping to the names accessible in Blender's Python interface can be found in the `rna_yyyy.c`
files.


## Code Guidelines

This section documents some guidelines for the code in BAT.

### Avoiding Late Imports

All imports should be done at the top level of the file, and not inside
functions. The goal is to ensure that, once imported, a (sub)module of BAT can
be used without having to import more parts of BAT.

This requirement helps to keep Blender add-ons separated, as an add-on can
import the modules of BAT it needs, then remove them from `sys.modules` and
`sys.path` so that other add-ons don't see them. This should reduce problems
with various add-ons shipping different versions of BAT.

## Publishing a New Release

For uploading packages to PyPi, an API key is required; username+password will
not work.

First, generate an API token at https://pypi.org/manage/account/token/. Then,
use this token when publishing instead of your username and password.

As username, use `__token__`.
As password, use the token itself, including the `pypi-` prefix.

See https://pypi.org/help/#apitoken for help using API tokens to publish. This
is what I have in `~/.pypirc`:

```
[distutils]
index-servers =
    bat

# Use `twine upload -r bat` to upload with this token.
[bat]
  repository = https://upload.pypi.org/legacy/
  username = __token__
  password = pypi-abc-123-blablabla
```

```
. ./.venv/bin/activate
pip install twine

poetry build
twine check dist/blender_asset_tracer-1.15.tar.gz dist/blender_asset_tracer-1.15-*.whl
twine upload -r bat dist/blender_asset_tracer-1.15.tar.gz dist/blender_asset_tracer-1.15-*.whl
```



%prep
%autosetup -n blender-asset-tracer-1.15

%build
%py3_build

%install
%py3_install
install -d -m755 %{buildroot}/%{_pkgdocdir}
if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi
if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi
if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi
if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi
pushd %{buildroot}
if [ -d usr/lib ]; then
	find usr/lib -type f -printf "/%h/%f\n" >> filelist.lst
fi
if [ -d usr/lib64 ]; then
	find usr/lib64 -type f -printf "/%h/%f\n" >> filelist.lst
fi
if [ -d usr/bin ]; then
	find usr/bin -type f -printf "/%h/%f\n" >> filelist.lst
fi
if [ -d usr/sbin ]; then
	find usr/sbin -type f -printf "/%h/%f\n" >> filelist.lst
fi
touch doclist.lst
if [ -d usr/share/man ]; then
	find usr/share/man -type f -printf "/%h/%f.gz\n" >> doclist.lst
fi
popd
mv %{buildroot}/filelist.lst .
mv %{buildroot}/doclist.lst .

%files -n python3-blender-asset-tracer -f filelist.lst
%dir %{python3_sitelib}/*

%files help -f doclist.lst
%{_docdir}/*

%changelog
* Mon May 15 2023 Python_Bot <Python_Bot@openeuler.org> - 1.15-1
- Package Spec generated