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|
%global _empty_manifest_terminate_build 0
Name: python-faf-replay-parser
Version: 0.5.3
Release: 1
Summary: Python bindings for faf-replay-parser
License: License :: OSI Approved :: GNU Lesser General Public License v3 (LGPLv3)
URL: https://github.com/Askaholic/faf-replay-parser-python
Source0: https://mirrors.nju.edu.cn/pypi/web/packages/3a/56/6712c09742fcc086c9ccbea56d726d0182c22b191340d58758b4e878f86a/faf-replay-parser-0.5.3.tar.gz
Requires: python3-zstd
%description
# FAF Replay Parser

[](https://pypi.python.org/pypi/faf-replay-parser)

A fast library for parsing Supreme Commander Forged Alliance replay files.
## Installation
Pre-built packages are available for Linux, MacOS, and Windows. You can install
them with:
```
pip install faf-replay-parser
```
## Documentation
Here are some examples of using the parser. Check `help(fafreplay)` for more
details on available functions.
### Gathering basic info
For the most basic uses there are a few special functions that should be
preferred over constructing a `Parser` object. These do only one job, but they
do it very quickly.
Current functions:
- `body_offset` - Used for splitting replay data into header and body.
- `body_ticks` - Used for extracting the game length.
#### Example
```python
from datetime import timedelta
from fafreplay import body_offset, body_ticks
# Split replay data into header and body
offset = body_offset(data)
header_data, body_data = data[:offset], data[offset:]
# Get replay length in ticks
ticks = body_ticks(body_data)
print("Game length:", timedelta(milliseconds=ticks*100))
```
### Using the Parser object
The `Parser` object can be used to get fine grained control over how replay
commands are parsed. Generally it's a good idea to parse only the minimum
commands needed, as conversion back to python dictionaries is quite expensive.
```python
from datetime import timedelta
from fafreplay import Parser, commands
parser = Parser(
# Skip all commands except the ones defined here
commands=[
commands.Advance, # For the tick counter
commands.VerifyChecksum, # For desync detection
],
# Throw away commands right after we parse them. Setting this to `True` will
# significantly increase the parse time.
save_commands=False,
limit=None,
stop_on_desync=False
)
# Or create a parser with default arguments (turn off save_commands though)
# parser = Parser(save_commands=False)
# Read replay to a `bytes` object
with open("12345.scfareplay", "rb") as f:
data = f.read()
# Parse to a python dictionary. Data must of type `bytes` or `bytearray`
replay = parser.parse(data)
print("Game time:", timedelta(milliseconds=replay["body"]["sim"]["tick"]*100))
if replay["body"]["sim"]["desync_ticks"]:
print("Replay desynced!")
```
### Benchmark comparison
To see how much faster the basic functions can be, consider this simple example
done on replay `8653680` (an almost 50 minute long Seton's game).
```python
>>> len(body_data)
5586339
>>> body_ticks(body_data)
28917
>>> parser = Parser(
... commands=[commands.Advance],
... save_commands=False
... )
>>> timeit.timeit("parser.parse_body(body_data)['sim']['tick']", globals=globals(), number=100)
1.4510237049980788
>>> timeit.timeit("body_ticks(body_data)", globals=globals(), number=100)
0.20173147800232982
```
In this case `body_ticks` turned out to be more than 7x faster than using a
`Parser`.
### Reading .fafreplay files
Replays downloaded from [faforever.com](https://faforever.com) use a compressed
data format to reduce the size of the files. These can be decompressed to the
original `.scfareplay` data using the `extract_scfa` function.
```python
from fafreplay import extract_scfa
with open("12345.scfareplay", "rb") as f:
scfa_data = f.read()
with open("12345.fafreplay", "rb") as f:
faf_data = extract_scfa(f)
# The extracted data is in the .scfareplay format
assert faf_data == scfa_data
```
Note that there are several versions of the `.fafreplay` format. Version 1 uses
base64 and zlib compression which are both part of the python standard library.
However, version 2 uses `zstd` which must be installed through a third party
package. To ensure that this dependency is installed you can use the `faf` extra
when installing the parser:
```
pip install "faf-replay-parser[faf]"
```
%package -n python3-faf-replay-parser
Summary: Python bindings for faf-replay-parser
Provides: python-faf-replay-parser
BuildRequires: python3-devel
BuildRequires: python3-setuptools
BuildRequires: python3-pip
BuildRequires: python3-cffi
BuildRequires: gcc
BuildRequires: gdb
%description -n python3-faf-replay-parser
# FAF Replay Parser

[](https://pypi.python.org/pypi/faf-replay-parser)

A fast library for parsing Supreme Commander Forged Alliance replay files.
## Installation
Pre-built packages are available for Linux, MacOS, and Windows. You can install
them with:
```
pip install faf-replay-parser
```
## Documentation
Here are some examples of using the parser. Check `help(fafreplay)` for more
details on available functions.
### Gathering basic info
For the most basic uses there are a few special functions that should be
preferred over constructing a `Parser` object. These do only one job, but they
do it very quickly.
Current functions:
- `body_offset` - Used for splitting replay data into header and body.
- `body_ticks` - Used for extracting the game length.
#### Example
```python
from datetime import timedelta
from fafreplay import body_offset, body_ticks
# Split replay data into header and body
offset = body_offset(data)
header_data, body_data = data[:offset], data[offset:]
# Get replay length in ticks
ticks = body_ticks(body_data)
print("Game length:", timedelta(milliseconds=ticks*100))
```
### Using the Parser object
The `Parser` object can be used to get fine grained control over how replay
commands are parsed. Generally it's a good idea to parse only the minimum
commands needed, as conversion back to python dictionaries is quite expensive.
```python
from datetime import timedelta
from fafreplay import Parser, commands
parser = Parser(
# Skip all commands except the ones defined here
commands=[
commands.Advance, # For the tick counter
commands.VerifyChecksum, # For desync detection
],
# Throw away commands right after we parse them. Setting this to `True` will
# significantly increase the parse time.
save_commands=False,
limit=None,
stop_on_desync=False
)
# Or create a parser with default arguments (turn off save_commands though)
# parser = Parser(save_commands=False)
# Read replay to a `bytes` object
with open("12345.scfareplay", "rb") as f:
data = f.read()
# Parse to a python dictionary. Data must of type `bytes` or `bytearray`
replay = parser.parse(data)
print("Game time:", timedelta(milliseconds=replay["body"]["sim"]["tick"]*100))
if replay["body"]["sim"]["desync_ticks"]:
print("Replay desynced!")
```
### Benchmark comparison
To see how much faster the basic functions can be, consider this simple example
done on replay `8653680` (an almost 50 minute long Seton's game).
```python
>>> len(body_data)
5586339
>>> body_ticks(body_data)
28917
>>> parser = Parser(
... commands=[commands.Advance],
... save_commands=False
... )
>>> timeit.timeit("parser.parse_body(body_data)['sim']['tick']", globals=globals(), number=100)
1.4510237049980788
>>> timeit.timeit("body_ticks(body_data)", globals=globals(), number=100)
0.20173147800232982
```
In this case `body_ticks` turned out to be more than 7x faster than using a
`Parser`.
### Reading .fafreplay files
Replays downloaded from [faforever.com](https://faforever.com) use a compressed
data format to reduce the size of the files. These can be decompressed to the
original `.scfareplay` data using the `extract_scfa` function.
```python
from fafreplay import extract_scfa
with open("12345.scfareplay", "rb") as f:
scfa_data = f.read()
with open("12345.fafreplay", "rb") as f:
faf_data = extract_scfa(f)
# The extracted data is in the .scfareplay format
assert faf_data == scfa_data
```
Note that there are several versions of the `.fafreplay` format. Version 1 uses
base64 and zlib compression which are both part of the python standard library.
However, version 2 uses `zstd` which must be installed through a third party
package. To ensure that this dependency is installed you can use the `faf` extra
when installing the parser:
```
pip install "faf-replay-parser[faf]"
```
%package help
Summary: Development documents and examples for faf-replay-parser
Provides: python3-faf-replay-parser-doc
%description help
# FAF Replay Parser

[](https://pypi.python.org/pypi/faf-replay-parser)

A fast library for parsing Supreme Commander Forged Alliance replay files.
## Installation
Pre-built packages are available for Linux, MacOS, and Windows. You can install
them with:
```
pip install faf-replay-parser
```
## Documentation
Here are some examples of using the parser. Check `help(fafreplay)` for more
details on available functions.
### Gathering basic info
For the most basic uses there are a few special functions that should be
preferred over constructing a `Parser` object. These do only one job, but they
do it very quickly.
Current functions:
- `body_offset` - Used for splitting replay data into header and body.
- `body_ticks` - Used for extracting the game length.
#### Example
```python
from datetime import timedelta
from fafreplay import body_offset, body_ticks
# Split replay data into header and body
offset = body_offset(data)
header_data, body_data = data[:offset], data[offset:]
# Get replay length in ticks
ticks = body_ticks(body_data)
print("Game length:", timedelta(milliseconds=ticks*100))
```
### Using the Parser object
The `Parser` object can be used to get fine grained control over how replay
commands are parsed. Generally it's a good idea to parse only the minimum
commands needed, as conversion back to python dictionaries is quite expensive.
```python
from datetime import timedelta
from fafreplay import Parser, commands
parser = Parser(
# Skip all commands except the ones defined here
commands=[
commands.Advance, # For the tick counter
commands.VerifyChecksum, # For desync detection
],
# Throw away commands right after we parse them. Setting this to `True` will
# significantly increase the parse time.
save_commands=False,
limit=None,
stop_on_desync=False
)
# Or create a parser with default arguments (turn off save_commands though)
# parser = Parser(save_commands=False)
# Read replay to a `bytes` object
with open("12345.scfareplay", "rb") as f:
data = f.read()
# Parse to a python dictionary. Data must of type `bytes` or `bytearray`
replay = parser.parse(data)
print("Game time:", timedelta(milliseconds=replay["body"]["sim"]["tick"]*100))
if replay["body"]["sim"]["desync_ticks"]:
print("Replay desynced!")
```
### Benchmark comparison
To see how much faster the basic functions can be, consider this simple example
done on replay `8653680` (an almost 50 minute long Seton's game).
```python
>>> len(body_data)
5586339
>>> body_ticks(body_data)
28917
>>> parser = Parser(
... commands=[commands.Advance],
... save_commands=False
... )
>>> timeit.timeit("parser.parse_body(body_data)['sim']['tick']", globals=globals(), number=100)
1.4510237049980788
>>> timeit.timeit("body_ticks(body_data)", globals=globals(), number=100)
0.20173147800232982
```
In this case `body_ticks` turned out to be more than 7x faster than using a
`Parser`.
### Reading .fafreplay files
Replays downloaded from [faforever.com](https://faforever.com) use a compressed
data format to reduce the size of the files. These can be decompressed to the
original `.scfareplay` data using the `extract_scfa` function.
```python
from fafreplay import extract_scfa
with open("12345.scfareplay", "rb") as f:
scfa_data = f.read()
with open("12345.fafreplay", "rb") as f:
faf_data = extract_scfa(f)
# The extracted data is in the .scfareplay format
assert faf_data == scfa_data
```
Note that there are several versions of the `.fafreplay` format. Version 1 uses
base64 and zlib compression which are both part of the python standard library.
However, version 2 uses `zstd` which must be installed through a third party
package. To ensure that this dependency is installed you can use the `faf` extra
when installing the parser:
```
pip install "faf-replay-parser[faf]"
```
%prep
%autosetup -n faf-replay-parser-0.5.3
%build
%py3_build
%install
%py3_install
install -d -m755 %{buildroot}/%{_pkgdocdir}
if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi
if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi
if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi
if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi
pushd %{buildroot}
if [ -d usr/lib ]; then
find usr/lib -type f -printf "/%h/%f\n" >> filelist.lst
fi
if [ -d usr/lib64 ]; then
find usr/lib64 -type f -printf "/%h/%f\n" >> filelist.lst
fi
if [ -d usr/bin ]; then
find usr/bin -type f -printf "/%h/%f\n" >> filelist.lst
fi
if [ -d usr/sbin ]; then
find usr/sbin -type f -printf "/%h/%f\n" >> filelist.lst
fi
touch doclist.lst
if [ -d usr/share/man ]; then
find usr/share/man -type f -printf "/%h/%f.gz\n" >> doclist.lst
fi
popd
mv %{buildroot}/filelist.lst .
mv %{buildroot}/doclist.lst .
%files -n python3-faf-replay-parser -f filelist.lst
%dir %{python3_sitearch}/*
%files help -f doclist.lst
%{_docdir}/*
%changelog
* Thu May 18 2023 Python_Bot <Python_Bot@openeuler.org> - 0.5.3-1
- Package Spec generated
|