1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
|
%global _empty_manifest_terminate_build 0
Name: python-mcthings
Version: 0.60.0
Release: 1
Summary: McThings is a python library for building things in Minecraft
License: ASL
URL: https://github.com/juntosdesdecasa/mcthings
Source0: https://mirrors.nju.edu.cn/pypi/web/packages/48/6f/1ee24ab575f0b036780d5d641810f4c7810d25a31f28c2ae615863157b4b/mcthings-0.60.0.tar.gz
BuildArch: noarch
Requires: python3-mcpi
Requires: python3-minecraftstuff
Requires: python3-nbt
%description
# McThings [](https://travis-ci.org/github/Voxelers/mcthings) [](https://github.com/Voxelers/mcthings/blob/develop/LICENSE) [](https://mcthings.readthedocs.io/en/latest/?badge=latest) [](https://badge.fury.io/py/mcthings) [](https://twitter.com/McthingsP)
A Python programming framework for building a 3D World of Scenes in Minecraft ([Procedural](https://en.wikipedia.org/wiki/Procedural_modeling) [CSG](https://en.wikipedia.org/wiki/Constructive_solid_geometry)).
Scenes are compositions of Things (Python objects), created and transformed in memory and rendered
using the
[Raspberry PI Minecraft](https://www.minecraft.net/en-us/edition/pi/) [renderer](mcthings/renderers/raspberry_pi.py) implemented using the
[API](https://www.stuffaboutcode.com/p/minecraft-api-reference.html) (which also works in [Minetest](https://github.com/arpruss/raspberryjammod-minetest)).
This renderer is based
on [mcpi library](https://github.com/martinohanlon/mcpi). More renderers are planned. It follows the pipeline: create and transform in memory (model in memory) and then render.
[This is the reference notebook](https://github.com/juntosdesdecasa/minecraft/blob/develop/server/data/python/scene0_10.ipynb)
with a complete sample. And there is a [intro video tutorial](https://www.youtube.com/watch?v=p6NUFdUbcYk&t=2s) and [a more complete one](https://www.youtube.com/watch?v=teGjAXomBVs&t=4s).
A Thing is a built based on blocks (voxels based on cubes): [Pyramid](mcthings/pyramid.py), [River](mcthings/river.py),
[House](mcthings/house.py), [Fence](mcthings/fence.py)
and may others. All the Things share the [Thing API](mcthings/thing.py).
A Thing can be [decorated](https://twitter.com/acstw/status/1265510248892239873)
using existing decorators like [LightDecorator](mcthings/decorators/light_decorator.py)
or you can create your own one. A [decorated house](https://github.com/juntosdesdecasa/mcthings_extra/blob/develop/tests/test_entity.py#L40).
Scenes can also be decorated [like this sample](https://twitter.com/acstw/status/1267591965169811456)
with a railway ([BorderDecorator](mcthings/decorators/border_decorator.py)) around a Scene.
And Things can also be rotated. For example, in this scene [the castle is rotated
180 degrees](https://github.com/juntosdesdecasa/mcthings_scenes/tree/develop/notebooks/scene0_42.ipynb) so the portal is accessible from the town ways.
There is also a repository for experimental, incubating or with extra dependencies Things
at [McThings Extra](https://github.com/juntosdesdecasa/mcthings_extra).
A [World](mcthings/world.py) is a list of Scenes placed in concrete positions.
And a [Scene is a list](mcthings/scene.py) of Things built in a specific position and order. Scenes can be shared
loading and saving them to files. Scenes can be also saved as Schematics
and converted with [Mineways](http://www.realtimerendering.com/erich/minecraft/public/mineways/)
to be used for [3D rendering and printing](https://twitter.com/acstw/status/1262944914234540032).
You [can share scenes adding them
to this repository](https://github.com/juntosdesdecasa/mcthings_scenes).
And they can be [interactive](https://www.youtube.com/watch?v=TjHqt3WO-o0)
as [in this app](https://github.com/juntosdesdecasa/mcthings_scenes/blob/develop/apps/scene_interactive.py).
[This scene](https://github.com/juntosdesdecasa/mcthings_scenes/tree/develop/notebooks/scene_basic.ipynb) includes
a river, a house in each side of the river and a bridge for crossing the river.

Things can be built using [MinecraftDrawing](https://minecraft-stuff.readthedocs.io/en/latest/index.html).
[Sphere](mcthings/sphere.py) and [Circle](mcthings/circle.py) Things are used with Pyramids in the next
[scene](https://github.com/juntosdesdecasa/mcthings_scenes/tree/develop/notebooks/scene_sphere_circle_pyramid.ipynb):

And Things can also be built from [Schematics](https://www.minecraft-schematics.com/) (there are thousands!).
There is a [sample notebook](https://github.com/juntosdesdecasa/mcthings_scenes/tree/develop/notebooks/Schematics.ipynb).

And Things can also be created from MagicaVoxel models.

[Minecraft](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/3020985-mcthings-a-framework-for-creating-scenes-using)
and [Minetest](https://forum.minetest.net/viewtopic.php?t=24719) forums pages.
%package -n python3-mcthings
Summary: McThings is a python library for building things in Minecraft
Provides: python-mcthings
BuildRequires: python3-devel
BuildRequires: python3-setuptools
BuildRequires: python3-pip
%description -n python3-mcthings
# McThings [](https://travis-ci.org/github/Voxelers/mcthings) [](https://github.com/Voxelers/mcthings/blob/develop/LICENSE) [](https://mcthings.readthedocs.io/en/latest/?badge=latest) [](https://badge.fury.io/py/mcthings) [](https://twitter.com/McthingsP)
A Python programming framework for building a 3D World of Scenes in Minecraft ([Procedural](https://en.wikipedia.org/wiki/Procedural_modeling) [CSG](https://en.wikipedia.org/wiki/Constructive_solid_geometry)).
Scenes are compositions of Things (Python objects), created and transformed in memory and rendered
using the
[Raspberry PI Minecraft](https://www.minecraft.net/en-us/edition/pi/) [renderer](mcthings/renderers/raspberry_pi.py) implemented using the
[API](https://www.stuffaboutcode.com/p/minecraft-api-reference.html) (which also works in [Minetest](https://github.com/arpruss/raspberryjammod-minetest)).
This renderer is based
on [mcpi library](https://github.com/martinohanlon/mcpi). More renderers are planned. It follows the pipeline: create and transform in memory (model in memory) and then render.
[This is the reference notebook](https://github.com/juntosdesdecasa/minecraft/blob/develop/server/data/python/scene0_10.ipynb)
with a complete sample. And there is a [intro video tutorial](https://www.youtube.com/watch?v=p6NUFdUbcYk&t=2s) and [a more complete one](https://www.youtube.com/watch?v=teGjAXomBVs&t=4s).
A Thing is a built based on blocks (voxels based on cubes): [Pyramid](mcthings/pyramid.py), [River](mcthings/river.py),
[House](mcthings/house.py), [Fence](mcthings/fence.py)
and may others. All the Things share the [Thing API](mcthings/thing.py).
A Thing can be [decorated](https://twitter.com/acstw/status/1265510248892239873)
using existing decorators like [LightDecorator](mcthings/decorators/light_decorator.py)
or you can create your own one. A [decorated house](https://github.com/juntosdesdecasa/mcthings_extra/blob/develop/tests/test_entity.py#L40).
Scenes can also be decorated [like this sample](https://twitter.com/acstw/status/1267591965169811456)
with a railway ([BorderDecorator](mcthings/decorators/border_decorator.py)) around a Scene.
And Things can also be rotated. For example, in this scene [the castle is rotated
180 degrees](https://github.com/juntosdesdecasa/mcthings_scenes/tree/develop/notebooks/scene0_42.ipynb) so the portal is accessible from the town ways.
There is also a repository for experimental, incubating or with extra dependencies Things
at [McThings Extra](https://github.com/juntosdesdecasa/mcthings_extra).
A [World](mcthings/world.py) is a list of Scenes placed in concrete positions.
And a [Scene is a list](mcthings/scene.py) of Things built in a specific position and order. Scenes can be shared
loading and saving them to files. Scenes can be also saved as Schematics
and converted with [Mineways](http://www.realtimerendering.com/erich/minecraft/public/mineways/)
to be used for [3D rendering and printing](https://twitter.com/acstw/status/1262944914234540032).
You [can share scenes adding them
to this repository](https://github.com/juntosdesdecasa/mcthings_scenes).
And they can be [interactive](https://www.youtube.com/watch?v=TjHqt3WO-o0)
as [in this app](https://github.com/juntosdesdecasa/mcthings_scenes/blob/develop/apps/scene_interactive.py).
[This scene](https://github.com/juntosdesdecasa/mcthings_scenes/tree/develop/notebooks/scene_basic.ipynb) includes
a river, a house in each side of the river and a bridge for crossing the river.

Things can be built using [MinecraftDrawing](https://minecraft-stuff.readthedocs.io/en/latest/index.html).
[Sphere](mcthings/sphere.py) and [Circle](mcthings/circle.py) Things are used with Pyramids in the next
[scene](https://github.com/juntosdesdecasa/mcthings_scenes/tree/develop/notebooks/scene_sphere_circle_pyramid.ipynb):

And Things can also be built from [Schematics](https://www.minecraft-schematics.com/) (there are thousands!).
There is a [sample notebook](https://github.com/juntosdesdecasa/mcthings_scenes/tree/develop/notebooks/Schematics.ipynb).

And Things can also be created from MagicaVoxel models.

[Minecraft](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/3020985-mcthings-a-framework-for-creating-scenes-using)
and [Minetest](https://forum.minetest.net/viewtopic.php?t=24719) forums pages.
%package help
Summary: Development documents and examples for mcthings
Provides: python3-mcthings-doc
%description help
# McThings [](https://travis-ci.org/github/Voxelers/mcthings) [](https://github.com/Voxelers/mcthings/blob/develop/LICENSE) [](https://mcthings.readthedocs.io/en/latest/?badge=latest) [](https://badge.fury.io/py/mcthings) [](https://twitter.com/McthingsP)
A Python programming framework for building a 3D World of Scenes in Minecraft ([Procedural](https://en.wikipedia.org/wiki/Procedural_modeling) [CSG](https://en.wikipedia.org/wiki/Constructive_solid_geometry)).
Scenes are compositions of Things (Python objects), created and transformed in memory and rendered
using the
[Raspberry PI Minecraft](https://www.minecraft.net/en-us/edition/pi/) [renderer](mcthings/renderers/raspberry_pi.py) implemented using the
[API](https://www.stuffaboutcode.com/p/minecraft-api-reference.html) (which also works in [Minetest](https://github.com/arpruss/raspberryjammod-minetest)).
This renderer is based
on [mcpi library](https://github.com/martinohanlon/mcpi). More renderers are planned. It follows the pipeline: create and transform in memory (model in memory) and then render.
[This is the reference notebook](https://github.com/juntosdesdecasa/minecraft/blob/develop/server/data/python/scene0_10.ipynb)
with a complete sample. And there is a [intro video tutorial](https://www.youtube.com/watch?v=p6NUFdUbcYk&t=2s) and [a more complete one](https://www.youtube.com/watch?v=teGjAXomBVs&t=4s).
A Thing is a built based on blocks (voxels based on cubes): [Pyramid](mcthings/pyramid.py), [River](mcthings/river.py),
[House](mcthings/house.py), [Fence](mcthings/fence.py)
and may others. All the Things share the [Thing API](mcthings/thing.py).
A Thing can be [decorated](https://twitter.com/acstw/status/1265510248892239873)
using existing decorators like [LightDecorator](mcthings/decorators/light_decorator.py)
or you can create your own one. A [decorated house](https://github.com/juntosdesdecasa/mcthings_extra/blob/develop/tests/test_entity.py#L40).
Scenes can also be decorated [like this sample](https://twitter.com/acstw/status/1267591965169811456)
with a railway ([BorderDecorator](mcthings/decorators/border_decorator.py)) around a Scene.
And Things can also be rotated. For example, in this scene [the castle is rotated
180 degrees](https://github.com/juntosdesdecasa/mcthings_scenes/tree/develop/notebooks/scene0_42.ipynb) so the portal is accessible from the town ways.
There is also a repository for experimental, incubating or with extra dependencies Things
at [McThings Extra](https://github.com/juntosdesdecasa/mcthings_extra).
A [World](mcthings/world.py) is a list of Scenes placed in concrete positions.
And a [Scene is a list](mcthings/scene.py) of Things built in a specific position and order. Scenes can be shared
loading and saving them to files. Scenes can be also saved as Schematics
and converted with [Mineways](http://www.realtimerendering.com/erich/minecraft/public/mineways/)
to be used for [3D rendering and printing](https://twitter.com/acstw/status/1262944914234540032).
You [can share scenes adding them
to this repository](https://github.com/juntosdesdecasa/mcthings_scenes).
And they can be [interactive](https://www.youtube.com/watch?v=TjHqt3WO-o0)
as [in this app](https://github.com/juntosdesdecasa/mcthings_scenes/blob/develop/apps/scene_interactive.py).
[This scene](https://github.com/juntosdesdecasa/mcthings_scenes/tree/develop/notebooks/scene_basic.ipynb) includes
a river, a house in each side of the river and a bridge for crossing the river.

Things can be built using [MinecraftDrawing](https://minecraft-stuff.readthedocs.io/en/latest/index.html).
[Sphere](mcthings/sphere.py) and [Circle](mcthings/circle.py) Things are used with Pyramids in the next
[scene](https://github.com/juntosdesdecasa/mcthings_scenes/tree/develop/notebooks/scene_sphere_circle_pyramid.ipynb):

And Things can also be built from [Schematics](https://www.minecraft-schematics.com/) (there are thousands!).
There is a [sample notebook](https://github.com/juntosdesdecasa/mcthings_scenes/tree/develop/notebooks/Schematics.ipynb).

And Things can also be created from MagicaVoxel models.

[Minecraft](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/3020985-mcthings-a-framework-for-creating-scenes-using)
and [Minetest](https://forum.minetest.net/viewtopic.php?t=24719) forums pages.
%prep
%autosetup -n mcthings-0.60.0
%build
%py3_build
%install
%py3_install
install -d -m755 %{buildroot}/%{_pkgdocdir}
if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi
if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi
if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi
if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi
pushd %{buildroot}
if [ -d usr/lib ]; then
find usr/lib -type f -printf "/%h/%f\n" >> filelist.lst
fi
if [ -d usr/lib64 ]; then
find usr/lib64 -type f -printf "/%h/%f\n" >> filelist.lst
fi
if [ -d usr/bin ]; then
find usr/bin -type f -printf "/%h/%f\n" >> filelist.lst
fi
if [ -d usr/sbin ]; then
find usr/sbin -type f -printf "/%h/%f\n" >> filelist.lst
fi
touch doclist.lst
if [ -d usr/share/man ]; then
find usr/share/man -type f -printf "/%h/%f.gz\n" >> doclist.lst
fi
popd
mv %{buildroot}/filelist.lst .
mv %{buildroot}/doclist.lst .
%files -n python3-mcthings -f filelist.lst
%dir %{python3_sitelib}/*
%files help -f doclist.lst
%{_docdir}/*
%changelog
* Wed May 31 2023 Python_Bot <Python_Bot@openeuler.org> - 0.60.0-1
- Package Spec generated
|