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|
%global _empty_manifest_terminate_build 0
Name: python-poke-env
Version: 0.6.0
Release: 1
Summary: A python interface for training Reinforcement Learning bots to battle on pokemon showdown.
License: MIT
URL: https://github.com/hsahovic/poke-env
Source0: https://mirrors.aliyun.com/pypi/web/packages/4b/8a/aa696b396c27bec71794f788fb14b3cfdb5c994f21d73dba3b1e43225fbf/poke_env-0.6.0.tar.gz
BuildArch: noarch
Requires: python3-gym
Requires: python3-numpy
Requires: python3-orjson
Requires: python3-requests
Requires: python3-tabulate
Requires: python3-websockets
%description
# The pokemon showdown Python environment
[](https://pypi.python.org/pypi/poke-env/)
[](https://pypi.python.org/pypi/poke-env/)
[](https://opensource.org/licenses/MIT)
[](https://poke-env.readthedocs.io/en/stable/?badge=stable)
A Python interface to create battling pokemon agents. `poke-env` offers an easy-to-use interface for creating rule-based or training Reinforcement Learning bots to battle on [pokemon showdown](https://pokemonshowdown.com/).

# Getting started
Agents are instance of python classes inheriting from `Player`. Here is what your first agent could look like:
```python
class YourFirstAgent(Player):
def choose_move(self, battle):
for move in battle.available_moves:
if move.base_power > 90:
# A powerful move! Let's use it
return self.create_order(move)
# No available move? Let's switch then!
for switch in battle.available_switches:
if switch.current_hp_fraction > battle.active_pokemon.current_hp_fraction:
# This other pokemon has more HP left... Let's switch it in?
return self.create_order(switch)
# Not sure what to do?
return self.choose_random_move(battle)
```
To get started, take a look at [our documentation](https://poke-env.readthedocs.io/en/stable/)!
## Documentation and examples
Documentation, detailed examples and starting code can be found [on readthedocs](https://poke-env.readthedocs.io/en/stable/).
## Installation
This project requires python >= 3.7 and a [Pokemon Showdown](https://github.com/Zarel/Pokemon-Showdown) server.
```
pip install poke-env
```
You can use [smogon's server](https://play.pokemonshowdown.com/) to try out your agents against humans, but having a development server is strongly recommended. In particular, it is recommended to use the `--no-security` flag to run a local server with most rate limiting and throttling turned off. Please refer to [the docs](https://poke-env.readthedocs.io/en/stable/getting_started.html#configuring-a-showdown-server) for detailed setup instructions.
```
git clone https://github.com/smogon/pokemon-showdown.git
cd pokemon-showdown
npm install
cp config/config-example.js config/config.js
node pokemon-showdown start --no-security
```
### Development version
You can also clone the latest master version with:
```
git clone https://github.com/hsahovic/poke-env.git
```
Dependencies and development dependencies can then be installed with:
```
pip install -r requirements.txt
pip install -r requirements-dev.txt
```
## Acknowledgements
This project is a follow-up of a group project from an artifical intelligence class at [Ecole Polytechnique](https://www.polytechnique.edu/).
You can find the original repository [here](https://github.com/hsahovic/inf581-project). It is partially inspired by the [showdown-battle-bot project](https://github.com/Synedh/showdown-battle-bot). Of course, none of these would have been possible without [Pokemon Showdown](https://github.com/Zarel/Pokemon-Showdown).
Team data comes from [Smogon forums' RMT section](https://www.smogon.com/).
## Data
Data files are adapted version of the `js` data files of [Pokemon Showdown](https://github.com/Zarel/Pokemon-Showdown).
## License
[](https://opensource.org/licenses/MIT)
## Other
[](https://circleci.com/gh/hsahovic/poke-env)
[](https://codecov.io/gh/hsahovic/poke-env)
<a href="https://github.com/ambv/black"><img alt="Code style: black" src="https://img.shields.io/badge/code%20style-black-000000.svg"></a>
%package -n python3-poke-env
Summary: A python interface for training Reinforcement Learning bots to battle on pokemon showdown.
Provides: python-poke-env
BuildRequires: python3-devel
BuildRequires: python3-setuptools
BuildRequires: python3-pip
%description -n python3-poke-env
# The pokemon showdown Python environment
[](https://pypi.python.org/pypi/poke-env/)
[](https://pypi.python.org/pypi/poke-env/)
[](https://opensource.org/licenses/MIT)
[](https://poke-env.readthedocs.io/en/stable/?badge=stable)
A Python interface to create battling pokemon agents. `poke-env` offers an easy-to-use interface for creating rule-based or training Reinforcement Learning bots to battle on [pokemon showdown](https://pokemonshowdown.com/).

# Getting started
Agents are instance of python classes inheriting from `Player`. Here is what your first agent could look like:
```python
class YourFirstAgent(Player):
def choose_move(self, battle):
for move in battle.available_moves:
if move.base_power > 90:
# A powerful move! Let's use it
return self.create_order(move)
# No available move? Let's switch then!
for switch in battle.available_switches:
if switch.current_hp_fraction > battle.active_pokemon.current_hp_fraction:
# This other pokemon has more HP left... Let's switch it in?
return self.create_order(switch)
# Not sure what to do?
return self.choose_random_move(battle)
```
To get started, take a look at [our documentation](https://poke-env.readthedocs.io/en/stable/)!
## Documentation and examples
Documentation, detailed examples and starting code can be found [on readthedocs](https://poke-env.readthedocs.io/en/stable/).
## Installation
This project requires python >= 3.7 and a [Pokemon Showdown](https://github.com/Zarel/Pokemon-Showdown) server.
```
pip install poke-env
```
You can use [smogon's server](https://play.pokemonshowdown.com/) to try out your agents against humans, but having a development server is strongly recommended. In particular, it is recommended to use the `--no-security` flag to run a local server with most rate limiting and throttling turned off. Please refer to [the docs](https://poke-env.readthedocs.io/en/stable/getting_started.html#configuring-a-showdown-server) for detailed setup instructions.
```
git clone https://github.com/smogon/pokemon-showdown.git
cd pokemon-showdown
npm install
cp config/config-example.js config/config.js
node pokemon-showdown start --no-security
```
### Development version
You can also clone the latest master version with:
```
git clone https://github.com/hsahovic/poke-env.git
```
Dependencies and development dependencies can then be installed with:
```
pip install -r requirements.txt
pip install -r requirements-dev.txt
```
## Acknowledgements
This project is a follow-up of a group project from an artifical intelligence class at [Ecole Polytechnique](https://www.polytechnique.edu/).
You can find the original repository [here](https://github.com/hsahovic/inf581-project). It is partially inspired by the [showdown-battle-bot project](https://github.com/Synedh/showdown-battle-bot). Of course, none of these would have been possible without [Pokemon Showdown](https://github.com/Zarel/Pokemon-Showdown).
Team data comes from [Smogon forums' RMT section](https://www.smogon.com/).
## Data
Data files are adapted version of the `js` data files of [Pokemon Showdown](https://github.com/Zarel/Pokemon-Showdown).
## License
[](https://opensource.org/licenses/MIT)
## Other
[](https://circleci.com/gh/hsahovic/poke-env)
[](https://codecov.io/gh/hsahovic/poke-env)
<a href="https://github.com/ambv/black"><img alt="Code style: black" src="https://img.shields.io/badge/code%20style-black-000000.svg"></a>
%package help
Summary: Development documents and examples for poke-env
Provides: python3-poke-env-doc
%description help
# The pokemon showdown Python environment
[](https://pypi.python.org/pypi/poke-env/)
[](https://pypi.python.org/pypi/poke-env/)
[](https://opensource.org/licenses/MIT)
[](https://poke-env.readthedocs.io/en/stable/?badge=stable)
A Python interface to create battling pokemon agents. `poke-env` offers an easy-to-use interface for creating rule-based or training Reinforcement Learning bots to battle on [pokemon showdown](https://pokemonshowdown.com/).

# Getting started
Agents are instance of python classes inheriting from `Player`. Here is what your first agent could look like:
```python
class YourFirstAgent(Player):
def choose_move(self, battle):
for move in battle.available_moves:
if move.base_power > 90:
# A powerful move! Let's use it
return self.create_order(move)
# No available move? Let's switch then!
for switch in battle.available_switches:
if switch.current_hp_fraction > battle.active_pokemon.current_hp_fraction:
# This other pokemon has more HP left... Let's switch it in?
return self.create_order(switch)
# Not sure what to do?
return self.choose_random_move(battle)
```
To get started, take a look at [our documentation](https://poke-env.readthedocs.io/en/stable/)!
## Documentation and examples
Documentation, detailed examples and starting code can be found [on readthedocs](https://poke-env.readthedocs.io/en/stable/).
## Installation
This project requires python >= 3.7 and a [Pokemon Showdown](https://github.com/Zarel/Pokemon-Showdown) server.
```
pip install poke-env
```
You can use [smogon's server](https://play.pokemonshowdown.com/) to try out your agents against humans, but having a development server is strongly recommended. In particular, it is recommended to use the `--no-security` flag to run a local server with most rate limiting and throttling turned off. Please refer to [the docs](https://poke-env.readthedocs.io/en/stable/getting_started.html#configuring-a-showdown-server) for detailed setup instructions.
```
git clone https://github.com/smogon/pokemon-showdown.git
cd pokemon-showdown
npm install
cp config/config-example.js config/config.js
node pokemon-showdown start --no-security
```
### Development version
You can also clone the latest master version with:
```
git clone https://github.com/hsahovic/poke-env.git
```
Dependencies and development dependencies can then be installed with:
```
pip install -r requirements.txt
pip install -r requirements-dev.txt
```
## Acknowledgements
This project is a follow-up of a group project from an artifical intelligence class at [Ecole Polytechnique](https://www.polytechnique.edu/).
You can find the original repository [here](https://github.com/hsahovic/inf581-project). It is partially inspired by the [showdown-battle-bot project](https://github.com/Synedh/showdown-battle-bot). Of course, none of these would have been possible without [Pokemon Showdown](https://github.com/Zarel/Pokemon-Showdown).
Team data comes from [Smogon forums' RMT section](https://www.smogon.com/).
## Data
Data files are adapted version of the `js` data files of [Pokemon Showdown](https://github.com/Zarel/Pokemon-Showdown).
## License
[](https://opensource.org/licenses/MIT)
## Other
[](https://circleci.com/gh/hsahovic/poke-env)
[](https://codecov.io/gh/hsahovic/poke-env)
<a href="https://github.com/ambv/black"><img alt="Code style: black" src="https://img.shields.io/badge/code%20style-black-000000.svg"></a>
%prep
%autosetup -n poke_env-0.6.0
%build
%py3_build
%install
%py3_install
install -d -m755 %{buildroot}/%{_pkgdocdir}
if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi
if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi
if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi
if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi
pushd %{buildroot}
if [ -d usr/lib ]; then
find usr/lib -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
if [ -d usr/lib64 ]; then
find usr/lib64 -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
if [ -d usr/bin ]; then
find usr/bin -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
if [ -d usr/sbin ]; then
find usr/sbin -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
touch doclist.lst
if [ -d usr/share/man ]; then
find usr/share/man -type f -printf "\"/%h/%f.gz\"\n" >> doclist.lst
fi
popd
mv %{buildroot}/filelist.lst .
mv %{buildroot}/doclist.lst .
%files -n python3-poke-env -f filelist.lst
%dir %{python3_sitelib}/*
%files help -f doclist.lst
%{_docdir}/*
%changelog
* Thu Jun 08 2023 Python_Bot <Python_Bot@openeuler.org> - 0.6.0-1
- Package Spec generated
|