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|
%global _empty_manifest_terminate_build 0
Name: python-pyresidfp
Version: 0.7.0
Release: 1
Summary: Emulates the SID sound-chip
License: GNU General Public License v2 or later (GPLv2+)
URL: https://github.com/pyresidfp/pyresidfp
Source0: https://mirrors.aliyun.com/pypi/web/packages/6f/35/7bda00abca55addee41e2cf0fb24ecee6b50550ecec37ade09b4c2c14f7b/pyresidfp-0.7.0.tar.gz
%description
# pyresidfp
Emulates the SID sound-chip in software. The C++ emulation code was copied over from
[libsidplayfp](https://github.com/libsidplayfp/libsidplayfp).
## How to install
Requirements:
- compiler for ISO C++11
- Python 3 and header files
### From PyPI
Install the latest version using
```commandline
python -m pip install pyresidfp
```
### From cloned git repository
Build from source and install using
```commandline
python -m pip install .
```
## Example
For the example, [NumPy](http://www.numpy.org/) and [soundcard](https://github.com/bastibe/SoundCard) python packages
are required. The example is ported from the section *Sample Sound Program*,
[Commodore 64 User's Guide](https://archive.org/embed/Commodore_64_Users_Guide_1982_Commodore), page 80:
```python
from datetime import timedelta
import numpy as np
import soundcard as sc
from pyresidfp import SoundInterfaceDevice, Voice, ControlBits, Tone
# program SID
sid = SoundInterfaceDevice()
sid.Filter_Mode_Vol = 15 # Maximum volume
sid.attack_decay(Voice.ONE, 190) # 800 ms attack, 15 s decay
sid.sustain_release(Voice.ONE, 248) # sustain peak, 300 ms release
sid.tone(Voice.ONE, Tone.C4)
sid.control(Voice.ONE, ControlBits.TRIANGLE | ControlBits.GATE)
# sample attack phase
attack_phase = timedelta(seconds=0.32)
raw_samples = sid.clock(attack_phase)
# reprogram SID for release phase and sample
release_phase = timedelta(seconds=0.3)
sid.control(Voice.ONE, ControlBits.TRIANGLE)
raw_samples.extend(sid.clock(release_phase))
# convert audio format and play
samples = np.array(raw_samples, dtype=np.float32) / 2.0**15
spkr = sc.default_speaker()
spkr.play(data=samples, samplerate=int(sid.sampling_frequency), channels=1)
```
## Credits
We like to thank all contributors of `libsidplayfp`, especially:
- Dag Lem: Designed and programmed complete emulation engine.
- Antti S. Lankila: Distortion simulation and calculation of combined waveforms
- Ken Händel: source code conversion to Java
- Leandro Nini: port to c++, merge with reSID 1.0
%package -n python3-pyresidfp
Summary: Emulates the SID sound-chip
Provides: python-pyresidfp
BuildRequires: python3-devel
BuildRequires: python3-setuptools
BuildRequires: python3-pip
BuildRequires: python3-cffi
BuildRequires: gcc
BuildRequires: gdb
%description -n python3-pyresidfp
# pyresidfp
Emulates the SID sound-chip in software. The C++ emulation code was copied over from
[libsidplayfp](https://github.com/libsidplayfp/libsidplayfp).
## How to install
Requirements:
- compiler for ISO C++11
- Python 3 and header files
### From PyPI
Install the latest version using
```commandline
python -m pip install pyresidfp
```
### From cloned git repository
Build from source and install using
```commandline
python -m pip install .
```
## Example
For the example, [NumPy](http://www.numpy.org/) and [soundcard](https://github.com/bastibe/SoundCard) python packages
are required. The example is ported from the section *Sample Sound Program*,
[Commodore 64 User's Guide](https://archive.org/embed/Commodore_64_Users_Guide_1982_Commodore), page 80:
```python
from datetime import timedelta
import numpy as np
import soundcard as sc
from pyresidfp import SoundInterfaceDevice, Voice, ControlBits, Tone
# program SID
sid = SoundInterfaceDevice()
sid.Filter_Mode_Vol = 15 # Maximum volume
sid.attack_decay(Voice.ONE, 190) # 800 ms attack, 15 s decay
sid.sustain_release(Voice.ONE, 248) # sustain peak, 300 ms release
sid.tone(Voice.ONE, Tone.C4)
sid.control(Voice.ONE, ControlBits.TRIANGLE | ControlBits.GATE)
# sample attack phase
attack_phase = timedelta(seconds=0.32)
raw_samples = sid.clock(attack_phase)
# reprogram SID for release phase and sample
release_phase = timedelta(seconds=0.3)
sid.control(Voice.ONE, ControlBits.TRIANGLE)
raw_samples.extend(sid.clock(release_phase))
# convert audio format and play
samples = np.array(raw_samples, dtype=np.float32) / 2.0**15
spkr = sc.default_speaker()
spkr.play(data=samples, samplerate=int(sid.sampling_frequency), channels=1)
```
## Credits
We like to thank all contributors of `libsidplayfp`, especially:
- Dag Lem: Designed and programmed complete emulation engine.
- Antti S. Lankila: Distortion simulation and calculation of combined waveforms
- Ken Händel: source code conversion to Java
- Leandro Nini: port to c++, merge with reSID 1.0
%package help
Summary: Development documents and examples for pyresidfp
Provides: python3-pyresidfp-doc
%description help
# pyresidfp
Emulates the SID sound-chip in software. The C++ emulation code was copied over from
[libsidplayfp](https://github.com/libsidplayfp/libsidplayfp).
## How to install
Requirements:
- compiler for ISO C++11
- Python 3 and header files
### From PyPI
Install the latest version using
```commandline
python -m pip install pyresidfp
```
### From cloned git repository
Build from source and install using
```commandline
python -m pip install .
```
## Example
For the example, [NumPy](http://www.numpy.org/) and [soundcard](https://github.com/bastibe/SoundCard) python packages
are required. The example is ported from the section *Sample Sound Program*,
[Commodore 64 User's Guide](https://archive.org/embed/Commodore_64_Users_Guide_1982_Commodore), page 80:
```python
from datetime import timedelta
import numpy as np
import soundcard as sc
from pyresidfp import SoundInterfaceDevice, Voice, ControlBits, Tone
# program SID
sid = SoundInterfaceDevice()
sid.Filter_Mode_Vol = 15 # Maximum volume
sid.attack_decay(Voice.ONE, 190) # 800 ms attack, 15 s decay
sid.sustain_release(Voice.ONE, 248) # sustain peak, 300 ms release
sid.tone(Voice.ONE, Tone.C4)
sid.control(Voice.ONE, ControlBits.TRIANGLE | ControlBits.GATE)
# sample attack phase
attack_phase = timedelta(seconds=0.32)
raw_samples = sid.clock(attack_phase)
# reprogram SID for release phase and sample
release_phase = timedelta(seconds=0.3)
sid.control(Voice.ONE, ControlBits.TRIANGLE)
raw_samples.extend(sid.clock(release_phase))
# convert audio format and play
samples = np.array(raw_samples, dtype=np.float32) / 2.0**15
spkr = sc.default_speaker()
spkr.play(data=samples, samplerate=int(sid.sampling_frequency), channels=1)
```
## Credits
We like to thank all contributors of `libsidplayfp`, especially:
- Dag Lem: Designed and programmed complete emulation engine.
- Antti S. Lankila: Distortion simulation and calculation of combined waveforms
- Ken Händel: source code conversion to Java
- Leandro Nini: port to c++, merge with reSID 1.0
%prep
%autosetup -n pyresidfp-0.7.0
%build
%py3_build
%install
%py3_install
install -d -m755 %{buildroot}/%{_pkgdocdir}
if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi
if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi
if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi
if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi
pushd %{buildroot}
if [ -d usr/lib ]; then
find usr/lib -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
if [ -d usr/lib64 ]; then
find usr/lib64 -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
if [ -d usr/bin ]; then
find usr/bin -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
if [ -d usr/sbin ]; then
find usr/sbin -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
touch doclist.lst
if [ -d usr/share/man ]; then
find usr/share/man -type f -printf "\"/%h/%f.gz\"\n" >> doclist.lst
fi
popd
mv %{buildroot}/filelist.lst .
mv %{buildroot}/doclist.lst .
%files -n python3-pyresidfp -f filelist.lst
%dir %{python3_sitearch}/*
%files help -f doclist.lst
%{_docdir}/*
%changelog
* Thu Jun 08 2023 Python_Bot <Python_Bot@openeuler.org> - 0.7.0-1
- Package Spec generated
|