summaryrefslogtreecommitdiff
path: root/python-wscomsrv.spec
blob: b106cf247df3f9911103bb17011dbfee47b6e04e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
%global _empty_manifest_terminate_build 0
Name:		python-WsComSrv
Version:	0.1.1555408076
Release:	1
Summary:	A basic websocket communication server
License:	MIT License
URL:		https://github.com/JulianKimmig/websocket_communication_server
Source0:	https://mirrors.aliyun.com/pypi/web/packages/52/68/30fd01b86b9d08ba1ccaec7099da3bcdc62835fe453e04195dce8e475103/WsComSrv-0.1.1555408076.tar.gz
BuildArch:	noarch

Requires:	python3-FilterDict
Requires:	python3-websocket-client
Requires:	python3-websockets

%description
##Server
A socket server which allows to communicate between websocket clients 
and send commands between them.
The server can be incoken by  
`socketserver = SockerServer()`  
by default the server uses 127.0.0.1 (normaly equally to 'localhost') as the host and the port 8888.  
This can be changed to any other host/port by using respective arguments:  
`socketserver = SockerServer(port='localhost',port=8888)`  

If the Server cannot bind to the host:port pair an OSError is thrown.
This can be used to connect to the first free port
```
SOCKETPORT=8888
notconnected = True
socketserver = None
while notconnected:
    try:
        socketserver = SockerServer(port=SOCKETPORT)
        notconnected = False
    except:
        SOCKETPORT += 1
```
after the port is opened it can be run constantly by calling:  
`socketserver.run_forever()`

By default the server ask any connected client for a identification and sends a time stamp which can be used for time synchronization (see below)

##Client
The package comes also with a client.
To invoke a client use:  
`wsc = WebSocketClient("name",host="ws://127.0.0.1:8888")`   
The name should be unique and the host has to be changed match the socket server.

If a host is provided (not None) the client connects immediately to the server. If no host is provides or the auto_connect is set to False
the connection has to be established by calling:  
`wsc.connect_to_socket("hostadress")`  

The client can call functions when connecting, disconnecting or an error occures:
to add a function call:  
`wsc.add_on_open("name", func[,overwrite=False])#run func on connecting`  
the name is used as a reference to remove the function if nescessary and overwrite=False (the default) protects already set functions from overwriting by the same name.
No parametes are passed to the function. Same goes for the disconnecting (add_on_close) and and error (add_on_error) functions.
By default the Client reconnects on error or on close. To turn this off set the **reconnect** attribute to false

In the same manner a on message can be assigned to the client. In this case the function passed resives the massage as parameter.

Initially an **intrinsic message validator** is added as on-message function which validates the massage according to the default message template:
```
{
        "type": "messagetype",
        "data": {},
        "from": sendername,
        "target": messagetarget,
    }
```

By default if the messagetype is "cmd" the message is threaten as a commandmessage and validated.
A commandmessage has to have the data-structure:
```
{
    "cmd": "commandname",
    "args": [],
    "kwargs": {}
}
``` 
Initially two commands are registered:  
- "indentify": answers to the identtify request of the server and registers with the SocketClient.name    
- "set_time": sets SocketClient.time to the given data which can be used for time synchronization.

additional commands can be registered via:  
`wsc.add_cmd_function('name',func[,overwrite=False])`  

Example:  
```
import time
import logging
import random
import threading
from websocket_communication_server.messagetemplates import commandmessage
from websocket_communication_server.socketclient import WebSocketClient
from websocket_communication_server.socketserver import SockerServer, SOCKETPORT


class Testclass:
    def __init__(self, host, name):
        self.runime = 0
        self.name = name
        self.wsc = WebSocketClient(name, host=host)
        self.wsc.add_cmd_function("pass_ball", self.pass_ball) # registers own pass_ball method to be called when reciving the pass_ball command
        self.pingpong = "ping" if "1" in name else "pong"
        self.opponent = "Player2" if "1" in name else "Player1"

    def pass_ball(self, catch=None): #methods called by the message validator should have default attributes to be valid against "TypeError: pass_ball() missing 1 required positional argument: 'catch'"
        if catch is None:
            print("End of the game because the ball went missing somewhere")
            return
        print(self.pingpong)  # prints ping or pong
        if not catch:
            print("Damn!")  # dont like losing the ball
        time.sleep(1)  # delay in game because it would be way to fast without, maybe the flytime of the ball :)
        self.wsc.write_to_socket(
            commandmessage(
                cmd="pass_ball", # the command to call at the reciver
                sender=self.name, # sender of the command
                target=self.opponent, # reciver
                catch=random.random() < 0.8, # 80% ball catch
            )
        )


if __name__ == "__main__":
    # connects to the firsts free port
    notconnected = True
    socketserver = None
    while notconnected:
        try:
            socketserver = SockerServer(port=SOCKETPORT)  # binds to 127.0.0.1:8888++
            notconnected = False
        except:
            SOCKETPORT += 1

    threading.Thread(
        target=socketserver.run_forever
    ).start()  # runs server forever in background
    test1 = Testclass(host=socketserver.ws_adress, name="Player1")  # create player 1
    test2 = Testclass(host=socketserver.ws_adress, name="Player2")  # create player 2
    time.sleep(1)  # gives the players enought timw to identify
    test1.pass_ball(True)  # throw the first ball
    while 1:
        time.sleep(1)  # play forever

```
Output:  
ping
pong
ping
pong
ping
pong
Damn!
ping
Damn!
pong
ping
pong
ping
pong
ping
pong
ping





%package -n python3-WsComSrv
Summary:	A basic websocket communication server
Provides:	python-WsComSrv
BuildRequires:	python3-devel
BuildRequires:	python3-setuptools
BuildRequires:	python3-pip
%description -n python3-WsComSrv
##Server
A socket server which allows to communicate between websocket clients 
and send commands between them.
The server can be incoken by  
`socketserver = SockerServer()`  
by default the server uses 127.0.0.1 (normaly equally to 'localhost') as the host and the port 8888.  
This can be changed to any other host/port by using respective arguments:  
`socketserver = SockerServer(port='localhost',port=8888)`  

If the Server cannot bind to the host:port pair an OSError is thrown.
This can be used to connect to the first free port
```
SOCKETPORT=8888
notconnected = True
socketserver = None
while notconnected:
    try:
        socketserver = SockerServer(port=SOCKETPORT)
        notconnected = False
    except:
        SOCKETPORT += 1
```
after the port is opened it can be run constantly by calling:  
`socketserver.run_forever()`

By default the server ask any connected client for a identification and sends a time stamp which can be used for time synchronization (see below)

##Client
The package comes also with a client.
To invoke a client use:  
`wsc = WebSocketClient("name",host="ws://127.0.0.1:8888")`   
The name should be unique and the host has to be changed match the socket server.

If a host is provided (not None) the client connects immediately to the server. If no host is provides or the auto_connect is set to False
the connection has to be established by calling:  
`wsc.connect_to_socket("hostadress")`  

The client can call functions when connecting, disconnecting or an error occures:
to add a function call:  
`wsc.add_on_open("name", func[,overwrite=False])#run func on connecting`  
the name is used as a reference to remove the function if nescessary and overwrite=False (the default) protects already set functions from overwriting by the same name.
No parametes are passed to the function. Same goes for the disconnecting (add_on_close) and and error (add_on_error) functions.
By default the Client reconnects on error or on close. To turn this off set the **reconnect** attribute to false

In the same manner a on message can be assigned to the client. In this case the function passed resives the massage as parameter.

Initially an **intrinsic message validator** is added as on-message function which validates the massage according to the default message template:
```
{
        "type": "messagetype",
        "data": {},
        "from": sendername,
        "target": messagetarget,
    }
```

By default if the messagetype is "cmd" the message is threaten as a commandmessage and validated.
A commandmessage has to have the data-structure:
```
{
    "cmd": "commandname",
    "args": [],
    "kwargs": {}
}
``` 
Initially two commands are registered:  
- "indentify": answers to the identtify request of the server and registers with the SocketClient.name    
- "set_time": sets SocketClient.time to the given data which can be used for time synchronization.

additional commands can be registered via:  
`wsc.add_cmd_function('name',func[,overwrite=False])`  

Example:  
```
import time
import logging
import random
import threading
from websocket_communication_server.messagetemplates import commandmessage
from websocket_communication_server.socketclient import WebSocketClient
from websocket_communication_server.socketserver import SockerServer, SOCKETPORT


class Testclass:
    def __init__(self, host, name):
        self.runime = 0
        self.name = name
        self.wsc = WebSocketClient(name, host=host)
        self.wsc.add_cmd_function("pass_ball", self.pass_ball) # registers own pass_ball method to be called when reciving the pass_ball command
        self.pingpong = "ping" if "1" in name else "pong"
        self.opponent = "Player2" if "1" in name else "Player1"

    def pass_ball(self, catch=None): #methods called by the message validator should have default attributes to be valid against "TypeError: pass_ball() missing 1 required positional argument: 'catch'"
        if catch is None:
            print("End of the game because the ball went missing somewhere")
            return
        print(self.pingpong)  # prints ping or pong
        if not catch:
            print("Damn!")  # dont like losing the ball
        time.sleep(1)  # delay in game because it would be way to fast without, maybe the flytime of the ball :)
        self.wsc.write_to_socket(
            commandmessage(
                cmd="pass_ball", # the command to call at the reciver
                sender=self.name, # sender of the command
                target=self.opponent, # reciver
                catch=random.random() < 0.8, # 80% ball catch
            )
        )


if __name__ == "__main__":
    # connects to the firsts free port
    notconnected = True
    socketserver = None
    while notconnected:
        try:
            socketserver = SockerServer(port=SOCKETPORT)  # binds to 127.0.0.1:8888++
            notconnected = False
        except:
            SOCKETPORT += 1

    threading.Thread(
        target=socketserver.run_forever
    ).start()  # runs server forever in background
    test1 = Testclass(host=socketserver.ws_adress, name="Player1")  # create player 1
    test2 = Testclass(host=socketserver.ws_adress, name="Player2")  # create player 2
    time.sleep(1)  # gives the players enought timw to identify
    test1.pass_ball(True)  # throw the first ball
    while 1:
        time.sleep(1)  # play forever

```
Output:  
ping
pong
ping
pong
ping
pong
Damn!
ping
Damn!
pong
ping
pong
ping
pong
ping
pong
ping





%package help
Summary:	Development documents and examples for WsComSrv
Provides:	python3-WsComSrv-doc
%description help
##Server
A socket server which allows to communicate between websocket clients 
and send commands between them.
The server can be incoken by  
`socketserver = SockerServer()`  
by default the server uses 127.0.0.1 (normaly equally to 'localhost') as the host and the port 8888.  
This can be changed to any other host/port by using respective arguments:  
`socketserver = SockerServer(port='localhost',port=8888)`  

If the Server cannot bind to the host:port pair an OSError is thrown.
This can be used to connect to the first free port
```
SOCKETPORT=8888
notconnected = True
socketserver = None
while notconnected:
    try:
        socketserver = SockerServer(port=SOCKETPORT)
        notconnected = False
    except:
        SOCKETPORT += 1
```
after the port is opened it can be run constantly by calling:  
`socketserver.run_forever()`

By default the server ask any connected client for a identification and sends a time stamp which can be used for time synchronization (see below)

##Client
The package comes also with a client.
To invoke a client use:  
`wsc = WebSocketClient("name",host="ws://127.0.0.1:8888")`   
The name should be unique and the host has to be changed match the socket server.

If a host is provided (not None) the client connects immediately to the server. If no host is provides or the auto_connect is set to False
the connection has to be established by calling:  
`wsc.connect_to_socket("hostadress")`  

The client can call functions when connecting, disconnecting or an error occures:
to add a function call:  
`wsc.add_on_open("name", func[,overwrite=False])#run func on connecting`  
the name is used as a reference to remove the function if nescessary and overwrite=False (the default) protects already set functions from overwriting by the same name.
No parametes are passed to the function. Same goes for the disconnecting (add_on_close) and and error (add_on_error) functions.
By default the Client reconnects on error or on close. To turn this off set the **reconnect** attribute to false

In the same manner a on message can be assigned to the client. In this case the function passed resives the massage as parameter.

Initially an **intrinsic message validator** is added as on-message function which validates the massage according to the default message template:
```
{
        "type": "messagetype",
        "data": {},
        "from": sendername,
        "target": messagetarget,
    }
```

By default if the messagetype is "cmd" the message is threaten as a commandmessage and validated.
A commandmessage has to have the data-structure:
```
{
    "cmd": "commandname",
    "args": [],
    "kwargs": {}
}
``` 
Initially two commands are registered:  
- "indentify": answers to the identtify request of the server and registers with the SocketClient.name    
- "set_time": sets SocketClient.time to the given data which can be used for time synchronization.

additional commands can be registered via:  
`wsc.add_cmd_function('name',func[,overwrite=False])`  

Example:  
```
import time
import logging
import random
import threading
from websocket_communication_server.messagetemplates import commandmessage
from websocket_communication_server.socketclient import WebSocketClient
from websocket_communication_server.socketserver import SockerServer, SOCKETPORT


class Testclass:
    def __init__(self, host, name):
        self.runime = 0
        self.name = name
        self.wsc = WebSocketClient(name, host=host)
        self.wsc.add_cmd_function("pass_ball", self.pass_ball) # registers own pass_ball method to be called when reciving the pass_ball command
        self.pingpong = "ping" if "1" in name else "pong"
        self.opponent = "Player2" if "1" in name else "Player1"

    def pass_ball(self, catch=None): #methods called by the message validator should have default attributes to be valid against "TypeError: pass_ball() missing 1 required positional argument: 'catch'"
        if catch is None:
            print("End of the game because the ball went missing somewhere")
            return
        print(self.pingpong)  # prints ping or pong
        if not catch:
            print("Damn!")  # dont like losing the ball
        time.sleep(1)  # delay in game because it would be way to fast without, maybe the flytime of the ball :)
        self.wsc.write_to_socket(
            commandmessage(
                cmd="pass_ball", # the command to call at the reciver
                sender=self.name, # sender of the command
                target=self.opponent, # reciver
                catch=random.random() < 0.8, # 80% ball catch
            )
        )


if __name__ == "__main__":
    # connects to the firsts free port
    notconnected = True
    socketserver = None
    while notconnected:
        try:
            socketserver = SockerServer(port=SOCKETPORT)  # binds to 127.0.0.1:8888++
            notconnected = False
        except:
            SOCKETPORT += 1

    threading.Thread(
        target=socketserver.run_forever
    ).start()  # runs server forever in background
    test1 = Testclass(host=socketserver.ws_adress, name="Player1")  # create player 1
    test2 = Testclass(host=socketserver.ws_adress, name="Player2")  # create player 2
    time.sleep(1)  # gives the players enought timw to identify
    test1.pass_ball(True)  # throw the first ball
    while 1:
        time.sleep(1)  # play forever

```
Output:  
ping
pong
ping
pong
ping
pong
Damn!
ping
Damn!
pong
ping
pong
ping
pong
ping
pong
ping





%prep
%autosetup -n WsComSrv-0.1.1555408076

%build
%py3_build

%install
%py3_install
install -d -m755 %{buildroot}/%{_pkgdocdir}
if [ -d doc ]; then cp -arf doc %{buildroot}/%{_pkgdocdir}; fi
if [ -d docs ]; then cp -arf docs %{buildroot}/%{_pkgdocdir}; fi
if [ -d example ]; then cp -arf example %{buildroot}/%{_pkgdocdir}; fi
if [ -d examples ]; then cp -arf examples %{buildroot}/%{_pkgdocdir}; fi
pushd %{buildroot}
if [ -d usr/lib ]; then
	find usr/lib -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
if [ -d usr/lib64 ]; then
	find usr/lib64 -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
if [ -d usr/bin ]; then
	find usr/bin -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
if [ -d usr/sbin ]; then
	find usr/sbin -type f -printf "\"/%h/%f\"\n" >> filelist.lst
fi
touch doclist.lst
if [ -d usr/share/man ]; then
	find usr/share/man -type f -printf "\"/%h/%f.gz\"\n" >> doclist.lst
fi
popd
mv %{buildroot}/filelist.lst .
mv %{buildroot}/doclist.lst .

%files -n python3-WsComSrv -f filelist.lst
%dir %{python3_sitelib}/*

%files help -f doclist.lst
%{_docdir}/*

%changelog
* Fri Jun 09 2023 Python_Bot <Python_Bot@openeuler.org> - 0.1.1555408076-1
- Package Spec generated