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%global _empty_manifest_terminate_build 0
Name: python-pysndfx
Version: 0.3.6
Release: 1
Summary: Apply audio effects such as reverb and EQ directly to audio files or NumPy ndarrays.
License: MIT
URL: https://github.com/carlthome/python-audio-effects
Source0: https://mirrors.nju.edu.cn/pypi/web/packages/f6/46/05d3b20d6512b73874623f6202f11d988ed6655ebccdb877eff8e25f8d2e/pysndfx-0.3.6.tar.gz
BuildArch: noarch
%description
# pysndfx
[](https://travis-ci.org/carlthome/python-audio-effects) [](https://pypi.python.org/pypi/pysndfx) [](http://py3readiness.org/) [](LICENSE)
**Apply audio effects such as reverb and EQ directly to audio files or NumPy ndarrays.**
This is a lightweight Python wrapper for SoX, the Swiss Army knife of sound processing programs. Supported effects range from EQ and compression to phasers, reverb and pitch shifters.
## Install
Install with pip as:
```sh
pip install pysndfx
```
The system must also have [SoX](http://sox.sourceforge.net/) installed (for Debian-based operating systems: `apt install sox`, or with Anaconda as `conda install -c conda-forge sox`)
## Usage
First create an audio effects chain.
```python
# Import the package and create an audio effects chain function.
from pysndfx import AudioEffectsChain
fx = (
AudioEffectsChain()
.highshelf()
.reverb()
.phaser()
.delay()
.lowshelf()
)
```
Then we can call the effects chain object with paths to audio files, or directly with NumPy ndarrays.
```python
infile = 'my_audio_file.wav'
outfile = 'my_processed_audio_file.ogg'
# Apply phaser and reverb directly to an audio file.
fx(infile, outfile)
# Or, apply the effects directly to a ndarray.
from librosa import load
y, sr = load(infile, sr=None)
y = fx(y)
# Apply the effects and return the results as a ndarray.
y = fx(infile)
# Apply the effects to a ndarray but store the resulting audio to disk.
fx(x, outfile)
```
There's also experimental streaming support. Try applying reverb to a microphone input and listening to the results live like this:
```sh
python -c "from pysndfx import AudioEffectsChain; AudioEffectsChain().reverb()(None, None)"
```
%package -n python3-pysndfx
Summary: Apply audio effects such as reverb and EQ directly to audio files or NumPy ndarrays.
Provides: python-pysndfx
BuildRequires: python3-devel
BuildRequires: python3-setuptools
BuildRequires: python3-pip
%description -n python3-pysndfx
# pysndfx
[](https://travis-ci.org/carlthome/python-audio-effects) [](https://pypi.python.org/pypi/pysndfx) [](http://py3readiness.org/) [](LICENSE)
**Apply audio effects such as reverb and EQ directly to audio files or NumPy ndarrays.**
This is a lightweight Python wrapper for SoX, the Swiss Army knife of sound processing programs. Supported effects range from EQ and compression to phasers, reverb and pitch shifters.
## Install
Install with pip as:
```sh
pip install pysndfx
```
The system must also have [SoX](http://sox.sourceforge.net/) installed (for Debian-based operating systems: `apt install sox`, or with Anaconda as `conda install -c conda-forge sox`)
## Usage
First create an audio effects chain.
```python
# Import the package and create an audio effects chain function.
from pysndfx import AudioEffectsChain
fx = (
AudioEffectsChain()
.highshelf()
.reverb()
.phaser()
.delay()
.lowshelf()
)
```
Then we can call the effects chain object with paths to audio files, or directly with NumPy ndarrays.
```python
infile = 'my_audio_file.wav'
outfile = 'my_processed_audio_file.ogg'
# Apply phaser and reverb directly to an audio file.
fx(infile, outfile)
# Or, apply the effects directly to a ndarray.
from librosa import load
y, sr = load(infile, sr=None)
y = fx(y)
# Apply the effects and return the results as a ndarray.
y = fx(infile)
# Apply the effects to a ndarray but store the resulting audio to disk.
fx(x, outfile)
```
There's also experimental streaming support. Try applying reverb to a microphone input and listening to the results live like this:
```sh
python -c "from pysndfx import AudioEffectsChain; AudioEffectsChain().reverb()(None, None)"
```
%package help
Summary: Development documents and examples for pysndfx
Provides: python3-pysndfx-doc
%description help
# pysndfx
[](https://travis-ci.org/carlthome/python-audio-effects) [](https://pypi.python.org/pypi/pysndfx) [](http://py3readiness.org/) [](LICENSE)
**Apply audio effects such as reverb and EQ directly to audio files or NumPy ndarrays.**
This is a lightweight Python wrapper for SoX, the Swiss Army knife of sound processing programs. Supported effects range from EQ and compression to phasers, reverb and pitch shifters.
## Install
Install with pip as:
```sh
pip install pysndfx
```
The system must also have [SoX](http://sox.sourceforge.net/) installed (for Debian-based operating systems: `apt install sox`, or with Anaconda as `conda install -c conda-forge sox`)
## Usage
First create an audio effects chain.
```python
# Import the package and create an audio effects chain function.
from pysndfx import AudioEffectsChain
fx = (
AudioEffectsChain()
.highshelf()
.reverb()
.phaser()
.delay()
.lowshelf()
)
```
Then we can call the effects chain object with paths to audio files, or directly with NumPy ndarrays.
```python
infile = 'my_audio_file.wav'
outfile = 'my_processed_audio_file.ogg'
# Apply phaser and reverb directly to an audio file.
fx(infile, outfile)
# Or, apply the effects directly to a ndarray.
from librosa import load
y, sr = load(infile, sr=None)
y = fx(y)
# Apply the effects and return the results as a ndarray.
y = fx(infile)
# Apply the effects to a ndarray but store the resulting audio to disk.
fx(x, outfile)
```
There's also experimental streaming support. Try applying reverb to a microphone input and listening to the results live like this:
```sh
python -c "from pysndfx import AudioEffectsChain; AudioEffectsChain().reverb()(None, None)"
```
%prep
%autosetup -n pysndfx-0.3.6
%build
%py3_build
%install
%py3_install
install -d -m755 %{buildroot}/%{_pkgdocdir}
if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi
if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi
if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi
if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi
pushd %{buildroot}
if [ -d usr/lib ]; then
find usr/lib -type f -printf "/%h/%f\n" >> filelist.lst
fi
if [ -d usr/lib64 ]; then
find usr/lib64 -type f -printf "/%h/%f\n" >> filelist.lst
fi
if [ -d usr/bin ]; then
find usr/bin -type f -printf "/%h/%f\n" >> filelist.lst
fi
if [ -d usr/sbin ]; then
find usr/sbin -type f -printf "/%h/%f\n" >> filelist.lst
fi
touch doclist.lst
if [ -d usr/share/man ]; then
find usr/share/man -type f -printf "/%h/%f.gz\n" >> doclist.lst
fi
popd
mv %{buildroot}/filelist.lst .
mv %{buildroot}/doclist.lst .
%files -n python3-pysndfx -f filelist.lst
%dir %{python3_sitelib}/*
%files help -f doclist.lst
%{_docdir}/*
%changelog
* Tue May 30 2023 Python_Bot <Python_Bot@openeuler.org> - 0.3.6-1
- Package Spec generated
|